History - com.mojang.blaze3d.platform.TextureUtil

26.3-snapshot-3

Names

Fields

Constructors

Methods

void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG

void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1

void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG

void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2

void (AtomicInteger, int, Runnable): lambda$writeAsPNG$6

void (CommandEncoder, GpuBuffer, GpuTexture, int, IntUnaryOperator, Path, String): lambda$writeAsPNG$1

int (ByteBuffer, int): lambda$writeAsPNG$5

int (ByteBuffer, int): lambda$writeAsPNG$4

int (ByteBuffer, int): lambda$writeAsPNG$3

int (ByteBuffer, int): lambda$writeAsPNG$2

void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

ByteBuffer (InputStream): readResource, readResource, readResource

ByteBuffer (InputStream): readResource

void (NativeImage): solidify, solidify, solidify

void (NativeImage): solidify

void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor

void (NativeImage): fillEmptyAreasWithDarkColor

int (int, int, int): pack, pack, pack

int (int, int, int): pack

int (int, int): x, x, x

int (int, int): x

int (int, int): y, y, y

int (int, int): y

void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2

void (CommandEncoder, GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1

void (AtomicInteger, int, Runnable): lambda$writeAsPNG$6

void (CommandEncoder, GpuBuffer, GpuTexture, int, IntUnaryOperator, Path, String): lambda$writeAsPNG$1

int (ByteBuffer, int): lambda$writeAsPNG$5

int (ByteBuffer, int): lambda$writeAsPNG$4

int (ByteBuffer, int): lambda$writeAsPNG$3

int (ByteBuffer, int): lambda$writeAsPNG$2

1.21.11_unobfuscated

Names

com.mojang.blaze3d.platform.TextureUtil

com.mojang.blaze3d.platform.TextureUtil

com.mojang.blaze3d.platform.TextureUtil

Fields

org.slf4j.Logger: LOGGER

int: MIN_MIPMAP_LEVEL

int: DEFAULT_IMAGE_BUFFER_SIZE

int[][]: DIRECTIONS

Constructors

()

Methods

ByteBuffer (InputStream): readResource, readResource, readResource

ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource

void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG

Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath

Path (): getDebugTexturePath

void (NativeImage): solidify, solidify, solidify

void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor

int (int, int, int): pack, pack, pack

int (int, int): x, x, x

int (int, int): y, y, y

void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2

void (CommandEncoder, GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1

String (): lambda$writeAsPNG$0