History - net.minecraft.client.gl.GlBackendRenderPipeline
26.3-pre-2
Names
Fields
Constructors
Methods
26.3-pre-1
Names
Fields
Constructors
Methods
26.3-snapshot-10
Names
Fields
Constructors
Methods
26.3-snapshot-9
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Fields
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26.3-snapshot-8
Names
Fields
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26.3-snapshot-7
Names
Fields
Constructors
Methods
26.3-snapshot-6
Names
Fields
boolean: blendEnabled, field_1_9478, hasBlend
boolean[]: blendEnabled, field_1_9478, hasBlend
Constructors
Methods
26.3-snapshot-5
Names
net.minecraft.client.gl.GlCompiledRenderPipeline
net.minecraft.client.gl.GlBackendRenderPipeline
Fields
RenderPipeline: info, field_1_7977, renderPipeline
VertexArray: vertexArray, field_1_9492, vertexArray
int: primitiveTopology, field_1_9489, glDrawMode
boolean: cull, field_1_9479, cull
int: polygonMode, field_1_9488, glPolygonMode
boolean: depthEnabled, field_1_9482, hasDepth
int: depthFunc, field_1_9483, glDepthTest
boolean: writeDepth, field_1_9493, writeDepth
float: depthBiasConstant, field_1_9480, depthBiasConstant
float: depthBiasScaleFactor, field_1_9481, depthBiasScaleFactor
int[]: writeMasks, field_1_9494, colorTargetStates
boolean: blendEnabled, field_1_9478, hasBlend
int: srcRgb, field_1_9491, glColorSourceFactor
int: dstRgb, field_1_9485, glColorDestFactor
int: modeRgb, field_1_9487, glColorOp
int: srcAlpha, field_1_9490, glAlphaSourceFactor
int: dstAlpha, field_1_9484, glAlphaDestFactor
int: modeAlpha, field_1_9486, glAlphaOp
Constructors
(GlBackend, RenderPipeline, GlShaderProgram)
(GlBackend, BackendRenderPipeline$Layout, GlShaderProgram, VertexArray)
Methods
RenderPipeline (): info, method_1_8166, getPipeline
VertexArray (): vertexArray, method_1_9117, getVertexArray
void (): bind, method_1_9115, setup
int (): primitiveTopology, method_1_9116, getGlDrawMode
26.3-snapshot-4
Names
Fields
Constructors
Methods
26.3-snapshot-3
Names
com.mojang.blaze3d.opengl.GlRenderPipeline
com.mojang.renderpearl.backend.opengl.GlRenderPipeline
Fields
RenderPipeline: info, field_1_7977, renderPipeline
RenderPipeline: info, field_1_7977, renderPipeline
Constructors
(GlBackend, RenderPipeline, GlShaderProgram)
(GlBackend, RenderPipeline, GlShaderProgram)
Methods
RenderPipeline (): info
boolean (): isClosed
boolean (): isClosed, method_1_8167, isClosed
RenderPipeline (): info, method_1_8166, getPipeline
26.3-snapshot-2
Names
Fields
RenderPipeline: info, comp_3801, info
RenderPipeline: info, field_1_7977, renderPipeline
GlShaderProgram: program, comp_3802, program
GlShaderProgram: program, field_1_7978, shaderProgram
GlBackend: device, field_1_7976, backend
boolean: closed, field_1_7975, closed
Constructors
(RenderPipeline, GlShaderProgram)
(GlBackend, RenderPipeline, GlShaderProgram)
Methods
boolean (): isValid
RenderPipeline (): info, comp_3801, info
RenderPipeline (): info
GlShaderProgram (): program, comp_3802, program
GlShaderProgram (): program, method_1_7327, getShaderProgram
boolean (): isClosed
void (): close
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
net.minecraft.client.gl.CompiledShaderPipeline
net.minecraft.client.gl.GlCompiledRenderPipeline
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
com.mojang.blaze3d.opengl.GlRenderPipeline
net.minecraft.class_10867
net.minecraft.client.gl.CompiledShaderPipeline
Fields
RenderPipeline: info, comp_3801, info
ShaderProgram: program, comp_3802, program
Constructors
(RenderPipeline, ShaderProgram)
Methods
boolean (): isValid
RenderPipeline (): info, comp_3801, info
ShaderProgram (): program, comp_3802, program