History - net.minecraft.client.render.entity.state.ArmedEntityRenderState

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Arm: attackArm, field_1_1069, preferredArm

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.entity.state.ArmedEntityRenderState

net.minecraft.class_10426

net.minecraft.client.render.entity.state.ArmedEntityRenderState

Fields

Arm: mainArm, field_55303, mainArm

BipedEntityModel$ArmPose: rightArmPose, field_55304, rightArmPose

ItemRenderState: rightHandItemState, field_55305, rightHandItemState

ItemStack: rightHandItemStack, field_63601, rightHandItem

BipedEntityModel$ArmPose: leftArmPose, field_55306, leftArmPose

ItemRenderState: leftHandItemState, field_55307, leftHandItemState

ItemStack: leftHandItemStack, field_63602, leftHandItem

SwingAnimationType: swingAnimationType, field_63603, swingAnimationType

float: attackTime, field_63604, handSwingProgress

Constructors

()

Methods

ItemRenderState (): getMainHandItemState, method_65578, getMainHandItemState

ItemStack (): getMainHandItemStack, method_75467, getMainHandItemStack

ItemStack (Arm): getUseItemStackForArm, method_75466, getItemStackForArm

float (Arm): ticksUsingItem, method_75468, getItemUseTime

void (LivingEntity, ArmedEntityRenderState, ItemModelManager, float): extractArmedEntityRenderState, method_65577, updateRenderState