History - net.minecraft.client.network.PendingUpdateManager$PendingUpdate

26.3-pre-2

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26.3-pre-1

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26.3-snapshot-10

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26.3-snapshot-9

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26.3-snapshot-8

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26.3-snapshot-7

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26.3-snapshot-6

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26.3-snapshot-5

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26.3-snapshot-4

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26.3-snapshot-3

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26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

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1.21.11_unobfuscated

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net.minecraft.client.multiplayer.prediction.BlockStatePredictionHandler$ServerVerifiedState

net.minecraft.class_7202$class_7203

net.minecraft.client.network.PendingUpdateManager$PendingUpdate

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Vec3d: playerPos, field_37956, playerPos

int: sequence, field_37957, sequence

BlockState: blockState, field_37958, blockState

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(int, BlockState, Vec3d)

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PendingUpdateManager$PendingUpdate (int): setSequence, method_41944, withSequence

void (BlockState): setBlockState, method_41945, setBlockState