History - net.minecraft.block.HorizontalConnectingBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
com.mojang.serialization.MapCodec<? extends HorizontalConnectingBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
VoxelShape (VoxelShape, Map, BlockState): lambda$makeShapes$1, method_66428, method_66428
VoxelShape (VoxelShape, Map, BlockState): lambda$makeShapes$0, method_66428, method_66428
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.CrossCollisionBlock
net.minecraft.class_2310
net.minecraft.block.HorizontalConnectingBlock
Fields
BooleanProperty: NORTH, field_10905, NORTH
BooleanProperty: EAST, field_10907, EAST
BooleanProperty: SOUTH, field_10904, SOUTH
BooleanProperty: WEST, field_10903, WEST
BooleanProperty: WATERLOGGED, field_10900, WATERLOGGED
Map<Direction, BooleanProperty>: PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES
Function<BlockState, VoxelShape>: collisionShapes, field_55751, collisionShapeFunction
Function<BlockState, VoxelShape>: shapes, field_55752, outlineShapeFunction
Constructors
(float, float, float, float, float, AbstractBlock$Settings)
Methods
com.mojang.serialization.MapCodec<? extends HorizontalConnectingBlock> (): codec, method_53969, getCodec
Function<BlockState, VoxelShape> (float, float, float, float, float): makeShapes, method_9984, createShapeFunction
boolean (BlockState): propagatesSkylightDown, method_9579, isTransparent
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape
FluidState (BlockState): getFluidState, method_9545, getFluidState
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
BlockState (BlockState, BlockRotation): rotate, method_9598, rotate
BlockState (BlockState, BlockMirror): mirror, method_9569, mirror
VoxelShape (VoxelShape, Map, BlockState): lambda$makeShapes$1, method_66428, method_66428
boolean (Map$Entry): lambda$static$0, method_9986, method_9986