History - net.minecraft.client.render.item.model.special.ShieldModelRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

AffineTransformation: DEFAULT_TRANSFORMATION, field_1_2388, field_1_2388

AffineTransformation: DEFAULT_TRANSFORMATION, field_1_2388, TRANSFORMATION

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

SpriteHolder: materials, field_61858, spriteHolder

SpriteHolder: sprites, field_61858, spriteHolder

AffineTransformation: DEFAULT_TRANSFORMATION, field_1_2388, field_1_2388

Constructors

Methods

void (ComponentMap, ItemDisplayContext, MatrixStack, OrderedRenderCommandQueue, int, int, boolean, int): submit, method_65707, render

void (Object, ItemDisplayContext, MatrixStack, OrderedRenderCommandQueue, int, int, boolean, int): submit, method_65694, render

void (ComponentMap, MatrixStack, OrderedRenderCommandQueue, int, int, boolean, int): submit, method_65707, render

void (Object, MatrixStack, OrderedRenderCommandQueue, int, int, boolean, int): submit, method_65694, render

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.special.ShieldSpecialRenderer

net.minecraft.class_10509

net.minecraft.client.render.item.model.special.ShieldModelRenderer

Fields

SpriteHolder: materials, field_61858, spriteHolder

ShieldEntityModel: model, field_55441, model

Constructors

(SpriteHolder, ShieldEntityModel)

Methods

ComponentMap (ItemStack): extractArgument, method_65695, getData

void (ComponentMap, ItemDisplayContext, MatrixStack, OrderedRenderCommandQueue, int, int, boolean, int): submit, method_65707, render

void (Consumer<org.joml.Vector3fc>): getExtents, method_72175, collectVertices

Object (ItemStack): extractArgument, method_65695, getData

void (Object, ItemDisplayContext, MatrixStack, OrderedRenderCommandQueue, int, int, boolean, int): submit, method_65694, render