History - net.minecraft.block.DecoratedPotBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<DecoratedPotBlock>: CODEC, field_46333, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<DecoratedPotBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

void (Consumer, SimpleItemStackView): lambda$getDrops$4, method_1_6870, method_1_6870

void (Consumer, SimpleItemStackView): lambda$getDrops$3, method_1_6869, method_1_6869

void (Consumer, SimpleItemStackView): lambda$getDrops$2, method_1_6868, method_1_6868

void (Consumer, SimpleItemStackView): lambda$getDrops$1, method_1_6867, method_1_6867

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.DecoratedPotBlock

net.minecraft.class_8168

net.minecraft.block.DecoratedPotBlock

Fields

com.mojang.serialization.MapCodec<DecoratedPotBlock>: CODEC, field_46333, CODEC

Identifier: SHERDS_DYNAMIC_DROP_ID, field_43236, SHERDS_DYNAMIC_DROP_ID

EnumProperty<Direction>: HORIZONTAL_FACING, field_42755, FACING

BooleanProperty: CRACKED, field_43237, CRACKED

BooleanProperty: WATERLOGGED, field_42756, WATERLOGGED

VoxelShape: SHAPE, field_42754, SHAPE

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<DecoratedPotBlock> (): codec, method_53969, getCodec

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

ActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): useItemOn, method_55765, onUseWithItem

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

BlockEntity (BlockPos, BlockState): newBlockEntity, method_10123, createBlockEntity

void (BlockState, ServerWorld, BlockPos, boolean): affectNeighborsAfterRemoval, method_66388, onStateReplaced

List<ItemStack> (BlockState, LootWorldContext$Builder): getDrops, method_9560, getDroppedStacks

BlockState (World, BlockPos, BlockState, PlayerEntity): playerWillDestroy, method_9576, onBreak

FluidState (BlockState): getFluidState, method_9545, getFluidState

BlockSoundGroup (BlockState): getSoundType, method_9573, getSoundGroup

void (World, BlockState, BlockHitResult, ProjectileEntity): onProjectileHit, method_19286, onProjectileHit

ItemStack (WorldView, BlockPos, BlockState, boolean): getCloneItemStack, method_9574, getPickStack

boolean (BlockState): hasAnalogOutputSignal, method_9498, hasComparatorOutput

int (BlockState, World, BlockPos, Direction): getAnalogOutputSignal, method_9572, getComparatorOutput

BlockState (BlockState, BlockRotation): rotate, method_9598, rotate

BlockState (BlockState, BlockMirror): mirror, method_9569, mirror

void (DecoratedPotBlockEntity, Consumer): lambda$getDrops$0, method_49815, method_49815