History - net.minecraft.world.gen.feature.IcebergFeature

26.3-snapshot-3

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Methods

26.3-snapshot-2

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26.3-snapshot-1

Names

Fields

BlockState: state, comp_1_1004, state

com.mojang.serialization.MapCodec<IcebergFeature>: CODEC, field_1_7681, CODEC

Constructors

(com.mojang.serialization.Codec<SingleStateFeatureConfig>)

(BlockState)

Methods

boolean (FeatureContext<SingleStateFeatureConfig>): place, method_13151, generate

com.mojang.serialization.MapCodec<IcebergFeature> (): codec, method_1_6879, getCodec

boolean (StructureWorldAccess, ChunkGenerator, Random, BlockPos): place, method_13151, generate

BlockState (): state, comp_1_1004, state

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$0, method_1_7073, method_1_7073

26.2

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26.1.2

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26.1.1

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26.1

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Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.levelgen.feature.IcebergFeature

net.minecraft.class_3074

net.minecraft.world.gen.feature.IcebergFeature

Fields

Constructors

(com.mojang.serialization.Codec<SingleStateFeatureConfig>)

Methods

boolean (FeatureContext<SingleStateFeatureConfig>): place, method_13151, generate

void (Random, WorldAccess, int, int, BlockPos, boolean, int, double, int): generateCutOut, method_13428, method_13428

void (int, int, BlockPos, WorldAccess, boolean, double, BlockPos, int, int): carve, method_13415, method_13415

void (WorldAccess, BlockPos): removeFloatingSnowLayer, method_13422, clearSnowAbove

void (WorldAccess, Random, BlockPos, int, int, int, int, int, int, boolean, int, double, boolean, BlockState): generateIcebergBlock, method_13426, placeAt

void (BlockPos, WorldAccess, Random, int, int, boolean, boolean, BlockState): setIcebergBlock, method_13425, placeBlockOrSnow

int (int, int, int): getEllipseC, method_13416, decreaseValueNearTop

double (int, int, BlockPos, int, Random): signedDistanceCircle, method_13421, method_13421

double (int, int, BlockPos, int, int, double): signedDistanceEllipse, method_13424, getDistance

int (Random, int, int, int): heightDependentRadiusRound, method_13419, method_13419

int (int, int, int): heightDependentRadiusEllipse, method_13417, method_13417

int (Random, int, int, int): heightDependentRadiusSteep, method_13427, method_13427

boolean (BlockState): isIcebergState, method_13420, isSnowOrIce

boolean (BlockView, BlockPos): belowIsAir, method_13414, isAirBelow

void (WorldAccess, BlockPos, int, int, boolean, int): smooth, method_13418, method_13418