History - net.minecraft.client.world.ClientChunkLoadProgress

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

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Constructors

Methods

26.3-snapshot-1

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Fields

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Methods

26.2

Names

Fields

long: closeDelayMs, field_61937, field_61937

long: closeDelayMs, field_61937, maxWait

Constructors

Methods

void (ClientPlayerEntity, ClientWorld, WorldRenderer): startClientLoad, method_72901, startWorldLoading

void (ClientPlayerEntity, ClientWorld): startClientLoad, method_72901, startWorldLoading

Runnable (): getPlayerCompiledSectionCallback, method_1_4980, getSectionReadyCallback

void (ClientChunkLoadProgress$LoadChunks): lambda$getPlayerCompiledSectionCallback$0, method_1_4981, method_1_4981

26.1.2

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26.1.1

Names

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Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.multiplayer.LevelLoadTracker

net.minecraft.class_11653

net.minecraft.client.world.ClientChunkLoadProgress

Fields

org.slf4j.Logger: LOGGER, field_61724, LOGGER

long: CLIENT_WAIT_TIMEOUT_MS, field_61725, THIRTY_SECONDS

long: LEVEL_LOAD_CLOSE_DELAY_MS, field_61726, WAIT_UNTIL_READY_MILLIS

DeltaChunkLoadProgress: serverProgressTracker, field_61727, delegate

ChunkLoadMap: serverChunkStatusView, field_61728, chunkLoadMap

ChunkLoadProgress$Stage: serverStage, field_61729, stage

ClientChunkLoadProgress$State: clientState, field_61730, state

long: closeDelayMs, field_61937, field_61937

Constructors

()

(long)

Methods

void (ChunkLoadMap): setServerChunkStatusView, method_72900, setChunkLoadMap

void (ClientPlayerEntity, ClientWorld, WorldRenderer): startClientLoad, method_72901, startWorldLoading

void (): tickClientLoad, method_72899, tick

boolean (): isLevelReady, method_72902, isDone

void (): loadingPacketsReceived, method_72903, initialChunksComing

void (ChunkLoadProgress$Stage, int): start, method_72281, init

void (ChunkLoadProgress$Stage, int, int): update, method_72282, progress

void (ChunkLoadProgress$Stage): finish, method_72280, finish

void (RegistryKey<World>, ChunkPos): updateFocus, method_72279, initSpawnPos

ChunkLoadMap (): statusView, method_72904, getChunkLoadMap

float (): serverProgress, method_72905, getLoadProgress

boolean (): hasProgress, method_72906, hasProgress