History - com.mojang.blaze3d.systems.RenderSystem
26.3-pre-2
Names
Fields
Constructors
Methods
26.3-pre-1
Names
Fields
Constructors
Methods
26.3-snapshot-10
Names
Fields
Constructors
Methods
26.3-snapshot-9
Names
Fields
Constructors
Methods
26.3-snapshot-8
Names
Fields
Constructors
Methods
26.3-snapshot-7
Names
Fields
Constructors
Methods
26.3-snapshot-6
Names
Fields
DynamicUniforms: dynamicUniforms, field_1_8811, dynamicUniforms
DynamicUniforms: dynamicGpuData, field_1_8811, dynamicUniforms
Constructors
Methods
boolean (): isWireframeAvailable, method_1_9176, isWireframeSupported
26.3-snapshot-5
Names
Fields
Constructors
Methods
26.3-snapshot-4
Names
com.mojang.blaze3d.systems.RenderSystem
net.minecraft.class_1_1307
Fields
org.slf4j.Logger: LOGGER
org.slf4j.Logger: LOGGER, field_1_8806, LOGGER
int: MINIMUM_ATLAS_TEXTURE_SIZE
int: MINIMUM_ATLAS_TEXTURE_SIZE, field_1_8807, field_1_8807
int: PROJECTION_MATRIX_UBO_SIZE
int: PROJECTION_MATRIX_UBO_SIZE, field_1_8809, MAT4F_SIZE
Thread: renderThread
Thread: renderThread, field_1_8820, renderThread
RenderSystem$ShapeIndexBuffer: sharedSequential
RenderSystem$ShapeIndexBuffer: sharedSequential, field_1_8827, DEFAULT_SHAPE_INDEX_BUFFER
RenderSystem$ShapeIndexBuffer: sharedSequentialQuad
RenderSystem$ShapeIndexBuffer: sharedSequentialQuad, field_1_8829, QUADS_SHAPE_INDEX_BUFFER
RenderSystem$ShapeIndexBuffer: sharedSequentialLines
RenderSystem$ShapeIndexBuffer: sharedSequentialLines, field_1_8828, LINES_SHAPE_INDEX_BUFFER
ProjectionType: projectionType
ProjectionType: projectionType, field_1_8819, projectionType
ProjectionType: savedProjectionType
ProjectionType: savedProjectionType, field_1_8823, savedProjectionType
org.joml.Matrix4fStack: modelViewStack
org.joml.Matrix4fStack: modelViewStack, field_1_8815, MATRIX_STACK
AtomicLong: pollEventsWaitStart
AtomicLong: pollEventsWaitStart, field_1_8816, INPUT_HANDLING_STARTED_AT
AtomicBoolean: pollingEvents
AtomicBoolean: pollingEvents, field_1_8817, HANDLING_INPUT
ArrayListDeque<RenderSystem$Task>: PENDING_FENCES
ArrayListDeque<RenderSystem$Task>: PENDING_FENCES, field_1_8808, TASKS
DynamicUniforms: dynamicUniforms
DynamicUniforms: dynamicUniforms, field_1_8811, dynamicUniforms
ScissorState: scissorStateForRenderTypeDraws
ScissorState: scissorStateForRenderTypeDraws, field_1_8824, SCISSOR_STATE
SamplerCache: samplerCache
SamplerCache: samplerCache, field_1_8821, SAMPLER_CACHE
double: DEFAULT_DEPTH_CLEAR_VALUE
double: DEFAULT_DEPTH_CLEAR_VALUE, field_1_8804, field_1_8804
boolean: isRenderingLevel
boolean: isRenderingLevel, field_1_8814, renderingWorld
CompiledRenderPipelineCache: fallbackPipelineCache
CompiledRenderPipelineCache: fallbackPipelineCache, field_1_8812, fallbackPipelineCache
CompiledRenderPipelineCache: currentPipelineCache
CompiledRenderPipelineCache: currentPipelineCache, field_1_8810, currentPipelineCache
GpuDevice: DEVICE
GpuDevice: DEVICE, field_1_8805, device
GpuBufferSlice: shaderFog
GpuBufferSlice: shaderFog, field_1_8825, fogBuffer
GpuBufferSlice: shaderLightDirections
GpuBufferSlice: shaderLightDirections, field_1_8826, lightingBuffer
GpuBufferSlice: projectionMatrixBuffer
GpuBufferSlice: projectionMatrixBuffer, field_1_8818, projectionBuffer
GpuBufferSlice: savedProjectionMatrixBuffer
GpuBufferSlice: savedProjectionMatrixBuffer, field_1_8822, savedProjectionBuffer
GpuBuffer: globalSettingsUniform
GpuBuffer: globalSettingsUniform, field_1_8813, globalsBuffer
WindowBackend: BACKEND, field_1_8803, window
Constructors
Methods
SamplerCache (): getSamplerCache
SamplerCache (): getSamplerCache, method_1_8510, getSamplerCache
void (): initRenderThread
void (): initRenderThread, method_1_8516, initializeRenderThread
boolean (): isOnRenderThread
boolean (): isOnRenderThread, method_1_8519, isOnRenderThread
void (): assertOnRenderThread
void (): assertOnRenderThread, method_1_8493, assertOnRenderThread
IllegalStateException (): constructThreadException
IllegalStateException (): constructThreadException, method_1_8496, wrongThreadException
void (): pollEvents
boolean (): isFrozenAtPollEvents
boolean (): isFrozenAtPollEvents, method_1_8518, isWaitingTooLongForInput
void (int, int, int, int): enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws
void (int, int, int, int): enableScissorForRenderTypeDraws, method_1_8498, enableScissor
void (): disableScissorForRenderTypeDraws
void (): disableScissorForRenderTypeDraws, method_1_8497, disableScissor
ScissorState (): getScissorStateForRenderTypeDraws
ScissorState (): getScissorStateForRenderTypeDraws, method_1_8511, getScissorState
String (): getBackendDescription
String (): getBackendDescription, method_1_8500, getFormattedLwjglVersion
TimeSupplier$Nanoseconds (): initBackendSystem, initBackendSystem, initBackendSystem
TimeSupplier$Nanoseconds (): initBackendSystem, method_1_8515, initializeSdl
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback
void (): setupDefaultState
void (): setupDefaultState, method_1_8533, clearGlobalMatrixStack
void (): backupProjectionMatrix
void (): backupProjectionMatrix, method_1_8494, saveProjection
void (): restoreProjectionMatrix
void (): restoreProjectionMatrix, method_1_8526, restoreProjection
org.joml.Matrix4fStack (): getModelViewStack
org.joml.Matrix4fStack (): getModelViewStack, method_1_8507, getGlobalMatrixStack
ProjectionType (): getProjectionType
ProjectionType (): getProjectionType, method_1_8509, getProjectionType
void (Runnable): queueFencedTask, queueFencedTask, queueFencedTask
void (Runnable): queueFencedTask, method_1_8524, scheduleGpuAsyncTask
void (): executePendingTasks
void (): executePendingTasks, method_1_8499, runGpuAsyncTasks
DynamicUniforms (): getDynamicUniforms
DynamicUniforms (): getDynamicUniforms, method_1_8504, getDynamicUniforms
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, lambda$static$1, lambda$static$1
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, method_1_8521, method_1_8521
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, lambda$static$0, lambda$static$0
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, method_1_8520, method_1_8520
void (): shutdownRenderer
void (): shutdownRenderer, method_1_8534, startClosing
org.joml.Matrix4f (): getModelViewMatrixCopy
org.joml.Matrix4f (): getModelViewMatrixCopy, method_1_8506, getGlobalMatrix
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, method_1_8512, getShapeIndexBufferFor
void (CompiledRenderPipelineCache): setFallbackPipelineCache, setFallbackPipelineCache, setFallbackPipelineCache
void (CompiledRenderPipelineCache): setFallbackPipelineCache, method_1_8528, setFallbackPipelineCache
CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, setCurrentPipelineCache, setCurrentPipelineCache
CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, method_1_8527, setCurrentPipelineCache
void (): resizeAllAutoStorageIndexBuffers
void (): resizeAllAutoStorageIndexBuffers, method_1_8525, growShapeIndexBuffers
CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable
CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, method_1_8502, compilePipelineOrNull
CompiledPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline
CompiledPipeline (RenderPipeline): getCompiledPipeline, method_1_8501, compilePipeline
void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog
void (GpuBufferSlice): setShaderFog, method_1_8531, setFogBuffer
GpuBufferSlice (): getShaderFog
GpuBufferSlice (): getShaderFog, method_1_8513, getFogBuffer
void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights
void (GpuBufferSlice): setShaderLights, method_1_8532, setLightingBuffer
GpuBufferSlice (): getShaderLights
GpuBufferSlice (): getShaderLights, method_1_8514, getLightingBuffer
void (GpuDevice): initRenderer, initRenderer, initRenderer
void (GpuDevice): initRenderer, method_1_8517, initializeDevice
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, method_1_8530, setProjection
GpuBufferSlice (): getProjectionMatrixBuffer
GpuBufferSlice (): getProjectionMatrixBuffer, method_1_8508, getProjectionBuffer
void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform
void (GpuBuffer): setGlobalSettingsUniform, method_1_8529, setGlobalsBuffer
GpuBuffer (): getGlobalSettingsUniform
GpuBuffer (): getGlobalSettingsUniform, method_1_8505, getGlobalsBuffer
GpuDevice (): getDevice
GpuDevice (): getDevice, method_1_8503, getDevice
GpuDevice (): tryGetDevice
GpuDevice (): tryGetDevice, method_1_8536, getDeviceOptional
void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms
void (RenderPass): bindDefaultUniforms, method_1_8495, setDefaultUniforms
void (WindowEventListener): pollEvents, method_1_8522, pollEvents
void (WindowEventListener): pumpEvents, method_1_8523, flushEvents
void (WindowBackend): trackBackendLibraryForShutdown, method_1_8535, setWindow
void (): unloadTrackedBackendLibrary, method_1_8537, unloadWindow
26.3-snapshot-3
Names
Fields
GpuDevice: DEVICE
GpuBufferSlice: shaderFog
GpuBufferSlice: shaderLightDirections
GpuBufferSlice: projectionMatrixBuffer
GpuBufferSlice: savedProjectionMatrixBuffer
GpuBuffer: globalSettingsUniform
GpuDevice: DEVICE
GpuBufferSlice: shaderFog
GpuBufferSlice: shaderLightDirections
GpuBufferSlice: projectionMatrixBuffer
GpuBufferSlice: savedProjectionMatrixBuffer
GpuBuffer: globalSettingsUniform
Constructors
Methods
void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog
GpuBufferSlice (): getShaderFog
void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights
GpuBufferSlice (): getShaderLights
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
GpuBufferSlice (): getProjectionMatrixBuffer
void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform
GpuBuffer (): getGlobalSettingsUniform
GpuDevice (): getDevice
GpuDevice (): tryGetDevice
void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms
void (GpuDevice): initRenderer, initRenderer, initRenderer
CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable
CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline
CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable
CompiledPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline
void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog
GpuBufferSlice (): getShaderFog
void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights
GpuBufferSlice (): getShaderLights
void (GpuDevice): initRenderer, initRenderer, initRenderer
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
GpuBufferSlice (): getProjectionMatrixBuffer
void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform
GpuBuffer (): getGlobalSettingsUniform
GpuDevice (): getDevice
GpuDevice (): tryGetDevice
void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms
26.3-snapshot-2
Names
Fields
GpuTextureView: outputColorTextureOverride
GpuTextureView: outputDepthTextureOverride
boolean: isRenderingLevel
CompiledRenderPipelineCache: fallbackPipelineCache
CompiledRenderPipelineCache: currentPipelineCache
Constructors
Methods
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
void (CompiledRenderPipelineCache): setFallbackPipelineCache, setFallbackPipelineCache, setFallbackPipelineCache
CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, setCurrentPipelineCache, setCurrentPipelineCache
CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable
CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline
void (): resizeAllAutoStorageIndexBuffers
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
String: apiDescription
double: DEFAULT_DEPTH_CLEAR_VALUE
Constructors
Methods
String (): getApiDescription
TimeSupplier$Nanoseconds (): initBackendSystem, initBackendSystem, initBackendSystem
org.joml.Matrix4f (): getModelViewMatrix
RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame
TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem
void (): shutdownRenderer
org.joml.Matrix4f (): getModelViewMatrixCopy
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
double: lastDrawTime
Constructors
Methods
void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (int, int, int, int): enableScissorForRenderTypeDraws
void (int, int, int, int): enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws
TimeSupplier$Nanoseconds (): initBackendSystem
void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer
void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame
TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem
void (GpuDevice): initRenderer, initRenderer, initRenderer
1.21.11_unobfuscated
Names
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
Fields
org.slf4j.Logger: LOGGER
int: MINIMUM_ATLAS_TEXTURE_SIZE
int: PROJECTION_MATRIX_UBO_SIZE
Thread: renderThread
GpuDevice: DEVICE
double: lastDrawTime
RenderSystem$ShapeIndexBuffer: sharedSequential
RenderSystem$ShapeIndexBuffer: sharedSequentialQuad
RenderSystem$ShapeIndexBuffer: sharedSequentialLines
ProjectionType: projectionType
ProjectionType: savedProjectionType
org.joml.Matrix4fStack: modelViewStack
GpuBufferSlice: shaderFog
GpuBufferSlice: shaderLightDirections
GpuBufferSlice: projectionMatrixBuffer
GpuBufferSlice: savedProjectionMatrixBuffer
String: apiDescription
AtomicLong: pollEventsWaitStart
AtomicBoolean: pollingEvents
ArrayListDeque<RenderSystem$Task>: PENDING_FENCES
GpuTextureView: outputColorTextureOverride
GpuTextureView: outputDepthTextureOverride
GpuBuffer: globalSettingsUniform
DynamicUniforms: dynamicUniforms
ScissorState: scissorStateForRenderTypeDraws
SamplerCache: samplerCache
Constructors
()
Methods
SamplerCache (): getSamplerCache
void (): initRenderThread
boolean (): isOnRenderThread
void (): assertOnRenderThread
IllegalStateException (): constructThreadException
void (): pollEvents
boolean (): isFrozenAtPollEvents
void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog
GpuBufferSlice (): getShaderFog
void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights
GpuBufferSlice (): getShaderLights
void (int, int, int, int): enableScissorForRenderTypeDraws
void (): disableScissorForRenderTypeDraws
ScissorState (): getScissorStateForRenderTypeDraws
String (): getBackendDescription
String (): getApiDescription
TimeSupplier$Nanoseconds (): initBackendSystem
void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback
void (): setupDefaultState
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
void (): backupProjectionMatrix
void (): restoreProjectionMatrix
GpuBufferSlice (): getProjectionMatrixBuffer
org.joml.Matrix4f (): getModelViewMatrix
org.joml.Matrix4fStack (): getModelViewStack
RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform
GpuBuffer (): getGlobalSettingsUniform
ProjectionType (): getProjectionType
void (Runnable): queueFencedTask, queueFencedTask, queueFencedTask
void (): executePendingTasks
GpuDevice (): getDevice
GpuDevice (): tryGetDevice
DynamicUniforms (): getDynamicUniforms
void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, lambda$static$1, lambda$static$1
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, lambda$static$0, lambda$static$0