History - com.mojang.blaze3d.systems.RenderSystem

26.3-pre-2

Names

Fields

Constructors

Methods

26.3-pre-1

Names

Fields

Constructors

Methods

26.3-snapshot-10

Names

Fields

Constructors

Methods

26.3-snapshot-9

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Fields

Constructors

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26.3-snapshot-8

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Fields

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26.3-snapshot-7

Names

Fields

Constructors

Methods

26.3-snapshot-6

Names

Fields

DynamicUniforms: dynamicUniforms, field_1_8811, dynamicUniforms

DynamicUniforms: dynamicGpuData, field_1_8811, dynamicUniforms

Constructors

Methods

boolean (): isWireframeAvailable, method_1_9176, isWireframeSupported

26.3-snapshot-5

Names

Fields

Constructors

Methods

26.3-snapshot-4

Names

com.mojang.blaze3d.systems.RenderSystem

net.minecraft.class_1_1307

Fields

org.slf4j.Logger: LOGGER

org.slf4j.Logger: LOGGER, field_1_8806, LOGGER

int: MINIMUM_ATLAS_TEXTURE_SIZE

int: MINIMUM_ATLAS_TEXTURE_SIZE, field_1_8807, field_1_8807

int: PROJECTION_MATRIX_UBO_SIZE

int: PROJECTION_MATRIX_UBO_SIZE, field_1_8809, MAT4F_SIZE

Thread: renderThread

Thread: renderThread, field_1_8820, renderThread

RenderSystem$ShapeIndexBuffer: sharedSequential

RenderSystem$ShapeIndexBuffer: sharedSequential, field_1_8827, DEFAULT_SHAPE_INDEX_BUFFER

RenderSystem$ShapeIndexBuffer: sharedSequentialQuad

RenderSystem$ShapeIndexBuffer: sharedSequentialQuad, field_1_8829, QUADS_SHAPE_INDEX_BUFFER

RenderSystem$ShapeIndexBuffer: sharedSequentialLines

RenderSystem$ShapeIndexBuffer: sharedSequentialLines, field_1_8828, LINES_SHAPE_INDEX_BUFFER

ProjectionType: projectionType

ProjectionType: projectionType, field_1_8819, projectionType

ProjectionType: savedProjectionType

ProjectionType: savedProjectionType, field_1_8823, savedProjectionType

org.joml.Matrix4fStack: modelViewStack

org.joml.Matrix4fStack: modelViewStack, field_1_8815, MATRIX_STACK

AtomicLong: pollEventsWaitStart

AtomicLong: pollEventsWaitStart, field_1_8816, INPUT_HANDLING_STARTED_AT

AtomicBoolean: pollingEvents

AtomicBoolean: pollingEvents, field_1_8817, HANDLING_INPUT

ArrayListDeque<RenderSystem$Task>: PENDING_FENCES

ArrayListDeque<RenderSystem$Task>: PENDING_FENCES, field_1_8808, TASKS

DynamicUniforms: dynamicUniforms

DynamicUniforms: dynamicUniforms, field_1_8811, dynamicUniforms

ScissorState: scissorStateForRenderTypeDraws

ScissorState: scissorStateForRenderTypeDraws, field_1_8824, SCISSOR_STATE

SamplerCache: samplerCache

SamplerCache: samplerCache, field_1_8821, SAMPLER_CACHE

double: DEFAULT_DEPTH_CLEAR_VALUE

double: DEFAULT_DEPTH_CLEAR_VALUE, field_1_8804, field_1_8804

boolean: isRenderingLevel

boolean: isRenderingLevel, field_1_8814, renderingWorld

CompiledRenderPipelineCache: fallbackPipelineCache

CompiledRenderPipelineCache: fallbackPipelineCache, field_1_8812, fallbackPipelineCache

CompiledRenderPipelineCache: currentPipelineCache

CompiledRenderPipelineCache: currentPipelineCache, field_1_8810, currentPipelineCache

GpuDevice: DEVICE

GpuDevice: DEVICE, field_1_8805, device

GpuBufferSlice: shaderFog

GpuBufferSlice: shaderFog, field_1_8825, fogBuffer

GpuBufferSlice: shaderLightDirections

GpuBufferSlice: shaderLightDirections, field_1_8826, lightingBuffer

GpuBufferSlice: projectionMatrixBuffer

GpuBufferSlice: projectionMatrixBuffer, field_1_8818, projectionBuffer

GpuBufferSlice: savedProjectionMatrixBuffer

GpuBufferSlice: savedProjectionMatrixBuffer, field_1_8822, savedProjectionBuffer

GpuBuffer: globalSettingsUniform

GpuBuffer: globalSettingsUniform, field_1_8813, globalsBuffer

WindowBackend: BACKEND, field_1_8803, window

Constructors

Methods

SamplerCache (): getSamplerCache

SamplerCache (): getSamplerCache, method_1_8510, getSamplerCache

void (): initRenderThread

void (): initRenderThread, method_1_8516, initializeRenderThread

boolean (): isOnRenderThread

boolean (): isOnRenderThread, method_1_8519, isOnRenderThread

void (): assertOnRenderThread

void (): assertOnRenderThread, method_1_8493, assertOnRenderThread

IllegalStateException (): constructThreadException

IllegalStateException (): constructThreadException, method_1_8496, wrongThreadException

void (): pollEvents

boolean (): isFrozenAtPollEvents

boolean (): isFrozenAtPollEvents, method_1_8518, isWaitingTooLongForInput

void (int, int, int, int): enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws

void (int, int, int, int): enableScissorForRenderTypeDraws, method_1_8498, enableScissor

void (): disableScissorForRenderTypeDraws

void (): disableScissorForRenderTypeDraws, method_1_8497, disableScissor

ScissorState (): getScissorStateForRenderTypeDraws

ScissorState (): getScissorStateForRenderTypeDraws, method_1_8511, getScissorState

String (): getBackendDescription

String (): getBackendDescription, method_1_8500, getFormattedLwjglVersion

TimeSupplier$Nanoseconds (): initBackendSystem, initBackendSystem, initBackendSystem

TimeSupplier$Nanoseconds (): initBackendSystem, method_1_8515, initializeSdl

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback

void (): setupDefaultState

void (): setupDefaultState, method_1_8533, clearGlobalMatrixStack

void (): backupProjectionMatrix

void (): backupProjectionMatrix, method_1_8494, saveProjection

void (): restoreProjectionMatrix

void (): restoreProjectionMatrix, method_1_8526, restoreProjection

org.joml.Matrix4fStack (): getModelViewStack

org.joml.Matrix4fStack (): getModelViewStack, method_1_8507, getGlobalMatrixStack

ProjectionType (): getProjectionType

ProjectionType (): getProjectionType, method_1_8509, getProjectionType

void (Runnable): queueFencedTask, queueFencedTask, queueFencedTask

void (Runnable): queueFencedTask, method_1_8524, scheduleGpuAsyncTask

void (): executePendingTasks

void (): executePendingTasks, method_1_8499, runGpuAsyncTasks

DynamicUniforms (): getDynamicUniforms

DynamicUniforms (): getDynamicUniforms, method_1_8504, getDynamicUniforms

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, lambda$static$1, lambda$static$1

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, method_1_8521, method_1_8521

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, lambda$static$0, lambda$static$0

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, method_1_8520, method_1_8520

void (): shutdownRenderer

void (): shutdownRenderer, method_1_8534, startClosing

org.joml.Matrix4f (): getModelViewMatrixCopy

org.joml.Matrix4f (): getModelViewMatrixCopy, method_1_8506, getGlobalMatrix

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, method_1_8512, getShapeIndexBufferFor

void (CompiledRenderPipelineCache): setFallbackPipelineCache, setFallbackPipelineCache, setFallbackPipelineCache

void (CompiledRenderPipelineCache): setFallbackPipelineCache, method_1_8528, setFallbackPipelineCache

CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, setCurrentPipelineCache, setCurrentPipelineCache

CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, method_1_8527, setCurrentPipelineCache

void (): resizeAllAutoStorageIndexBuffers

void (): resizeAllAutoStorageIndexBuffers, method_1_8525, growShapeIndexBuffers

CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable

CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, method_1_8502, compilePipelineOrNull

CompiledPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline

CompiledPipeline (RenderPipeline): getCompiledPipeline, method_1_8501, compilePipeline

void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog

void (GpuBufferSlice): setShaderFog, method_1_8531, setFogBuffer

GpuBufferSlice (): getShaderFog

GpuBufferSlice (): getShaderFog, method_1_8513, getFogBuffer

void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights

void (GpuBufferSlice): setShaderLights, method_1_8532, setLightingBuffer

GpuBufferSlice (): getShaderLights

GpuBufferSlice (): getShaderLights, method_1_8514, getLightingBuffer

void (GpuDevice): initRenderer, initRenderer, initRenderer

void (GpuDevice): initRenderer, method_1_8517, initializeDevice

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, method_1_8530, setProjection

GpuBufferSlice (): getProjectionMatrixBuffer

GpuBufferSlice (): getProjectionMatrixBuffer, method_1_8508, getProjectionBuffer

void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform

void (GpuBuffer): setGlobalSettingsUniform, method_1_8529, setGlobalsBuffer

GpuBuffer (): getGlobalSettingsUniform

GpuBuffer (): getGlobalSettingsUniform, method_1_8505, getGlobalsBuffer

GpuDevice (): getDevice

GpuDevice (): getDevice, method_1_8503, getDevice

GpuDevice (): tryGetDevice

GpuDevice (): tryGetDevice, method_1_8536, getDeviceOptional

void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms

void (RenderPass): bindDefaultUniforms, method_1_8495, setDefaultUniforms

void (WindowEventListener): pollEvents, method_1_8522, pollEvents

void (WindowEventListener): pumpEvents, method_1_8523, flushEvents

void (WindowBackend): trackBackendLibraryForShutdown, method_1_8535, setWindow

void (): unloadTrackedBackendLibrary, method_1_8537, unloadWindow

26.3-snapshot-3

Names

Fields

GpuDevice: DEVICE

GpuBufferSlice: shaderFog

GpuBufferSlice: shaderLightDirections

GpuBufferSlice: projectionMatrixBuffer

GpuBufferSlice: savedProjectionMatrixBuffer

GpuBuffer: globalSettingsUniform

GpuDevice: DEVICE

GpuBufferSlice: shaderFog

GpuBufferSlice: shaderLightDirections

GpuBufferSlice: projectionMatrixBuffer

GpuBufferSlice: savedProjectionMatrixBuffer

GpuBuffer: globalSettingsUniform

Constructors

Methods

void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog

GpuBufferSlice (): getShaderFog

void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights

GpuBufferSlice (): getShaderLights

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

GpuBufferSlice (): getProjectionMatrixBuffer

void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform

GpuBuffer (): getGlobalSettingsUniform

GpuDevice (): getDevice

GpuDevice (): tryGetDevice

void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms

void (GpuDevice): initRenderer, initRenderer, initRenderer

CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable

CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline

CompiledPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable

CompiledPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline

void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog

GpuBufferSlice (): getShaderFog

void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights

GpuBufferSlice (): getShaderLights

void (GpuDevice): initRenderer, initRenderer, initRenderer

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

GpuBufferSlice (): getProjectionMatrixBuffer

void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform

GpuBuffer (): getGlobalSettingsUniform

GpuDevice (): getDevice

GpuDevice (): tryGetDevice

void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms

26.3-snapshot-2

Names

Fields

GpuTextureView: outputColorTextureOverride

GpuTextureView: outputDepthTextureOverride

boolean: isRenderingLevel

CompiledRenderPipelineCache: fallbackPipelineCache

CompiledRenderPipelineCache: currentPipelineCache

Constructors

Methods

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

void (CompiledRenderPipelineCache): setFallbackPipelineCache, setFallbackPipelineCache, setFallbackPipelineCache

CompiledRenderPipelineCache (CompiledRenderPipelineCache): setCurrentPipelineCache, setCurrentPipelineCache, setCurrentPipelineCache

CompiledRenderPipeline (RenderPipeline): getCompiledPipelineNullable, getCompiledPipelineNullable, getCompiledPipelineNullable

CompiledRenderPipeline (RenderPipeline): getCompiledPipeline, getCompiledPipeline, getCompiledPipeline

void (): resizeAllAutoStorageIndexBuffers

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

String: apiDescription

double: DEFAULT_DEPTH_CLEAR_VALUE

Constructors

Methods

String (): getApiDescription

TimeSupplier$Nanoseconds (): initBackendSystem, initBackendSystem, initBackendSystem

org.joml.Matrix4f (): getModelViewMatrix

RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame

TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem

void (): shutdownRenderer

org.joml.Matrix4f (): getModelViewMatrixCopy

RenderSystem$ShapeIndexBuffer (DrawMode): getSequentialBuffer

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

double: lastDrawTime

Constructors

Methods

void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (int, int, int, int): enableScissorForRenderTypeDraws

void (int, int, int, int): enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws, enableScissorForRenderTypeDraws

TimeSupplier$Nanoseconds (): initBackendSystem

void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer

void (TracyFrameCapturer): flipFrame, flipFrame, flipFrame

TimeSupplier$Nanoseconds (BackendSettings): initBackendSystem, initBackendSystem, initBackendSystem

void (GpuDevice): initRenderer, initRenderer, initRenderer

1.21.11_unobfuscated

Names

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

Fields

org.slf4j.Logger: LOGGER

int: MINIMUM_ATLAS_TEXTURE_SIZE

int: PROJECTION_MATRIX_UBO_SIZE

Thread: renderThread

GpuDevice: DEVICE

double: lastDrawTime

RenderSystem$ShapeIndexBuffer: sharedSequential

RenderSystem$ShapeIndexBuffer: sharedSequentialQuad

RenderSystem$ShapeIndexBuffer: sharedSequentialLines

ProjectionType: projectionType

ProjectionType: savedProjectionType

org.joml.Matrix4fStack: modelViewStack

GpuBufferSlice: shaderFog

GpuBufferSlice: shaderLightDirections

GpuBufferSlice: projectionMatrixBuffer

GpuBufferSlice: savedProjectionMatrixBuffer

String: apiDescription

AtomicLong: pollEventsWaitStart

AtomicBoolean: pollingEvents

ArrayListDeque<RenderSystem$Task>: PENDING_FENCES

GpuTextureView: outputColorTextureOverride

GpuTextureView: outputDepthTextureOverride

GpuBuffer: globalSettingsUniform

DynamicUniforms: dynamicUniforms

ScissorState: scissorStateForRenderTypeDraws

SamplerCache: samplerCache

Constructors

()

Methods

SamplerCache (): getSamplerCache

void (): initRenderThread

boolean (): isOnRenderThread

void (): assertOnRenderThread

IllegalStateException (): constructThreadException

void (): pollEvents

boolean (): isFrozenAtPollEvents

void (Window, TracyFrameCapturer): flipFrame, flipFrame, flipFrame

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (GpuBufferSlice): setShaderFog, setShaderFog, setShaderFog

GpuBufferSlice (): getShaderFog

void (GpuBufferSlice): setShaderLights, setShaderLights, setShaderLights

GpuBufferSlice (): getShaderLights

void (int, int, int, int): enableScissorForRenderTypeDraws

void (): disableScissorForRenderTypeDraws

ScissorState (): getScissorStateForRenderTypeDraws

String (): getBackendDescription

String (): getApiDescription

TimeSupplier$Nanoseconds (): initBackendSystem

void (long, int, boolean, ShaderSourceGetter, boolean): initRenderer, initRenderer, initRenderer

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback

void (): setupDefaultState

void (GpuBufferSlice, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

void (): backupProjectionMatrix

void (): restoreProjectionMatrix

GpuBufferSlice (): getProjectionMatrixBuffer

org.joml.Matrix4f (): getModelViewMatrix

org.joml.Matrix4fStack (): getModelViewStack

RenderSystem$ShapeIndexBuffer (VertexFormat$DrawMode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

void (GpuBuffer): setGlobalSettingsUniform, setGlobalSettingsUniform, setGlobalSettingsUniform

GpuBuffer (): getGlobalSettingsUniform

ProjectionType (): getProjectionType

void (Runnable): queueFencedTask, queueFencedTask, queueFencedTask

void (): executePendingTasks

GpuDevice (): getDevice

GpuDevice (): tryGetDevice

DynamicUniforms (): getDynamicUniforms

void (RenderPass): bindDefaultUniforms, bindDefaultUniforms, bindDefaultUniforms

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$1, lambda$static$1, lambda$static$1

void (it.unimi.dsi.fastutil.ints.IntConsumer, int): lambda$static$0, lambda$static$0, lambda$static$0