History - net.minecraft.client.texture.ImageHelper
26.3-pre-2
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Constructors
Methods
26.3-pre-1
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26.3-snapshot-10
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26.3-snapshot-9
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26.3-snapshot-8
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26.3-snapshot-7
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26.3-snapshot-6
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26.3-snapshot-5
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26.3-snapshot-4
Names
com.mojang.blaze3d.platform.TextureUtil
net.minecraft.class_1_1306
com.mojang.blaze3d.platform.TextureUtil
net.minecraft.client.texture.ImageHelper
Fields
org.slf4j.Logger: LOGGER
org.slf4j.Logger: LOGGER, field_1_8801, LOGGER
int: MIN_MIPMAP_LEVEL
int: MIN_MIPMAP_LEVEL, field_1_8802, field_1_8802
int: DEFAULT_IMAGE_BUFFER_SIZE
int: DEFAULT_IMAGE_BUFFER_SIZE, field_1_8799, DEFAULT_BUFFER_SIZE
int[][]: DIRECTIONS
int[][]: DIRECTIONS, field_1_8800, CARDINAL_OFFSETS
Constructors
Methods
ByteBuffer (InputStream): readResource
ByteBuffer (InputStream): readResource, method_1_8487, readAll
ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource
ByteBuffer (ReadableByteChannel, int): readResource, method_1_8488, readAll
Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath
Path (Path): getDebugTexturePath, method_1_8482, getDebugTexturesDir
Path (): getDebugTexturePath
Path (): getDebugTexturePath, method_1_8481, getDebugTexturesDir
void (NativeImage): solidify
void (NativeImage): solidify, method_1_8489, recolorTransparentPixels
void (NativeImage): fillEmptyAreasWithDarkColor
void (NativeImage): fillEmptyAreasWithDarkColor, method_1_8480, recolorTransparentPixelsDark
int (int, int, int): pack
int (int, int, int): pack, method_1_8486, packPixelPos
int (int, int): x
int (int, int): x, method_1_8491, unpackX
int (int, int): y
int (int, int): y, method_1_8492, unpackY
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2, method_1_8485, method_1_8485
String (): lambda$writeAsPNG$0
String (): lambda$writeAsPNG$0, method_1_8483, method_1_8483
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, method_1_8490, saveTexture
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1, method_1_8484, method_1_8484
26.3-snapshot-3
Names
Fields
Constructors
Methods
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
26.3-snapshot-2
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Methods
26.3-snapshot-1
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Fields
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Methods
26.2
Names
Fields
Constructors
Methods
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$6
void (CommandEncoder, GpuBuffer, GpuTexture, int, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
int (ByteBuffer, int): lambda$writeAsPNG$5
int (ByteBuffer, int): lambda$writeAsPNG$4
int (ByteBuffer, int): lambda$writeAsPNG$3
int (ByteBuffer, int): lambda$writeAsPNG$2
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
ByteBuffer (InputStream): readResource, readResource, readResource
ByteBuffer (InputStream): readResource
void (NativeImage): solidify, solidify, solidify
void (NativeImage): solidify
void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor
void (NativeImage): fillEmptyAreasWithDarkColor
int (int, int, int): pack, pack, pack
int (int, int, int): pack
int (int, int): x, x, x
int (int, int): x
int (int, int): y, y, y
int (int, int): y
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2
void (CommandEncoder, GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$6
void (CommandEncoder, GpuBuffer, GpuTexture, int, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
int (ByteBuffer, int): lambda$writeAsPNG$5
int (ByteBuffer, int): lambda$writeAsPNG$4
int (ByteBuffer, int): lambda$writeAsPNG$3
int (ByteBuffer, int): lambda$writeAsPNG$2
1.21.11_unobfuscated
Names
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
Fields
org.slf4j.Logger: LOGGER
int: MIN_MIPMAP_LEVEL
int: DEFAULT_IMAGE_BUFFER_SIZE
int[][]: DIRECTIONS
Constructors
()
Methods
ByteBuffer (InputStream): readResource, readResource, readResource
ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG
Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath
Path (): getDebugTexturePath
void (NativeImage): solidify, solidify, solidify
void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor
int (int, int, int): pack, pack, pack
int (int, int): x, x, x
int (int, int): y, y, y
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2
void (CommandEncoder, GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
String (): lambda$writeAsPNG$0