History - net.minecraft.client.dxgi.D3D12CommandQueueDesc

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

Constructors

Methods

26.4-snapshot-5

Names

Fields

Constructors

Methods

26.4-snapshot-4

Names

Fields

Constructors

Methods

26.4-snapshot-3

Names

com.mojang.renderpearl.util.dx.d3d12.D3D12CommandQueueDesc

net.minecraft.class_1_1792

net.minecraft.client.dxgi.D3D12CommandQueueDesc

Fields

StructLayout: LAYOUT, field_1_11634, LAYOUT

VarHandle: TYPE_HANDLE, field_1_11637, FIELD_TYPE

VarHandle: PRIORITY_HANDLE, field_1_11636, FIELD_PRIORITY

VarHandle: FLAGS_HANDLE, field_1_11633, FIELD_FLAGS

VarHandle: NODE_MASK_HANDLE, field_1_11635, FIELDS_NODE_MASK

MemorySegment: segment, field_1_11638, segment

Constructors

(MemorySegment)

(Arena)

Methods

MemorySegment (): address, method_1_11312, getSegment

int (): type, method_1_11319, getType

void (int): type, method_1_11320, setType

int (): priority, method_1_11317, getPriority

void (int): priority, method_1_11318, setPriority

int (): flags, method_1_11313, getFlags

void (int): flags, method_1_11314, setFlags

int (): nodeMask, method_1_11315, getNodeMask

void (int): nodeMask, method_1_11316, setNodeMask