History - net.minecraft.entity.passive.AbstractNautilusEntity
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Fields
Constructors
Methods
26.3-snapshot-1
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Fields
Constructors
Methods
26.2
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Fields
Constructors
Methods
26.1.2
Names
Fields
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Methods
26.1.1
Names
Fields
Constructors
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26.1
Names
Fields
Constructors
Methods
ActionResult (PlayerEntity, Hand): interact, method_5688, interact
ActionResult (PlayerEntity, Hand, Vec3d): interact, method_5688, interact
boolean (): requiresCustomPersistence, method_17326, cannotDespawn
1.21.11_unobfuscated
Names
net.minecraft.world.entity.animal.nautilus.AbstractNautilus
net.minecraft.class_12116
net.minecraft.entity.passive.AbstractNautilusEntity
Fields
int: INVENTORY_SLOT_OFFSET, field_64484, field_64484
int: INVENTORY_ROWS, field_64482, field_64482
int: SMALL_RESTRICTION_RADIUS, field_63349, field_63349
int: LARGE_RESTRICTION_RADIUS, field_63328, field_63328
int: RESTRICTION_RADIUS_BUFFER, field_63329, field_63329
int: EFFECT_DURATION, field_63332, field_63332
int: EFFECT_REFRESH_RATE, field_63333, field_63333
double: NAUTILUS_WATER_RESISTANCE, field_63334, field_63334
float: IN_WATER_SPEED_MODIFIER, field_63335, field_63335
float: RIDDEN_SPEED_MODIFIER_IN_WATER, field_63336, field_63336
float: RIDDEN_SPEED_MODIFIER_ON_LAND, field_63807, field_63807
TrackedData<Boolean>: DASH, field_63337, DASHING
int: DASH_COOLDOWN_TICKS, field_63338, field_63338
int: DASH_MINIMUM_DURATION_TICKS, field_63339, field_63339
float: DASH_MOMENTUM_IN_WATER, field_63340, field_63340
float: DASH_MOMENTUM_ON_LAND, field_63341, field_63341
int: dashCooldown, field_63342, jumpCooldown
float: playerJumpPendingScale, field_63330, dashStrength
SimpleInventory: inventory, field_64483, inventory
double: BUBBLE_SPREAD_FACTOR, field_63343, field_63343
double: BUBBLE_DIRECTION_SCALE, field_63344, field_63344
double: BUBBLE_Y_OFFSET, field_63345, field_63345
double: BUBBLE_PROBABILITY_MULTIPLIER, field_63346, field_63346
float: BUBBLE_PROBABILITY_MIN, field_63347, field_63347
float: BUBBLE_PROBABILITY_MAX, field_63348, field_63348
Constructors
(EntityType<? extends AbstractNautilusEntity>, World)
Methods
boolean (ItemStack): isFood, method_6481, isBreedingItem
void (PlayerEntity, Hand, ItemStack): usePlayerItem, method_6475, eat
DefaultAttributeContainer$Builder (): createAttributes, method_75156, createNautilusAttributes
boolean (): isPushedByFluid, method_5675, isPushedByFluids
EntityNavigation (World): createNavigation, method_5965, createNavigation
float (BlockPos, WorldView): getWalkTargetValue, method_6144, getPathfindingFavor
boolean (EntityType<? extends AbstractNautilusEntity>, WorldAccess, SpawnReason, BlockPos, Random): checkNautilusSpawnRules, method_75154, canSpawn
boolean (WorldView): checkSpawnObstruction, method_5957, canSpawn
boolean (EquipmentSlot): canUseSlot, method_56991, canUseSlot
boolean (EquipmentSlot): canDispenserEquipIntoSlot, method_63626, canDispenserEquipSlot
boolean (Entity): canAddPassenger, method_5818, canAddPassenger
LivingEntity (): getControllingPassenger, method_5642, getControllingPassenger
Vec3d (PlayerEntity, Vec3d): getRiddenInput, method_49482, getControlledMovementInput
Vec2f (LivingEntity): getRiddenRotation, method_75165, getControlledRotation
void (PlayerEntity, Vec3d): tickRidden, method_49481, tickControlled
void (Vec3d, double, boolean, double): travelInWater, method_76087, travelInWater
float (PlayerEntity): getRiddenSpeed, method_49485, getSaddledSpeed
void (PlayerEntity): doPlayerRide, method_75163, putPlayerOnBack
int (): getNautilusRestrictionRadius, method_75161, getMaxTargetRange
void (): checkRestriction, method_75157, tickPositionTarget
void (ServerWorld): customServerAiStep, method_5958, mobTick
void (World): applyEffects, method_75155, tickController
void (): spawnBubbles, method_75162, spawnParticles
void (): tick, method_5773, tick
boolean (): canJump, method_6153, canJump
void (int): onPlayerJump, method_6154, setJumpStrength
void (DataTracker$Builder): defineSynchedData, method_5693, initDataTracker
boolean (): isDashing, method_75158, isDashing
void (boolean): setDashing, method_75151, setDashing
void (float, PlayerEntity): executeRidersJump, method_75152, dash
void (int): handleStartJump, method_6155, startJumping
int (): getJumpCooldown, method_45327, getJumpCooldown
void (TrackedData<?>): onSyncedDataUpdated, method_5674, onTrackedDataSet
void (): handleStopJump, method_6156, stopJumping
void (BlockPos, BlockState): playStepSound, method_5712, playStepSound
SoundEvent (): getDashSound, method_75159, getDashSound
SoundEvent (): getDashReadySound, method_75160, getDashReadySound
ActionResult (PlayerEntity, Hand): interact, method_5688, interact
ActionResult (PlayerEntity, Hand): mobInteract, method_5992, interactMob
void (PlayerEntity): tryToTame, method_75164, tryTame
boolean (double): removeWhenFarAway, method_5974, canImmediatelyDespawn
boolean (ServerWorld, DamageSource, float): hurtServer, method_64397, damage
boolean (StatusEffectInstance): canBeAffected, method_6049, canHaveStatusEffect
EntityData (ServerWorldAccess, LocalDifficulty, SpawnReason, EntityData): finalizeSpawn, method_5943, initialize
RegistryEntry<SoundEvent> (EquipmentSlot, ItemStack, EquippableComponent): getEquipSound, method_66667, getEquipSound
int (): getInventorySize, method_76585, getSlotCount
void (): createInventory, method_76586, initInventory
void (PlayerEntity): openCustomInventoryScreen, method_6722, openInventory
StackReference (int): getSlot, method_32318, getStackReference
boolean (Inventory): hasInventoryChanged, method_76584, areInventoriesDifferent
int (): getInventoryColumns, method_76587, getInventoryColumns
boolean (): isMobControlled, method_76727, isControlledByMob
boolean (): isAggravated, method_76728, hasAttackTarget