History - com.mojang.blaze3d.pipeline.RenderPipelineCompiler

26.4-snapshot-7

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Methods

26.4-snapshot-6

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Fields

Constructors

Methods

CompiledRenderPipeline$Layout (RenderPipeline, ShaderSourceGetter): generateBackendCreateInfo, method_1_10594, frontendCompile

CompletableFuture<CompiledRenderPipeline$Supplier> (RenderPipeline, ShaderSourceGetter, Executor): compilePipeline, method_1_10593, getCompiledSupplier

CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): compilePipeline, method_1_10592, getCompiledSupplier

CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): lambda$compilePipeline$0, method_1_10595, method_1_10595

CompiledRenderPipeline$Layout (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter): generateBackendCreateInfo, method_1_10594, frontendCompile

CompletableFuture<CompiledRenderPipeline$Supplier> (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter, Executor): compilePipeline, method_1_10593, getCompiledSupplier

CompiledRenderPipeline$Supplier (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter): compilePipeline, method_1_10592, getCompiledSupplier

CompiledRenderPipeline$Supplier (RenderPipeline, RenderPassLayout$Subpass, ShaderSourceGetter): lambda$compilePipeline$0, method_1_10595, method_1_10595

26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

Names

com.mojang.blaze3d.pipeline.PipelineBuilder

net.minecraft.class_1_1685

com.mojang.blaze3d.pipeline.RenderPipelineCompiler

Fields

org.slf4j.Logger: LOGGER, field_1_10579, LOGGER

GpuDevice: device, field_1_10581, device

SpirvShaderCompiler: compiler, field_1_10580, compiler

Constructors

(GpuDevice)

Methods

void (): close

CompiledRenderPipeline$Layout (RenderPipeline, ShaderSourceGetter): generateBackendCreateInfo, method_1_10594, frontendCompile

CompletableFuture<CompiledRenderPipeline$Supplier> (RenderPipeline, ShaderSourceGetter, Executor): compilePipeline, method_1_10593, getCompiledSupplier

CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): compilePipeline, method_1_10592, getCompiledSupplier

String (Identifier, ShaderType, ShaderSourceGetter): loadShaderSource, method_1_10597, getShaderSource

CompiledRenderPipeline$Supplier (RenderPipeline, ShaderSourceGetter): lambda$compilePipeline$0, method_1_10595, method_1_10595

int (it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap, Object): lambda$generateBackendCreateInfo$0, method_1_10596, method_1_10596