History - net.minecraft.client.gl.GlBackendRenderPipeline

26.3-pre-2

Names

Fields

Constructors

Methods

26.3-pre-1

Names

Fields

Constructors

Methods

26.3-snapshot-10

Names

Fields

Constructors

Methods

26.3-snapshot-9

Names

Fields

Constructors

Methods

26.3-snapshot-8

Names

Fields

Constructors

Methods

26.3-snapshot-7

Names

Fields

Constructors

Methods

26.3-snapshot-6

Names

Fields

boolean: blendEnabled, field_1_9478, hasBlend

boolean[]: blendEnabled, field_1_9478, hasBlend

Constructors

Methods

26.3-snapshot-5

Names

net.minecraft.client.gl.GlCompiledRenderPipeline

net.minecraft.client.gl.GlBackendRenderPipeline

Fields

RenderPipeline: info, field_1_7977, renderPipeline

VertexArray: vertexArray, field_1_9492, vertexArray

int: primitiveTopology, field_1_9489, glDrawMode

boolean: cull, field_1_9479, cull

int: polygonMode, field_1_9488, glPolygonMode

boolean: depthEnabled, field_1_9482, hasDepth

int: depthFunc, field_1_9483, glDepthTest

boolean: writeDepth, field_1_9493, writeDepth

float: depthBiasConstant, field_1_9480, depthBiasConstant

float: depthBiasScaleFactor, field_1_9481, depthBiasScaleFactor

int[]: writeMasks, field_1_9494, colorTargetStates

boolean: blendEnabled, field_1_9478, hasBlend

int: srcRgb, field_1_9491, glColorSourceFactor

int: dstRgb, field_1_9485, glColorDestFactor

int: modeRgb, field_1_9487, glColorOp

int: srcAlpha, field_1_9490, glAlphaSourceFactor

int: dstAlpha, field_1_9484, glAlphaDestFactor

int: modeAlpha, field_1_9486, glAlphaOp

Constructors

(GlBackend, RenderPipeline, GlShaderProgram)

(GlBackend, BackendRenderPipeline$Layout, GlShaderProgram, VertexArray)

Methods

RenderPipeline (): info, method_1_8166, getPipeline

VertexArray (): vertexArray, method_1_9117, getVertexArray

void (): bind, method_1_9115, setup

int (): primitiveTopology, method_1_9116, getGlDrawMode

26.3-snapshot-4

Names

Fields

Constructors

Methods

26.3-snapshot-3

Names

com.mojang.blaze3d.opengl.GlRenderPipeline

com.mojang.renderpearl.backend.opengl.GlRenderPipeline

Fields

RenderPipeline: info, field_1_7977, renderPipeline

RenderPipeline: info, field_1_7977, renderPipeline

Constructors

(GlBackend, RenderPipeline, GlShaderProgram)

(GlBackend, RenderPipeline, GlShaderProgram)

Methods

RenderPipeline (): info

boolean (): isClosed

boolean (): isClosed, method_1_8167, isClosed

RenderPipeline (): info, method_1_8166, getPipeline

26.3-snapshot-2

Names

Fields

RenderPipeline: info, comp_3801, info

RenderPipeline: info, field_1_7977, renderPipeline

GlShaderProgram: program, comp_3802, program

GlShaderProgram: program, field_1_7978, shaderProgram

GlBackend: device, field_1_7976, backend

boolean: closed, field_1_7975, closed

Constructors

(RenderPipeline, GlShaderProgram)

(GlBackend, RenderPipeline, GlShaderProgram)

Methods

boolean (): isValid

RenderPipeline (): info, comp_3801, info

RenderPipeline (): info

GlShaderProgram (): program, comp_3802, program

GlShaderProgram (): program, method_1_7327, getShaderProgram

boolean (): isClosed

void (): close

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

net.minecraft.client.gl.CompiledShaderPipeline

net.minecraft.client.gl.GlCompiledRenderPipeline

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

com.mojang.blaze3d.opengl.GlRenderPipeline

net.minecraft.class_10867

net.minecraft.client.gl.CompiledShaderPipeline

Fields

RenderPipeline: info, comp_3801, info

ShaderProgram: program, comp_3802, program

Constructors

(RenderPipeline, ShaderProgram)

Methods

boolean (): isValid

RenderPipeline (): info, comp_3801, info

ShaderProgram (): program, comp_3802, program