History - net.minecraft.client.render.entity.GuardianEntityRenderer

26.3-snapshot-3

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Constructors

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26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

Names

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Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.entity.GuardianRenderer

net.minecraft.class_907

net.minecraft.client.render.entity.GuardianEntityRenderer

Fields

Identifier: GUARDIAN_LOCATION, field_4708, TEXTURE

Identifier: GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE

RenderLayer: BEAM_RENDER_TYPE, field_21743, LAYER

Constructors

(EntityRendererFactory$Context)

(EntityRendererFactory$Context, float, EntityModelLayer)

Methods

boolean (GuardianEntity, Frustum, double, double, double): shouldRender, method_3978, shouldRender

Vec3d (LivingEntity, double, float): getPosition, method_3979, fromLerpedPosition

void (GuardianEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3977, render

void (MatrixStack, OrderedRenderCommandQueue, Vec3d, float, float, float): renderBeam, method_62456, renderBeam

void (VertexConsumer, MatrixStack$Entry, float, float, float, int, int, int, float, float): vertex, method_23173, vertex

Identifier (GuardianEntityRenderState): getTextureLocation, method_3976, getTexture

GuardianEntityRenderState (): createRenderState, method_55269, createRenderState

void (GuardianEntity, GuardianEntityRenderState, float): extractRenderState, method_62455, updateRenderState

Entity (GuardianEntity): getEntityToLookAt, method_62454, getBeamTarget

void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState

Identifier (LivingEntityRenderState): getTextureLocation, method_3885, getTexture

void (LivingEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_4054, render

void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState

EntityRenderState (): createRenderState, method_55269, createRenderState

void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3936, render

boolean (Entity, Frustum, double, double, double): shouldRender, method_3933, shouldRender

void (float, float, float, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$renderBeam$0, method_72985, method_72985