History - net.minecraft.block.GrindstoneBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<GrindstoneBlock>: CODEC, field_46365, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<GrindstoneBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
ScreenHandler (World, BlockPos, int, PlayerInventory, PlayerEntity): lambda$getMenuProvider$1, method_17469, method_17469
ScreenHandler (World, BlockPos, int, PlayerInventory, PlayerEntity): lambda$getMenuProvider$0, method_17469, method_17469
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.GrindstoneBlock
net.minecraft.class_3713
net.minecraft.block.GrindstoneBlock
Fields
com.mojang.serialization.MapCodec<GrindstoneBlock>: CODEC, field_46365, CODEC
Text: CONTAINER_TITLE, field_17364, TITLE
Function<BlockState, VoxelShape>: shapes, field_55765, shapeFunction
Constructors
Methods
com.mojang.serialization.MapCodec<GrindstoneBlock> (): codec, method_53969, getCodec
Function<BlockState, VoxelShape> (): makeShapes, method_66437, createShapeFunction
VoxelShape (BlockState): getVoxelShape, method_16119, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse
NamedScreenHandlerFactory (BlockState, World, BlockPos): getMenuProvider, method_17454, createScreenHandlerFactory
BlockState (BlockState, BlockRotation): rotate, method_9598, rotate
BlockState (BlockState, BlockMirror): mirror, method_9569, mirror
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
ScreenHandler (World, BlockPos, int, PlayerInventory, PlayerEntity): lambda$getMenuProvider$1, method_17469, method_17469
VoxelShape (Map, BlockState): lambda$makeShapes$0, method_66436, method_66436