History - com.mojang.blaze3d.pipeline.RenderPassDescription$Builder

26.4-snapshot-7

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Methods

26.4-snapshot-6

Names

Fields

List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, field_1_8131, colorAttachments

RenderPassDescription$Attachment<OptionalDouble>: depthAttachment, field_1_8132, depthAttachments

RenderPass$RenderArea: renderArea, field_1_8134, renderArea

RenderPassLayout: layout, field_1_12330, layout

List<RenderPassDescription$Attachment>: attachments, field_1_12329, attachments

Constructors

(Supplier<String>)

(Supplier<String>, RenderPassLayout)

Methods

RenderPassDescription$Builder (GpuTextureView): withColorAttachment, method_1_7412, colorAttachment

RenderPassDescription$Builder (GpuTextureView, Optional<org.joml.Vector4fc>): withColorAttachment, method_1_7413, colorAttachment

RenderPassDescription$Builder (): withUnusedColorAttachment, method_1_7417, unusedColorAttachment

RenderPassDescription$Builder (GpuTextureView): withDepthAttachment, method_1_7414, depthAttachment

RenderPassDescription$Builder (GpuTextureView, OptionalDouble): withDepthAttachment, method_1_7415, depthAttachment

RenderPassDescription$Builder (RenderPass$RenderArea): withRenderArea, method_1_7416, renderArea

RenderPass$RenderArea (List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>): defaultRenderArea, method_1_7411, calculateRenderArea

RenderPassDescription (RenderPass$RenderArea): build, method_1_7416, renderArea

void (RenderPassDescription$Attachment): withAttachment, method_1_12151, attachment

GpuTextureView (GpuTextureView): withAttachment, method_1_7412, attachment

GpuTextureView (GpuTextureView, RenderPassDescription$Attachment$ClearValue): withAttachment, method_1_12154, attachment

GpuTextureView (GpuTextureView, org.joml.Vector4fc): withAttachment, method_1_12155, colorAttachment

GpuTextureView (GpuTextureView, float): withAttachment, method_1_12152, depthAttachment

GpuTextureView (GpuTextureView, float, byte): withAttachment, method_1_12153, depthAttachment

GpuTextureView (GpuTextureView, RenderPassDescription$Attachment$ClearValue): withAttachmentDontStore, method_1_12159, attachmentLoad

GpuTextureView (GpuTextureView, org.joml.Vector4fc): withAttachmentDontStore, method_1_12160, colorAttachmentLoad

GpuTextureView (GpuTextureView, float): withAttachmentDontStore, method_1_12157, depthAttachmentLoad

GpuTextureView (GpuTextureView, float, byte): withAttachmentDontStore, method_1_12158, depthAttachmentLoad

GpuTextureView (GpuTextureView): withAttachmentDontLoad, method_1_7414, attachmentStore

GpuTextureView (GpuTextureView): withAttachmentDontLoadDontStore, method_1_12156, attachmentNone

26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

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Methods

26.3

Names

com.mojang.renderpearl.api.commands.RenderPassDescriptor$Builder

net.minecraft.class_1_900$class_1_1164

com.mojang.blaze3d.pipeline.RenderPassDescription$Builder

Fields

Supplier<String>: label, field_1_8133, labelGetter

List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, field_1_8131, colorAttachments

RenderPassDescription$Attachment<OptionalDouble>: depthAttachment, field_1_8132, depthAttachments

RenderPass$RenderArea: renderArea, field_1_8134, renderArea

Constructors

(Supplier<String>)

Methods

RenderPassDescription$Builder (GpuTextureView): withColorAttachment, method_1_7412, colorAttachment

RenderPassDescription$Builder (GpuTextureView, Optional<org.joml.Vector4fc>): withColorAttachment, method_1_7413, colorAttachment

RenderPassDescription$Builder (): withUnusedColorAttachment, method_1_7417, unusedColorAttachment

RenderPassDescription$Builder (GpuTextureView): withDepthAttachment, method_1_7414, depthAttachment

RenderPassDescription$Builder (GpuTextureView, OptionalDouble): withDepthAttachment, method_1_7415, depthAttachment

RenderPassDescription$Builder (RenderPass$RenderArea): withRenderArea, method_1_7416, renderArea

RenderPassDescription (): build, method_1_7410, build

RenderPass$RenderArea (List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>): defaultRenderArea, method_1_7411, calculateRenderArea