History - com.mojang.blaze3d.systems.RenderSystem

26.3-snapshot-3

Names

Fields

GpuDevice: DEVICE

GpuBufferSlice: shaderFog

GpuBufferSlice: shaderLightDirections

GpuBufferSlice: projectionMatrixBuffer

GpuBufferSlice: savedProjectionMatrixBuffer

GpuBuffer: globalSettingsUniform

GpuDevice: DEVICE

GpuBufferSlice: shaderFog

GpuBufferSlice: shaderLightDirections

GpuBufferSlice: projectionMatrixBuffer

GpuBufferSlice: savedProjectionMatrixBuffer

GpuBuffer: globalSettingsUniform

Constructors

Methods

void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog

GpuBufferSlice (): getShaderFog

void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights

GpuBufferSlice (): getShaderLights

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

GpuBufferSlice (): getProjectionMatrixBuffer

void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform

GpuBuffer (): getGlobalSettingsUniform

GpuDevice (): getDevice

GpuDevice (): tryGetDevice

void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms

void (GpuDevice): initRenderer, initRenderer, initRenderer

CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable

CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline

CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable

CompiledPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline

void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog

GpuBufferSlice (): getShaderFog

void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights

GpuBufferSlice (): getShaderLights

void (GpuDevice): initRenderer, initRenderer, initRenderer

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

GpuBufferSlice (): getProjectionMatrixBuffer

void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform

GpuBuffer (): getGlobalSettingsUniform

GpuDevice (): getDevice

GpuDevice (): tryGetDevice

void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms

26.3-snapshot-2

Names

Fields

GpuTextureView: outputColorTextureOverride

GpuTextureView: outputDepthTextureOverride

boolean: isRenderingLevel

CompiledRenderPipelineCache: fallbackPipelineCache

CompiledRenderPipelineCache: currentPipelineCache

Constructors

Methods

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

void (CompiledRenderPipelineCache): setFallbackPipelineCache, setFallbackPipelineCache, setFallbackPipelineCache

CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, setCurrentPipelineCache, setCurrentPipelineCache

CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable

CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline

void (): resizeAllAutoStorageIndexBuffers

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

String: apiDescription

double: DEFAULT_DEPTH_CLEAR_VALUE

Constructors

Methods

String (): getApiDescription

TimeSupplier$Nanoseconds (): initBackendSystem, initBackendSystem, initBackendSystem

org.joml.Matrix4f (): getModelViewMatrix

RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame

TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem

void (): shutdownRenderer

org.joml.Matrix4f (): getModelViewMatrixCopy

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

double: lastDrawTime

Constructors

Methods

void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (int, int, int, int): enableScissorForRenderTypeDraws

void (int, int, int, int): enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws

TimeSupplier$Nanoseconds (): initBackendSystem

void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer

void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame

TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem

void (GpuDevice): initRenderer, initRenderer, initRenderer

1.21.11_unobfuscated

Names

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

Fields

org.slf4j.Logger: LOGGER

int: MINIMUM_ATLAS_TEXTURE_SIZE

int: PROJECTION_MATRIX_UBO_SIZE

Thread: renderThread

GpuDevice: DEVICE

double: lastDrawTime

RenderSystem$ShapeIndexBuffer: sharedSequential

RenderSystem$ShapeIndexBuffer: sharedSequentialQuad

RenderSystem$ShapeIndexBuffer: sharedSequentialLines

ProjectionType: projectionType

ProjectionType: savedProjectionType

org.joml.Matrix4fStack: modelViewStack

GpuBufferSlice: shaderFog

GpuBufferSlice: shaderLightDirections

GpuBufferSlice: projectionMatrixBuffer

GpuBufferSlice: savedProjectionMatrixBuffer

String: apiDescription

AtomicLong: pollEventsWaitStart

AtomicBoolean: pollingEvents

ArrayListDeque<RenderSystem$Task>: PENDING_FENCES

GpuTextureView: outputColorTextureOverride

GpuTextureView: outputDepthTextureOverride

GpuBuffer: globalSettingsUniform

DynamicUniforms: dynamicUniforms

ScissorState: scissorStateForRenderTypeDraws

SamplerCache: samplerCache

Constructors

()

Methods

SamplerCache (): getSamplerCache

void (): initRenderThread

boolean (): isOnRenderThread

void (): assertOnRenderThread

IllegalStateException (): constructThreadException

void (): pollEvents

boolean (): isFrozenAtPollEvents

void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog

GpuBufferSlice (): getShaderFog

void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights

GpuBufferSlice (): getShaderLights

void (int, int, int, int): enableScissorForRenderTypeDraws

void (): disableScissorForRenderTypeDraws

ScissorState (): getScissorStateForRenderTypeDraws

String (): getBackendDescription

String (): getApiDescription

TimeSupplier$Nanoseconds (): initBackendSystem

void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback

void (): setupDefaultState

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

void (): backupProjectionMatrix

void (): restoreProjectionMatrix

GpuBufferSlice (): getProjectionMatrixBuffer

org.joml.Matrix4f (): getModelViewMatrix

org.joml.Matrix4fStack (): getModelViewStack

RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform

GpuBuffer (): getGlobalSettingsUniform

ProjectionType (): getProjectionType

void (Runnable): queueFencedTask, queueFencedTask, queueFencedTask

void (): executePendingTasks

GpuDevice (): getDevice

GpuDevice (): tryGetDevice

DynamicUniforms (): getDynamicUniforms

void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, lambda$static$1, lambda$static$1

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, lambda$static$0, lambda$static$0