History - com.mojang.blaze3d.pipeline.RenderPassDescription
26.3-snapshot-3
Names
com.mojang.blaze3d.systems.RenderPassDescriptor
com.mojang.renderpearl.api.commands.RenderPassDescriptor
Fields
RenderPass$RenderArea: renderArea, field_1_8130, renderArea
RenderPass$RenderArea: renderArea, field_1_8130, renderArea
Constructors
(Supplier<String>, List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>, RenderPass$RenderArea)
(Supplier<String>, List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>, RenderPass$RenderArea)
Methods
RenderPass$RenderArea (): renderArea, method_1_7409, getRenderArea
RenderPass$RenderArea (): renderArea, method_1_7409, getRenderArea
26.3-snapshot-2
Names
Fields
List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, field_1_6324, colorAttachments
List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, field_1_8128, colorAttachments
RenderPassDescription$Attachment<OptionalDouble>: depthAttachment, field_1_6325, depthAttachment
RenderPassDescription$Attachment<OptionalDouble>: depthAttachment, field_1_8129, depthAttachment
RenderPass$RenderArea: renderArea, field_1_6327, renderArea
RenderPass$RenderArea: renderArea, field_1_8130, renderArea
Constructors
(Supplier<String>, List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>, RenderPass$RenderArea)
Methods
RenderPassDescription (Supplier<String>): create, method_1_5425, withLabel
RenderPassDescription (GpuTextureView): withColorAttachment, method_1_5428, color
RenderPassDescription (GpuTextureView, Optional<org.joml.Vector4fc>): withColorAttachment, method_1_5429, color
RenderPassDescription (): withUnusedColorAttachment, method_1_5433, withoutColor
RenderPassDescription (GpuTextureView): withDepthAttachment, method_1_5430, depth
RenderPassDescription (GpuTextureView, OptionalDouble): withDepthAttachment, method_1_5431, depth
RenderPassDescription (RenderPass$RenderArea): withRenderArea, method_1_5432, renderArea
RenderPassDescription$Builder (Supplier<String>): builder, method_1_7408, builder
RenderPass$RenderArea (): renderArea, method_1_7409, getRenderArea
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
com.mojang.blaze3d.systems.RenderPassDescriptor
net.minecraft.class_1_900
com.mojang.blaze3d.pipeline.RenderPassDescription
Fields
Supplier<String>: label, field_1_6326, labelGetter
List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, field_1_6324, colorAttachments
RenderPassDescription$Attachment<OptionalDouble>: depthAttachment, field_1_6325, depthAttachment
RenderPass$RenderArea: renderArea, field_1_6327, renderArea
Constructors
Methods
RenderPassDescription (Supplier<String>): create, method_1_5425, withLabel
RenderPassDescription (GpuTextureView): withColorAttachment, method_1_5428, color
RenderPassDescription (GpuTextureView, Optional<org.joml.Vector4fc>): withColorAttachment, method_1_5429, color
RenderPassDescription (): withUnusedColorAttachment, method_1_5433, withoutColor
RenderPassDescription (GpuTextureView): withDepthAttachment, method_1_5430, depth
RenderPassDescription (GpuTextureView, OptionalDouble): withDepthAttachment, method_1_5431, depth
RenderPassDescription (RenderPass$RenderArea): withRenderArea, method_1_5432, renderArea
Supplier<String> (): label, method_1_5427, getLabelGetter
List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>> (): colorAttachments, method_1_5424, getColorAttachments
RenderPassDescription$Attachment<OptionalDouble> (): depthAttachment, method_1_5426, getDepthAttachment