History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder
26.3-snapshot-3
Names
com.mojang.renderpearl.api.pipeline.RenderPipeline$Builder
net.minecraft.class_1_1257$class_1_1258
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
Fields
int: nextPipelineSortKey, field_1_8647, ordinal
Optional<Identifier>: location, field_1_8646, location
Optional<Identifier>: fragmentShader, field_1_8645, fragmentShader
Optional<Identifier>: vertexShader, field_1_8651, vertexShader
Optional<Defines$Builder>: definesBuilder, field_1_8643, defines
Optional<Set<BindGroupLayout>>: bindGroupLayouts, field_1_8640, bindGroupLayouts
Optional<DepthStencilState>: depthStencilState, field_1_8644, depthStencilState
Optional<PolygonMode>: polygonMode, field_1_8648, polygonMode
Optional<Boolean>: cull, field_1_8642, cull
ColorTargetState[]: colorTargetStates, field_1_8641, colorTargetStates
int: activeColorTargetStateCount, field_1_8639, numColorTargetStates
VertexFormat[]: vertexFormatPerBuffer, field_1_8650, vertexFormats
Optional<DrawMode>: primitiveTopology, field_1_8649, drawMode
Constructors
()
Methods
RenderPipeline$Builder (String): withLocation, method_1_7988, id
RenderPipeline$Builder (Identifier): withLocation, method_1_7989, id
RenderPipeline$Builder (String): withFragmentShader, method_1_7986, fragmentShader
RenderPipeline$Builder (Identifier): withFragmentShader, method_1_7987, fragmentShader
RenderPipeline$Builder (String): withVertexShader, method_1_7998, vertexShader
RenderPipeline$Builder (Identifier): withVertexShader, method_1_7999, vertexShader
RenderPipeline$Builder (String): withShaderDefine, method_1_7992, define
RenderPipeline$Builder (String, int): withShaderDefine, method_1_7994, define
RenderPipeline$Builder (String, float): withShaderDefine, method_1_7993, define
RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout, method_1_7979, bindGroupLayout
RenderPipeline$Builder (PolygonMode): withPolygonMode, method_1_7990, polygonMode
RenderPipeline$Builder (boolean): withCull, method_1_7983, cull
RenderPipeline$Builder (int, ColorTargetState): withColorTargetState, method_1_7980, colorTargetState
RenderPipeline$Builder (int, int, Supplier<ColorTargetState>): withColorTargetStates, method_1_7982, colorTargetStates
RenderPipeline$Builder (int): withUnusedColorTargetState, method_1_7996, emptyColorTargetState
RenderPipeline$Builder (ColorTargetState): withColorTargetState, method_1_7981, colorTargetState
RenderPipeline$Builder (DepthStencilState): withDepthStencilState, method_1_7984, depthStencilState
RenderPipeline$Builder (Optional<DepthStencilState>): withDepthStencilState, method_1_7985, depthStencilState
RenderPipeline$Builder (int, VertexFormat): withVertexBinding, method_1_7997, vertexFormat
RenderPipeline$Builder (DrawMode): withPrimitiveTopology, method_1_7991, drawMode
void (RenderPipeline$Snippet): withSnippet, method_1_7995, addSnippet
RenderPipeline$Snippet (): buildSnippet, method_1_7977, buildSnippet
RenderPipeline (): build, method_1_7976, build
void (List): lambda$withSnippet$0, method_1_7978, method_1_7978