History - net.minecraft.client.data.BlockStateModelGenerator$BlockTexturePool
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
BlockStateModelGenerator$BlockTexturePool (Block): pillar, method_1_6305, method_1_6305
BlockStateModelGenerator$BlockTexturePool (Block): pillar, method_1_6305, pillar
BlockStateModelGenerator$BlockTexturePool (Block): carpet, method_1_6975, carpet
26.2
Names
Fields
Constructors
Methods
BlockStateModelGenerator$BlockTexturePool (Block): customHangingSign, method_1_5682, customHangingSign
BlockStateModelGenerator$BlockTexturePool (Block): hangingSign, method_1_5683, hangingSign
BlockStateModelGenerator$BlockTexturePool (Block, Block, BlockFamily$Variant): hangingSign, method_1_5684, hangingSign
BlockStateModelGenerator$BlockTexturePool (Block): pillar, method_1_6305, method_1_6305
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
void (BlockFamily$Variant, Block): lambda$generateFor$1, method_33521, method_33521
void (BlockFamily$Variant, Block): lambda$generateFor$0, method_33521, method_33521
boolean (Block, BlockFamily): lambda$generateFor$1, method_1_1046, method_1_1046
1.21.11_unobfuscated
Names
net.minecraft.client.data.models.BlockModelGenerators$BlockFamilyProvider
net.minecraft.class_4910$class_4912
net.minecraft.client.data.BlockStateModelGenerator$BlockTexturePool
Fields
TextureMap: mapping, field_22837, textures
Map<Model, Identifier>: models, field_28553, knownModels
BlockFamily: family, field_28554, family
ModelVariant: fullBlock, field_22838, baseModelId
Set<Block>: skipGeneratingModelsFor, field_47134, children
BlockStateModelGenerator: this$0, field_22836, field_22836
Constructors
(BlockStateModelGenerator, TextureMap)
Methods
BlockStateModelGenerator$BlockTexturePool (Block, Model): fullBlock, method_25718, base
BlockStateModelGenerator$BlockTexturePool (Block, Block): donateModelTo, method_54827, parented
BlockStateModelGenerator$BlockTexturePool (Block): button, method_25716, button
BlockStateModelGenerator$BlockTexturePool (Block): wall, method_25720, wall
BlockStateModelGenerator$BlockTexturePool (Block): customFence, method_46194, customFence
BlockStateModelGenerator$BlockTexturePool (Block): fence, method_25721, fence
BlockStateModelGenerator$BlockTexturePool (Block): customFenceGate, method_46195, customFenceGate
BlockStateModelGenerator$BlockTexturePool (Block): fenceGate, method_25722, fenceGate
BlockStateModelGenerator$BlockTexturePool (Block): pressurePlate, method_25723, pressurePlate
BlockStateModelGenerator$BlockTexturePool (Block): sign, method_25717, sign
BlockStateModelGenerator$BlockTexturePool (Block): slab, method_25724, slab
BlockStateModelGenerator$BlockTexturePool (Block): stairs, method_25725, stairs
BlockStateModelGenerator$BlockTexturePool (Block): fullBlockVariant, method_34661, block
BlockStateModelGenerator$BlockTexturePool (Block): door, method_33527, door
void (Block): trapdoor, method_33528, registerTrapdoor
Identifier (Model, Block): getOrCreateModel, method_33524, ensureModel
BlockStateModelGenerator$BlockTexturePool (BlockFamily): generateFor, method_33522, family
void (BlockFamily$Variant, Block): lambda$generateFor$1, method_33521, method_33521
Identifier (Block, Model): lambda$getOrCreateModel$0, method_33525, method_33525