History - com.mojang.blaze3d.pipeline.BackendRenderPipeline$Layout
26.3-pre-2
Names
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Methods
26.3-pre-1
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26.3-snapshot-10
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26.3-snapshot-9
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26.3-snapshot-8
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26.3-snapshot-7
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26.3-snapshot-6
Names
Fields
int: pushConstantsSize, comp_1_1533, pushConstantsSize
Constructors
(String, List<BackendRenderPipeline$Layout$Shader>, List<BackendRenderPipeline$Layout$VertexBuffer>, List<BackendRenderPipeline$Layout$AttributeBinding>, List<BindGroupLayout$BufferBinding>, DepthStencilState, PolygonMode, boolean, List<ColorTargetState>, DrawMode)
(String, List<BackendRenderPipeline$Layout$Shader>, List<BackendRenderPipeline$Layout$VertexBuffer>, List<BackendRenderPipeline$Layout$AttributeBinding>, List<BindGroupLayout$BufferBinding>, int, DepthStencilState, PolygonMode, boolean, List<ColorTargetState>, DrawMode)
Methods
int (): pushConstantsSize, comp_1_1533, pushConstantsSize
26.3-snapshot-5
Names
com.mojang.renderpearl.backend.api.BackendRenderPipeline$CreateInfo
net.minecraft.class_1_1386$class_1_1387
com.mojang.blaze3d.pipeline.BackendRenderPipeline$Layout
Fields
String: name, comp_1_1446, name
List<BackendRenderPipeline$Layout$Shader>: shaders, comp_1_1449, shaders
List<BackendRenderPipeline$Layout$VertexBuffer>: vertexBuffers, comp_1_1451, vertexBuffers
List<BackendRenderPipeline$Layout$AttributeBinding>: attribBindings, comp_1_1442, attribBindings
List<BindGroupLayout$BufferBinding>: uniforms, comp_1_1450, uniforms
DepthStencilState: depthStencilState, comp_1_1445, depthStencilState
PolygonMode: polygonMode, comp_1_1447, polygonMode
boolean: cull, comp_1_1444, cull
List<ColorTargetState>: colorTargetStates, comp_1_1443, colorTargetStates
DrawMode: primitiveTopology, comp_1_1448, primitiveTopology
Constructors
(String, List<BackendRenderPipeline$Layout$Shader>, List<BackendRenderPipeline$Layout$VertexBuffer>, List<BackendRenderPipeline$Layout$AttributeBinding>, List<BindGroupLayout$BufferBinding>, DepthStencilState, PolygonMode, boolean, List<ColorTargetState>, DrawMode)
Methods
String (): name, comp_1_1446, name
List<BackendRenderPipeline$Layout$Shader> (): shaders, comp_1_1449, shaders
List<BackendRenderPipeline$Layout$VertexBuffer> (): vertexBuffers, comp_1_1451, vertexBuffers
List<BackendRenderPipeline$Layout$AttributeBinding> (): attribBindings, comp_1_1442, attribBindings
List<BindGroupLayout$BufferBinding> (): uniforms, comp_1_1450, uniforms
DepthStencilState (): depthStencilState, comp_1_1445, depthStencilState
PolygonMode (): polygonMode, comp_1_1447, polygonMode
boolean (): cull, comp_1_1444, cull
List<ColorTargetState> (): colorTargetStates, comp_1_1443, colorTargetStates
DrawMode (): primitiveTopology, comp_1_1448, primitiveTopology