History - net.minecraft.entity.passive.HappyGhastBrain
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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26.3-snapshot-1
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Fields
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26.2
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Fields
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26.1.2
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26.1.1
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26.1
Names
Fields
com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super HappyGhastEntity>>>: SENSOR_TYPES, field_59700, SENSORS
com.google.common.collect.ImmutableList<MemoryModuleType<?>>: MEMORY_TYPES, field_59701, MEMORY_MODULES
Constructors
Methods
Brain$Profile<HappyGhastEntity> (): brainProvider, method_70705, createBrainProfile
Brain<?> (Brain<HappyGhastEntity>): makeBrain, method_70707, create
void (Brain<HappyGhastEntity>): initCoreActivity, method_70710, addCoreActivities
void (Brain<HappyGhastEntity>): initIdleActivity, method_70712, addIdleActivities
void (Brain<HappyGhastEntity>): initPanicActivity, method_70714, addPanicActivities
List<TaskList<HappyGhastEntity>> (): getActivities, method_1_1206, getTaskLists
TaskList<HappyGhastEntity> (): initCoreActivity, method_70710, getCoreActivities
TaskList<HappyGhastEntity> (): initIdleActivity, method_70712, getIdleActivities
TaskList<HappyGhastEntity> (): initPanicActivity, method_70714, getPanicActivities
1.21.11_unobfuscated
Names
net.minecraft.world.entity.animal.happyghast.HappyGhastAi
net.minecraft.class_11192
net.minecraft.entity.passive.HappyGhastBrain
Fields
float: SPEED_MULTIPLIER_WHEN_IDLING, field_59695, field_59695
float: SPEED_MULTIPLIER_WHEN_TEMPTED, field_59696, TEMPT_SPEED
float: SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_59697, MOVE_TOWARDS_FRIENDLY_ENTITY_SPEED
double: BABY_GHAST_CLOSE_ENOUGH_DIST, field_59698, field_59698
UniformIntProvider: ADULT_FOLLOW_RANGE, field_59699, MOVE_TOWARDS_FRIENDLY_ENTITY_RANGE
com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super HappyGhastEntity>>>: SENSOR_TYPES, field_59700, SENSORS
com.google.common.collect.ImmutableList<MemoryModuleType<?>>: MEMORY_TYPES, field_59701, MEMORY_MODULES
Constructors
()
Methods
Brain$Profile<HappyGhastEntity> (): brainProvider, method_70705, createBrainProfile
Brain<?> (Brain<HappyGhastEntity>): makeBrain, method_70707, create
void (Brain<HappyGhastEntity>): initCoreActivity, method_70710, addCoreActivities
void (Brain<HappyGhastEntity>): initIdleActivity, method_70712, addIdleActivities
void (Brain<HappyGhastEntity>): initPanicActivity, method_70714, addPanicActivities
void (HappyGhastEntity): updateActivity, method_70708, updateActivities
Float (LivingEntity): lambda$initIdleActivity$3, method_70706, method_70706
Float (LivingEntity): lambda$initIdleActivity$2, method_70709, method_70709
Double (LivingEntity): lambda$initIdleActivity$1, method_70711, method_70711
Float (LivingEntity): lambda$initIdleActivity$0, method_70713, method_70713