History - net.minecraft.client.world.ClientChunkLoadProgress
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
long: closeDelayMs, field_61937, field_61937
long: closeDelayMs, field_61937, maxWait
Constructors
Methods
void (ClientPlayerEntity, ClientWorld, WorldRenderer): startClientLoad, method_72901, startWorldLoading
void (ClientPlayerEntity, ClientWorld): startClientLoad, method_72901, startWorldLoading
Runnable (): getPlayerCompiledSectionCallback, method_1_4980, getSectionReadyCallback
void (ClientChunkLoadProgress$LoadChunks): lambda$getPlayerCompiledSectionCallback$0, method_1_4981, method_1_4981
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.multiplayer.LevelLoadTracker
net.minecraft.class_11653
net.minecraft.client.world.ClientChunkLoadProgress
Fields
org.slf4j.Logger: LOGGER, field_61724, LOGGER
long: CLIENT_WAIT_TIMEOUT_MS, field_61725, THIRTY_SECONDS
long: LEVEL_LOAD_CLOSE_DELAY_MS, field_61726, WAIT_UNTIL_READY_MILLIS
DeltaChunkLoadProgress: serverProgressTracker, field_61727, delegate
ChunkLoadMap: serverChunkStatusView, field_61728, chunkLoadMap
ChunkLoadProgress$Stage: serverStage, field_61729, stage
ClientChunkLoadProgress$State: clientState, field_61730, state
long: closeDelayMs, field_61937, field_61937
Constructors
()
(long)
Methods
void (ChunkLoadMap): setServerChunkStatusView, method_72900, setChunkLoadMap
void (ClientPlayerEntity, ClientWorld, WorldRenderer): startClientLoad, method_72901, startWorldLoading
void (): tickClientLoad, method_72899, tick
boolean (): isLevelReady, method_72902, isDone
void (): loadingPacketsReceived, method_72903, initialChunksComing
void (ChunkLoadProgress$Stage, int): start, method_72281, init
void (ChunkLoadProgress$Stage, int, int): update, method_72282, progress
void (ChunkLoadProgress$Stage): finish, method_72280, finish
void (RegistryKey<World>, ChunkPos): updateFocus, method_72279, initSpawnPos
ChunkLoadMap (): statusView, method_72904, getChunkLoadMap
float (): serverProgress, method_72905, getLoadProgress
boolean (): hasProgress, method_72906, hasProgress