History - com.mojang.blaze3d.pipeline.RenderPipelineCompiler
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
Constructors
Methods
CompiledRenderPipeline$Layout (RenderPipeline, ShaderSourceGetter): generateBackendCreateInfo, method_1_10594, frontendCompile
CompletableFuture<CompiledRenderPipeline$Supplier> (RenderPipeline, ShaderSourceGetter, Executor): compilePipeline, method_1_10593, getCompiledSupplier
CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): compilePipeline, method_1_10592, getCompiledSupplier
CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): lambda$compilePipeline$0, method_1_10595, method_1_10595
CompiledRenderPipeline$Layout (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter): generateBackendCreateInfo, method_1_10594, frontendCompile
CompletableFuture<CompiledRenderPipeline$Supplier> (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter, Executor): compilePipeline, method_1_10593, getCompiledSupplier
CompiledRenderPipeline$Supplier (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter): compilePipeline, method_1_10592, getCompiledSupplier
CompiledRenderPipeline$Supplier (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter): lambda$compilePipeline$0, method_1_10595, method_1_10595
26.4-snapshot-5
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26.4-snapshot-4
Names
Fields
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Methods
26.4-snapshot-3
Names
Fields
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26.4-snapshot-2
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Fields
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Methods
26.4-snapshot-1
Names
com.mojang.blaze3d.pipeline.PipelineBuilder
net.minecraft.class_1_1685
com.mojang.blaze3d.pipeline.RenderPipelineCompiler
Fields
org.slf4j.Logger: LOGGER, field_1_10579, LOGGER
GpuDevice: device, field_1_10581, device
SpirvShaderCompiler: compiler, field_1_10580, compiler
Constructors
Methods
void (): close
CompiledRenderPipeline$Layout (RenderPipeline, ShaderSourceGetter): generateBackendCreateInfo, method_1_10594, frontendCompile
CompletableFuture<CompiledRenderPipeline$Supplier> (RenderPipeline, ShaderSourceGetter, Executor): compilePipeline, method_1_10593, getCompiledSupplier
CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): compilePipeline, method_1_10592, getCompiledSupplier
String (Identifier, ShaderType, ShaderSourceGetter): loadShaderSource, method_1_10597, getShaderSource
CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): lambda$compilePipeline$0, method_1_10595, method_1_10595
int (it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap, Object): lambda$generateBackendCreateInfo$0, method_1_10596, method_1_10596