History - com.mojang.blaze3d.platform.TextureUtil
26.3-snapshot-3
Names
Fields
Constructors
Methods
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$6
void (CommandEncoder, GpuBuffer, GpuTexture, int, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
int (ByteBuffer, int): lambda$writeAsPNG$5
int (ByteBuffer, int): lambda$writeAsPNG$4
int (ByteBuffer, int): lambda$writeAsPNG$3
int (ByteBuffer, int): lambda$writeAsPNG$2
void (GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
ByteBuffer (InputStream): readResource, readResource, readResource
ByteBuffer (InputStream): readResource
void (NativeImage): solidify, solidify, solidify
void (NativeImage): solidify
void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor
void (NativeImage): fillEmptyAreasWithDarkColor
int (int, int, int): pack, pack, pack
int (int, int, int): pack
int (int, int): x, x, x
int (int, int): x
int (int, int): y, y, y
int (int, int): y
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2
void (CommandEncoder, GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$6
void (CommandEncoder, GpuBuffer, GpuTexture, int, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
int (ByteBuffer, int): lambda$writeAsPNG$5
int (ByteBuffer, int): lambda$writeAsPNG$4
int (ByteBuffer, int): lambda$writeAsPNG$3
int (ByteBuffer, int): lambda$writeAsPNG$2
1.21.11_unobfuscated
Names
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
Fields
org.slf4j.Logger: LOGGER
int: MIN_MIPMAP_LEVEL
int: DEFAULT_IMAGE_BUFFER_SIZE
int[][]: DIRECTIONS
Constructors
()
Methods
ByteBuffer (InputStream): readResource, readResource, readResource
ByteBuffer (ReadableByteChannel, int): readResource, readResource, readResource
void (Path, String, GpuTexture, int, IntUnaryOperator): writeAsPNG, writeAsPNG, writeAsPNG
Path (Path): getDebugTexturePath, getDebugTexturePath, getDebugTexturePath
Path (): getDebugTexturePath
void (NativeImage): solidify, solidify, solidify
void (NativeImage): fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor, fillEmptyAreasWithDarkColor
int (int, int, int): pack, pack, pack
int (int, int): x, x, x
int (int, int): y, y, y
void (AtomicInteger, int, Runnable): lambda$writeAsPNG$2
void (CommandEncoder, GpuBuffer, int, GpuTexture, IntUnaryOperator, Path, String): lambda$writeAsPNG$1
String (): lambda$writeAsPNG$0