History - net.minecraft.entity.movement.PathingPositionInterpolator$Destination

26.4-snapshot-7

Names

Fields

EntityStance$Mutable: lastStepPosRot, field_1_9193, lastStance

EntityStance$Mutable: currentStepPosRot, field_1_9193, lastStance

float: currentStepTicks, field_1_8707, progress

float: remainingTicks, field_1_9194, totalDuration

float: remainingTicks, field_1_12484, field_1_12484

float: interpolationSpeed, field_1_9192, ticksLeft

float: totalWeight, field_1_9194, totalDuration

Constructors

Methods

void (float, int): advance, method_1_8854, updateTimes

EntityStance (): getNewPositionAndRotation, method_1_8856, getInterpolatedStance

void (float): advance, method_1_12343, method_1_12343

boolean (float): advanceToNextStep, method_1_12344, method_1_12344

26.4-snapshot-6

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26.4-snapshot-5

Names

Fields

LinkedList<PathingPositionInterpolator$Step>: remainingSteps, field_1_8710, steps

List<PathingPositionInterpolator$Step>: remainingSteps, field_1_8710, steps

Constructors

Methods

26.4-snapshot-4

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Methods

26.4-snapshot-3

Names

Fields

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Methods

26.4-snapshot-2

Names

Fields

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26.4-snapshot-1

Names

Fields

Constructors

Methods

26.3

Names

net.minecraft.world.entity.SteppedInterpolationHandler$InterpolationData

net.minecraft.class_1_1279$class_1_1280

net.minecraft.entity.movement.PathingPositionInterpolator$Destination

Fields

LinkedList<PathingPositionInterpolator$Step>: remainingSteps, field_1_8710, steps

EntityStance$Mutable: lastStepPosRot, field_1_9193, lastStance

float: currentStepTicks, field_1_8707, progress

float: remainingTicks, field_1_9194, totalDuration

float: interpolationSpeed, field_1_9192, ticksLeft

Constructors

()

Methods

void (float, int): advance, method_1_8854, updateTimes

void (): reset, method_1_8857, clear

void (Vec3d): addDelta, method_1_7635, move

void (float, float): addRotation, method_1_7636, turn

void (Vec3d, float, float): setStartingPoint, method_1_8858, teleport

void (Vec3d, float, float, int): addStep, method_1_8853, addMotionStep

void (MotionPath, float, float, int): addSteps, method_1_8149, setMotionPath

int (List<MotionStep>): getInterpolationTicks, method_1_8855, getTotalTickOffset

EntityStance (): getNewPositionAndRotation, method_1_8856, getInterpolatedStance