History - net.minecraft.block.VineBlock
26.3-snapshot-3
Names
Fields
int: SEARCH_RADIUS, field_1_8329, field_1_8329
int: MAX_NEIGHBORS_TO_GROW, field_1_8328, field_1_8328
Constructors
Methods
boolean (BlockView, BlockPos): canSpread, method_10824, canGrowAt
boolean (WorldView, BlockPos): canSpread, method_10824, canGrowAt
boolean (BlockState): lambda$canSpread$0, method_1_7687, method_1_7687
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<VineBlock>: CODEC, field_46485, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<VineBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
VoxelShape (Map, BlockState): lambda$makeShapes$1, method_66470, method_66470
VoxelShape (Map, BlockState): lambda$makeShapes$0, method_66470, method_66470
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.VineBlock
net.minecraft.class_2541
net.minecraft.block.VineBlock
Fields
com.mojang.serialization.MapCodec<VineBlock>: CODEC, field_46485, CODEC
BooleanProperty: UP, field_11703, UP
BooleanProperty: NORTH, field_11706, NORTH
BooleanProperty: EAST, field_11702, EAST
BooleanProperty: SOUTH, field_11699, SOUTH
BooleanProperty: WEST, field_11696, WEST
Map<Direction, BooleanProperty>: PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES
Function<BlockState, VoxelShape>: shapes, field_55811, shapeFunction
Constructors
Methods
com.mojang.serialization.MapCodec<VineBlock> (): codec, method_53969, getCodec
Function<BlockState, VoxelShape> (): makeShapes, method_66471, createShapeFunction
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
boolean (BlockState): propagatesSkylightDown, method_9579, isTransparent
boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt
boolean (BlockState): hasFaces, method_10823, hasAdjacentBlocks
int (BlockState): countFaces, method_10822, getAdjacentBlockCount
boolean (BlockView, BlockPos, Direction): canSupportAtFace, method_10829, shouldHaveSide
boolean (BlockView, BlockPos, Direction): isAcceptableNeighbour, method_10821, shouldConnectTo
BlockState (BlockState, BlockView, BlockPos): getUpdatedState, method_10827, getPlacementShape
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, ServerWorld, BlockPos, Random): randomTick, method_9514, randomTick
BlockState (BlockState, BlockState, Random): copyRandomFaces, method_10820, getGrownState
boolean (BlockState): hasHorizontalConnection, method_10830, hasHorizontalSide
boolean (BlockView, BlockPos): canSpread, method_10824, canGrowAt
boolean (BlockState, ItemPlacementContext): canBeReplaced, method_9616, canReplace
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
BlockState (BlockState, BlockRotation): rotate, method_9598, rotate
BlockState (BlockState, BlockMirror): mirror, method_9569, mirror
BooleanProperty (Direction): getPropertyForFace, method_10828, getFacingProperty
VoxelShape (Map, BlockState): lambda$makeShapes$1, method_66470, method_66470
boolean (Map$Entry): lambda$static$0, method_10826, method_10826