History - net.minecraft.block.EnderChestBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<EnderChestBlock>: CODEC, field_46347, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<EnderChestBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

ScreenHandler (EnderChestInventory, int, PlayerInventory, PlayerEntity): lambda$useWithoutItem$1, method_55773, method_55773

ScreenHandler (EnderChestInventory, int, PlayerInventory, PlayerEntity): lambda$useWithoutItem$0, method_55773, method_55773

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.EnderChestBlock

net.minecraft.class_2336

net.minecraft.block.EnderChestBlock

Fields

com.mojang.serialization.MapCodec<EnderChestBlock>: CODEC, field_46347, CODEC

EnumProperty<Direction>: FACING, field_10966, FACING

BooleanProperty: WATERLOGGED, field_10968, WATERLOGGED

VoxelShape: SHAPE, field_10967, SHAPE

Text: CONTAINER_TITLE, field_17363, CONTAINER_NAME

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<EnderChestBlock> (): codec, method_53969, getCodec

DoubleBlockProperties$PropertySource<? extends ChestBlockEntity> (BlockState, World, BlockPos, boolean): combine, method_24167, getBlockEntitySource

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse

BlockEntity (BlockPos, BlockState): newBlockEntity, method_10123, createBlockEntity

<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): getTicker, method_31645, getTicker

void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick

BlockState (BlockState, BlockRotation): rotate, method_9598, rotate

BlockState (BlockState, BlockMirror): mirror, method_9569, mirror

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

FluidState (BlockState): getFluidState, method_9545, getFluidState

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough

void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick

ScreenHandler (EnderChestInventory, int, PlayerInventory, PlayerEntity): lambda$useWithoutItem$1, method_55773, method_55773

BlockEntityType (): lambda$new$0, method_24205, method_24205