History - com.mojang.blaze3d.systems.RenderSystem
26.3-snapshot-3
Names
Fields
GpuDevice: DEVICE
GpuBufferSlice: shaderFog
GpuBufferSlice: shaderLightDirections
GpuBufferSlice: projectionMatrixBuffer
GpuBufferSlice: savedProjectionMatrixBuffer
GpuBuffer: globalSettingsUniform
GpuDevice: DEVICE
GpuBufferSlice: shaderFog
GpuBufferSlice: shaderLightDirections
GpuBufferSlice: projectionMatrixBuffer
GpuBufferSlice: savedProjectionMatrixBuffer
GpuBuffer: globalSettingsUniform
Constructors
Methods
void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog
GpuBufferSlice (): getShaderFog
void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights
GpuBufferSlice (): getShaderLights
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
GpuBufferSlice (): getProjectionMatrixBuffer
void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform
GpuBuffer (): getGlobalSettingsUniform
GpuDevice (): getDevice
GpuDevice (): tryGetDevice
void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms
void (GpuDevice): initRenderer, initRenderer, initRenderer
CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable
CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline
CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable
CompiledPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline
void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog
GpuBufferSlice (): getShaderFog
void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights
GpuBufferSlice (): getShaderLights
void (GpuDevice): initRenderer, initRenderer, initRenderer
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
GpuBufferSlice (): getProjectionMatrixBuffer
void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform
GpuBuffer (): getGlobalSettingsUniform
GpuDevice (): getDevice
GpuDevice (): tryGetDevice
void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms
26.3-snapshot-2
Names
Fields
GpuTextureView: outputColorTextureOverride
GpuTextureView: outputDepthTextureOverride
boolean: isRenderingLevel
CompiledRenderPipelineCache: fallbackPipelineCache
CompiledRenderPipelineCache: currentPipelineCache
Constructors
Methods
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
void (CompiledRenderPipelineCache): setFallbackPipelineCache, setFallbackPipelineCache, setFallbackPipelineCache
CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, setCurrentPipelineCache, setCurrentPipelineCache
CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable
CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline
void (): resizeAllAutoStorageIndexBuffers
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
String: apiDescription
double: DEFAULT_DEPTH_CLEAR_VALUE
Constructors
Methods
String (): getApiDescription
TimeSupplier$Nanoseconds (): initBackendSystem, initBackendSystem, initBackendSystem
org.joml.Matrix4f (): getModelViewMatrix
RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame
TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem
void (): shutdownRenderer
org.joml.Matrix4f (): getModelViewMatrixCopy
RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
double: lastDrawTime
Constructors
Methods
void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (int, int, int, int): enableScissorForRenderTypeDraws
void (int, int, int, int): enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws
TimeSupplier$Nanoseconds (): initBackendSystem
void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer
void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame
TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem
void (GpuDevice): initRenderer, initRenderer, initRenderer
1.21.11_unobfuscated
Names
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
Fields
org.slf4j.Logger: LOGGER
int: MINIMUM_ATLAS_TEXTURE_SIZE
int: PROJECTION_MATRIX_UBO_SIZE
Thread: renderThread
GpuDevice: DEVICE
double: lastDrawTime
RenderSystem$ShapeIndexBuffer: sharedSequential
RenderSystem$ShapeIndexBuffer: sharedSequentialQuad
RenderSystem$ShapeIndexBuffer: sharedSequentialLines
ProjectionType: projectionType
ProjectionType: savedProjectionType
org.joml.Matrix4fStack: modelViewStack
GpuBufferSlice: shaderFog
GpuBufferSlice: shaderLightDirections
GpuBufferSlice: projectionMatrixBuffer
GpuBufferSlice: savedProjectionMatrixBuffer
String: apiDescription
AtomicLong: pollEventsWaitStart
AtomicBoolean: pollingEvents
ArrayListDeque<RenderSystem$Task>: PENDING_FENCES
GpuTextureView: outputColorTextureOverride
GpuTextureView: outputDepthTextureOverride
GpuBuffer: globalSettingsUniform
DynamicUniforms: dynamicUniforms
ScissorState: scissorStateForRenderTypeDraws
SamplerCache: samplerCache
Constructors
()
Methods
SamplerCache (): getSamplerCache
void (): initRenderThread
boolean (): isOnRenderThread
void (): assertOnRenderThread
IllegalStateException (): constructThreadException
void (): pollEvents
boolean (): isFrozenAtPollEvents
void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog
GpuBufferSlice (): getShaderFog
void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights
GpuBufferSlice (): getShaderLights
void (int, int, int, int): enableScissorForRenderTypeDraws
void (): disableScissorForRenderTypeDraws
ScissorState (): getScissorStateForRenderTypeDraws
String (): getBackendDescription
String (): getApiDescription
TimeSupplier$Nanoseconds (): initBackendSystem
void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback
void (): setupDefaultState
void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
void (): backupProjectionMatrix
void (): restoreProjectionMatrix
GpuBufferSlice (): getProjectionMatrixBuffer
org.joml.Matrix4f (): getModelViewMatrix
org.joml.Matrix4fStack (): getModelViewStack
RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform
GpuBuffer (): getGlobalSettingsUniform
ProjectionType (): getProjectionType
void (Runnable): queueFencedTask, queueFencedTask, queueFencedTask
void (): executePendingTasks
GpuDevice (): getDevice
GpuDevice (): tryGetDevice
DynamicUniforms (): getDynamicUniforms
void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, lambda$static$1, lambda$static$1
void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, lambda$static$0, lambda$static$0