History - net.minecraft.entity.effect.StatusEffects
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Fields
Constructors
Methods
26.3-snapshot-1
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Fields
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26.2
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Fields
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26.1.2
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26.1.1
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26.1
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Fields
Constructors
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1.21.11_unobfuscated
Names
net.minecraft.world.effect.MobEffects
net.minecraft.class_1294
net.minecraft.entity.effect.StatusEffects
Fields
int: DARKNESS_EFFECT_FACTOR_PADDING_DURATION_TICKS, field_38093, DARKNESS_PADDING_DURATION
RegistryEntry<StatusEffect>: SPEED, field_5904, SPEED
RegistryEntry<StatusEffect>: SLOWNESS, field_5909, SLOWNESS
RegistryEntry<StatusEffect>: HASTE, field_5917, HASTE
RegistryEntry<StatusEffect>: MINING_FATIGUE, field_5901, MINING_FATIGUE
RegistryEntry<StatusEffect>: STRENGTH, field_5910, STRENGTH
RegistryEntry<StatusEffect>: INSTANT_HEALTH, field_5915, INSTANT_HEALTH
RegistryEntry<StatusEffect>: INSTANT_DAMAGE, field_5921, INSTANT_DAMAGE
RegistryEntry<StatusEffect>: JUMP_BOOST, field_5913, JUMP_BOOST
RegistryEntry<StatusEffect>: NAUSEA, field_5916, NAUSEA
RegistryEntry<StatusEffect>: REGENERATION, field_5924, REGENERATION
RegistryEntry<StatusEffect>: RESISTANCE, field_5907, RESISTANCE
RegistryEntry<StatusEffect>: FIRE_RESISTANCE, field_5918, FIRE_RESISTANCE
RegistryEntry<StatusEffect>: WATER_BREATHING, field_5923, WATER_BREATHING
RegistryEntry<StatusEffect>: INVISIBILITY, field_5905, INVISIBILITY
RegistryEntry<StatusEffect>: BLINDNESS, field_5919, BLINDNESS
RegistryEntry<StatusEffect>: NIGHT_VISION, field_5925, NIGHT_VISION
RegistryEntry<StatusEffect>: HUNGER, field_5903, HUNGER
RegistryEntry<StatusEffect>: WEAKNESS, field_5911, WEAKNESS
RegistryEntry<StatusEffect>: POISON, field_5899, POISON
RegistryEntry<StatusEffect>: WITHER, field_5920, WITHER
RegistryEntry<StatusEffect>: HEALTH_BOOST, field_5914, HEALTH_BOOST
RegistryEntry<StatusEffect>: ABSORPTION, field_5898, ABSORPTION
RegistryEntry<StatusEffect>: SATURATION, field_5922, SATURATION
RegistryEntry<StatusEffect>: GLOWING, field_5912, GLOWING
RegistryEntry<StatusEffect>: LEVITATION, field_5902, LEVITATION
RegistryEntry<StatusEffect>: LUCK, field_5926, LUCK
RegistryEntry<StatusEffect>: UNLUCK, field_5908, UNLUCK
RegistryEntry<StatusEffect>: SLOW_FALLING, field_5906, SLOW_FALLING
RegistryEntry<StatusEffect>: CONDUIT_POWER, field_5927, CONDUIT_POWER
RegistryEntry<StatusEffect>: DOLPHINS_GRACE, field_5900, DOLPHINS_GRACE
RegistryEntry<StatusEffect>: BAD_OMEN, field_16595, BAD_OMEN
RegistryEntry<StatusEffect>: HERO_OF_THE_VILLAGE, field_18980, HERO_OF_THE_VILLAGE
RegistryEntry<StatusEffect>: DARKNESS, field_38092, DARKNESS
RegistryEntry<StatusEffect>: TRIAL_OMEN, field_50116, TRIAL_OMEN
RegistryEntry<StatusEffect>: RAID_OMEN, field_50117, RAID_OMEN
RegistryEntry<StatusEffect>: WIND_CHARGED, field_50118, WIND_CHARGED
RegistryEntry<StatusEffect>: WEAVING, field_50119, WEAVING
RegistryEntry<StatusEffect>: OOZING, field_50120, OOZING
RegistryEntry<StatusEffect>: INFESTED, field_50121, INFESTED
RegistryEntry<StatusEffect>: BREATH_OF_THE_NAUTILUS, field_63288, BREATH_OF_THE_NAUTILUS
Constructors
()
Methods
RegistryEntry<StatusEffect> (String, StatusEffect): register, method_5594, register
RegistryEntry<StatusEffect> (Registry<StatusEffect>): bootstrap, method_55664, registerAndGetDefault
int (Random): lambda$static$2, method_58624, method_58624
int (Random): lambda$static$1, method_58625, method_58625
int (Random): lambda$static$0, method_58626, method_58626