History - net.minecraft.client.render.entity.GuardianEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
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26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.GuardianRenderer
net.minecraft.class_907
net.minecraft.client.render.entity.GuardianEntityRenderer
Fields
Identifier: GUARDIAN_LOCATION, field_4708, TEXTURE
Identifier: GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE
RenderLayer: BEAM_RENDER_TYPE, field_21743, LAYER
Constructors
(EntityRendererFactory$Context)
(EntityRendererFactory$Context, float, EntityModelLayer)
Methods
boolean (GuardianEntity, Frustum, double, double, double): shouldRender, method_3978, shouldRender
Vec3d (LivingEntity, double, float): getPosition, method_3979, fromLerpedPosition
void (GuardianEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3977, render
void (MatrixStack, OrderedRenderCommandQueue, Vec3d, float, float, float): renderBeam, method_62456, renderBeam
void (VertexConsumer, MatrixStack$Entry, float, float, float, int, int, int, float, float): vertex, method_23173, vertex
Identifier (GuardianEntityRenderState): getTextureLocation, method_3976, getTexture
GuardianEntityRenderState (): createRenderState, method_55269, createRenderState
void (GuardianEntity, GuardianEntityRenderState, float): extractRenderState, method_62455, updateRenderState
Entity (GuardianEntity): getEntityToLookAt, method_62454, getBeamTarget
void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState
Identifier (LivingEntityRenderState): getTextureLocation, method_3885, getTexture
void (LivingEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_4054, render
void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState
EntityRenderState (): createRenderState, method_55269, createRenderState
void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3936, render
boolean (Entity, Frustum, double, double, double): shouldRender, method_3933, shouldRender
void (float, float, float, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$renderBeam$0, method_72985, method_72985