History - com.mojang.blaze3d.opengl.GlStateManager

26.3-snapshot-3

Names

com.mojang.renderpearl.backend.opengl.GlStateManager

net.minecraft.class_1_1267

com.mojang.blaze3d.opengl.GlStateManager

Fields

com.mojang.jtracy.Plot: PLOT_TEXTURES, field_1_8674, TEXTURES_PLOT

int: numTextures, field_1_8681, numTextures

com.mojang.jtracy.Plot: PLOT_BUFFERS, field_1_8673, BUFFERS_PLOT

int: numBuffers, field_1_8680, numBuffers

GlStateManager$BlendFuncState[]: BLEND, field_1_8668, blendFunc

GlStateManager$DepthTestState: DEPTH, field_1_8672, depthTest

GlStateManager$CullFaceState: CULL, field_1_8671, cullFace

GlStateManager$PolygonOffsetState: POLY_OFFSET, field_1_8675, polygonOffset

GlStateManager$LogicOpState: COLOR_LOGIC, field_1_8669, logicOp

GlStateManager$ScissorTestState: SCISSOR, field_1_8676, scissorTest

int: activeTexture, field_1_8679, activeTexture

int: TEXTURE_COUNT, field_1_8678, field_1_8678

GlStateManager$Texture2DState[]: TEXTURES, field_1_8677, texture

int[]: COLOR_MASK, field_1_8670, writeMasks

int: readFbo, field_1_8682, currentReadFramebuffer

int: writeFbo, field_1_8683, currentDrawFramebuffer

Constructors

()

Methods

void (): _disableScissorTest, method_1_8039, disableScissor

void (): _enableScissorTest, method_1_8047, enableScissor

void (int, int, int, int): _scissorBox, method_1_8080, scissor

void (): _disableDepthTest, method_1_8037, disableDepthTest

void (): _enableDepthTest, method_1_8045, enableDepthTest

void (int): _depthFunc, method_1_8032, depthFunc

void (boolean): _depthMask, method_1_8033, depthMask

void (int): _disableBlend, method_1_8034, disableBlend

void (int): _enableBlend, method_1_8042, enableBlend

void (int, int, int, int): _blendFuncSeparate, method_1_8025, blendFuncSeparate

void (int, int): _blendEquationSeparate, method_1_8024, blendEquationSeparate

int (int, int): glGetProgrami, method_1_8100, getProgram

void (int, int): glAttachShader, method_1_8090, attachShader

void (int): glDeleteShader, method_1_8097, deleteShadder

int (int): glCreateShader, method_1_8095, createShader

void (int, String): glShaderSource, method_1_8104, shaderSource

void (int): glCompileShader, method_1_8093, compileShader

int (int, int): glGetShaderi, method_1_8102, getShader

void (int): _glUseProgram, method_1_8074, useProgram

int (): glCreateProgram, method_1_8094, createProgram

void (int): glDeleteProgram, method_1_8096, deleteProgram

void (int): glLinkProgram, method_1_8103, linkProgram

int (int, CharSequence): _glGetUniformLocation, method_1_8070, getUniformLocation

void (int, int): _glUniform1i, method_1_8072, uniform1i

void (int, int, CharSequence): _glBindAttribLocation, method_1_8054, bindAttribLocation

void (): incrementTrackedBuffers, method_1_8105, onCreateBuffer

int (): _glGenBuffers, method_1_8068, genBuffer

int (): _glGenVertexArrays, method_1_8069, genVertexArray

void (int, int): _glBindBuffer, method_1_8055, bindBuffer

void (int): _glBindVertexArray, method_1_8057, bindVertexArray

void (int, ByteBuffer, int): _glBufferData, method_1_8060, bufferData

void (int, long, ByteBuffer): _glBufferSubData, method_1_8061, bufferSubData

void (int, long, int): _glBufferData, method_1_8059, bufferData

ByteBuffer (int, long, long, int): _glMapBufferRange, method_1_8071, mapBufferRange

void (int): _glUnmapBuffer, method_1_8073, unmapBuffer

void (int): _glDeleteBuffers, method_1_8063, deleteBuffer

void (int, int): _glBindFramebuffer, method_1_8056, bindFramebuffer

int (int): getFrameBuffer, method_1_8089, getFrameBuffer

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, method_1_8058, blitFrameBuffer

void (int): _glDeleteFramebuffers, method_1_8064, deleteFramebuffer

int (): glGenFramebuffers, method_1_8098, genFramebuffers

void (int, int, int, int, int): _glFramebufferTexture2D, method_1_8067, framebufferTexture2D

void (int, int, int, int): glBlendFuncSeparate, method_1_8092, glBlendFuncSeparate

void (int, int): glBlendEquationSeparate, method_1_8091, glBlendEquationSeparate

String (int, int): glGetShaderInfoLog, method_1_8101, getShaderInfoLog

String (int, int): glGetProgramInfoLog, method_1_8099, getProgramInfoLog

void (): _enableCull, method_1_8044, enableCull

void (): _disableCull, method_1_8036, disableCull

void (int, int): _polygonMode, method_1_8077, polygonMode

void (): _enablePolygonOffset, method_1_8046, enablePolygonOffset

void (): _disablePolygonOffset, method_1_8038, disablePolygonOffset

void (float, float): _polygonOffset, method_1_8078, polygonOffset

void (): _enableColorLogicOp, method_1_8043, enableLogicOp

void (): _disableColorLogicOp, method_1_8035, disableLogicOp

void (int): _logicOp, method_1_8075, logicOp

void (int): _activeTexture, method_1_8022, activeTexture

void (int, int, int): _texParameter, method_1_8082, texParameter

int (int, int, int): _getTexLevelParameter, method_1_8053, getTexLevelParameter

int (): _genTexture, method_1_8049, genTexture

void (int): _deleteTexture, method_1_8031, deleteTexture

void (int): _bindTexture, method_1_8023, bindTexture

void (int, int, int, int, int, int, int, int, ByteBuffer): _texImage2D, method_1_8081, texImage2D

void (int, int, int, int, int, int, int, int, long): _texSubImage2D, method_1_8083, texSubImage2D

void (int, int, int, int, int, int, int, int, ByteBuffer): _texSubImage2D, method_1_8084, texSubImage2D

void (int, int, int, int): _viewport, method_1_8087, viewport

void (int): _colorMask, method_1_8029, colorMask

void (int, int): _colorMask, method_1_8030, colorMask

void (int): _clear, method_1_8026, clear

void (int, org.joml.Vector4fc): _clearBuffer, method_1_8028, clear

void (double): _clearBuffer, method_1_8027, clear

void (int, int, int, boolean, int, long): _vertexAttribPointer, method_1_8086, vertexAttribPointer

void (int, int, int, int, long): _vertexAttribIPointer, method_1_8085, vertexAttribIPointer

void (int): _enableVertexAttribArray, method_1_8048, enableVertexAttribArray

void (int, int, int, long): _drawElements, method_1_8041, drawElements

void (int, int, int): _drawArrays, method_1_8040, drawArrays

void (int, int): _pixelStore, method_1_8076, pixelStore

void (int, int, int, int, int, int, long): _readPixels, method_1_8079, readPixels

int (): _getError, method_1_8050, getError

void (): clearGlErrors, method_1_8088, clearErrors

String (int): _getString, method_1_8052, getString

int (int): _getInteger, method_1_8051, getInteger

long (int, int): _glFenceSync, method_1_8066, fenceSync

int (long, int, long): _glClientWaitSync, method_1_8062, clientWaitSync

void (long): _glDeleteSync, method_1_8065, deleteSync

GlStateManager$BlendFuncState (int): lambda$static$2, method_1_8109, method_1_8109

int (int): lambda$static$1, method_1_8108, method_1_8108

GlStateManager$Texture2DState[] (int): lambda$TEXTURES$0, method_1_8106, method_1_8106

GlStateManager$Texture2DState (int): lambda$static$0, method_1_8107, method_1_8107