History - net.minecraft.client.render.entity.state.ArmedEntityRenderState
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Arm: attackArm, field_1_1069, preferredArm
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
net.minecraft.class_10426
net.minecraft.client.render.entity.state.ArmedEntityRenderState
Fields
Arm: mainArm, field_55303, mainArm
BipedEntityModel$ArmPose: rightArmPose, field_55304, rightArmPose
ItemRenderState: rightHandItemState, field_55305, rightHandItemState
ItemStack: rightHandItemStack, field_63601, rightHandItem
BipedEntityModel$ArmPose: leftArmPose, field_55306, leftArmPose
ItemRenderState: leftHandItemState, field_55307, leftHandItemState
ItemStack: leftHandItemStack, field_63602, leftHandItem
SwingAnimationType: swingAnimationType, field_63603, swingAnimationType
float: attackTime, field_63604, handSwingProgress
Constructors
()
Methods
ItemRenderState (): getMainHandItemState, method_65578, getMainHandItemState
ItemStack (): getMainHandItemStack, method_75467, getMainHandItemStack
ItemStack (Arm): getUseItemStackForArm, method_75466, getItemStackForArm
float (Arm): ticksUsingItem, method_75468, getItemUseTime
void (LivingEntity, ArmedEntityRenderState, ItemModelManager, float): extractArmedEntityRenderState, method_65577, updateRenderState