History - net.minecraft.client.gui.render.GuiItemAtlas
26.3-snapshot-3
Names
Fields
GpuTexture: texture, field_1_1463, colorTexture
GpuTextureView: textureView, field_1_1465, colorTextureView
GpuTexture: depthTexture, field_1_1456, depthTexture
GpuTextureView: depthTextureView, field_1_1457, depthTextureView
GpuTexture: texture, field_1_1463, colorTexture
GpuTextureView: textureView, field_1_1465, colorTextureView
GpuTexture: depthTexture, field_1_1456, depthTexture
GpuTextureView: depthTextureView, field_1_1457, depthTextureView
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
String (): lambda$drawToSlot$0, method_1_7357, method_1_7357
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
int: MAXIMUM_TEXTURE_SIZE, field_1_1452, MAX_TEXTURE_SIZE
OrderedRenderCommandQueue: submitNodeCollector, field_1_1462, queue
VertexConsumerProvider$Immediate: bufferSource, field_1_1455, vertexConsumers
ProjectionMatrix3: projection, field_1_1832, field_1_1832
ProjectionMatrix3: projection, field_1_1832, projection
ProjectionMatrixBuffer: projectionMatrixBuffer, field_1_1460, projection
ProjectionMatrixBuffer: projectionMatrixBuffer, field_1_1460, projectionBuffer
OrderedRenderCommandQueueImpl: submitNodeStorage, field_1_1462, queue
Constructors
(OrderedRenderCommandQueue, RenderDispatcher, VertexConsumerProvider$Immediate, int, int)
(RenderDispatcher, int, int)
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.gui.render.GuiItemAtlas
net.minecraft.class_1_201
net.minecraft.client.gui.render.GuiItemAtlas
Fields
int: MINIMUM_TEXTURE_SIZE, field_1_1453, MIN_TEXTURE_SIZE
int: MAXIMUM_TEXTURE_SIZE, field_1_1452, MAX_TEXTURE_SIZE
OrderedRenderCommandQueue: submitNodeCollector, field_1_1462, queue
RenderDispatcher: featureRenderDispatcher, field_1_1458, dispatcher
VertexConsumerProvider$Immediate: bufferSource, field_1_1455, vertexConsumers
int: textureSize, field_1_1464, atlasSize
int: slotTextureSize, field_1_1461, itemSpriteSize
GpuTexture: texture, field_1_1463, colorTexture
GpuTextureView: textureView, field_1_1465, colorTextureView
GpuTexture: depthTexture, field_1_1456, depthTexture
GpuTextureView: depthTextureView, field_1_1457, depthTextureView
GuiAtlasSlotAllocator<Object>: allocator, field_1_1454, slots
MatrixStack: poseStack, field_1_1459, matrixStack
ProjectionMatrix3: projection, field_1_1832, field_1_1832
ProjectionMatrixBuffer: projectionMatrixBuffer, field_1_1460, projection
Constructors
(OrderedRenderCommandQueue, RenderDispatcher, VertexConsumerProvider$Immediate, int, int)
Methods
int (int, int): computeTextureSizeFor, method_1_1734, getRequiredAtlasSize
void (): endFrame, method_1_1736, freeAnimatedSprites
boolean (Set<Object>): tryPrepareFor, method_1_1739, tryFitKeys
GuiItemAtlas$Region (KeyedItemRenderState): getOrUpdate, method_1_1737, allocateRegion
void (int, int, boolean, ItemRenderState): drawToSlot, method_1_1735, uploadSprite
int (): textureSize, method_1_1738, getAtlasSize
void (): close