History - net.minecraft.network.packet.c2s.play.SetGameRuleC2SPacket$Entry
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.network.protocol.game.ServerboundSetGameRulePacket$Entry
net.minecraft.class_1_130$class_1_131
net.minecraft.network.packet.c2s.play.SetGameRuleC2SPacket$Entry
Fields
RegistryKey<GameRule<?>>: gameRuleKey, comp_1_97, gameRuleKey
String: value, comp_1_98, value
PacketCodec<io.netty.buffer.ByteBuf, SetGameRuleC2SPacket$Entry>: STREAM_CODEC, field_1_1068, PACKET_CODEC
Constructors
(RegistryKey<GameRule<?>>, String)
Methods
RegistryKey<GameRule<?>> (): gameRuleKey, comp_1_97, gameRuleKey
String (): value, comp_1_98, value