History - net.minecraft.client.dxgi.D3D12CommandQueueDesc
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
Constructors
Methods
26.4-snapshot-5
Names
Fields
Constructors
Methods
26.4-snapshot-4
Names
Fields
Constructors
Methods
26.4-snapshot-3
Names
com.mojang.renderpearl.util.dx.d3d12.D3D12CommandQueueDesc
net.minecraft.class_1_1792
net.minecraft.client.dxgi.D3D12CommandQueueDesc
Fields
StructLayout: LAYOUT, field_1_11634, LAYOUT
VarHandle: TYPE_HANDLE, field_1_11637, FIELD_TYPE
VarHandle: PRIORITY_HANDLE, field_1_11636, FIELD_PRIORITY
VarHandle: FLAGS_HANDLE, field_1_11633, FIELD_FLAGS
VarHandle: NODE_MASK_HANDLE, field_1_11635, FIELDS_NODE_MASK
MemorySegment: segment, field_1_11638, segment
Constructors
(Arena)
Methods
MemorySegment (): address, method_1_11312, getSegment
int (): type, method_1_11319, getType
void (int): type, method_1_11320, setType
int (): priority, method_1_11317, getPriority
void (int): priority, method_1_11318, setPriority
int (): flags, method_1_11313, getFlags
void (int): flags, method_1_11314, setFlags
int (): nodeMask, method_1_11315, getNodeMask
void (int): nodeMask, method_1_11316, setNodeMask