History - net.minecraft.entity.ai.brain.task.TargetUtil

26.3-snapshot-3

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Methods

26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

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LivingEntity (Entity): lambda$getLivingEntityFromUUIDMemory$4, method_31500, method_31500

LivingEntity (Entity): lambda$getLivingEntityFromUUIDMemory$1, method_31500, method_31500

Entity (LivingEntity, UUID): lambda$getLivingEntityFromUUIDMemory$3, method_24563, method_24563

Entity (LivingEntity, UUID): lambda$getLivingEntityFromUUIDMemory$0, method_24563, method_24563

boolean (ServerWorld, int, ChunkSectionPos): lambda$findSectionClosestToVillage$2, method_20418, method_20418

boolean (ServerWorld, int, ChunkSectionPos): lambda$findSectionClosestToVillage$0, method_20418, method_20418

1.21.11_unobfuscated

Names

net.minecraft.world.entity.ai.behavior.BehaviorUtils

net.minecraft.class_4215

net.minecraft.entity.ai.brain.task.TargetUtil

Fields

Constructors

()

Methods

void (LivingEntity, LivingEntity, float, int): lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther

boolean (Brain<?>, LivingEntity): entityIsVisible, method_19550, canSee

boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, EntityType<?>): targetIsValid, method_19551, canSee

boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, Predicate<LivingEntity>): targetIsValid, method_24564, canSee

void (LivingEntity, LivingEntity): lookAtEachOther, method_19552, lookAtEachOther

void (LivingEntity, LivingEntity): lookAtEntity, method_19554, lookAt

void (LivingEntity, LivingEntity, float, int): setWalkAndLookTargetMemoriesToEachOther, method_19555, walkTowardsEachOther

void (LivingEntity, Entity, float, int): setWalkAndLookTargetMemories, method_24557, walkTowards

void (LivingEntity, BlockPos, float, int): setWalkAndLookTargetMemories, method_24561, walkTowards

void (LivingEntity, LookTarget, float, int): setWalkAndLookTargetMemories, method_42647, walkTowards

void (LivingEntity, ItemStack, Vec3d): throwItem, method_19949, give

void (LivingEntity, ItemStack, Vec3d, Vec3d, float): throwItem, method_43392, give

ChunkSectionPos (ServerWorld, ChunkSectionPos, int): findSectionClosestToVillage, method_20419, getPosClosestToOccupiedPointOfInterest

boolean (MobEntity, LivingEntity, int): isWithinAttackRange, method_25940, isTargetWithinAttackRange

boolean (LivingEntity, LivingEntity, double): isOtherTargetMuchFurtherAwayThanCurrentAttackTarget, method_24558, isNewTargetTooFar

boolean (LivingEntity, LivingEntity): canSee, method_24565, isVisibleInMemory

LivingEntity (LivingEntity, Optional<LivingEntity>, LivingEntity): getNearestTarget, method_24562, getCloserEntity

LivingEntity (LivingEntity, LivingEntity, LivingEntity): getTargetNearestMe, method_24559, getCloserEntity

Optional<LivingEntity> (LivingEntity, MemoryModuleType<UUID>): getLivingEntityFromUUIDMemory, method_24560, getEntity

Vec3d (PathAwareEntity, int, int): getRandomSwimmablePos, method_33193, find

boolean (LivingEntity): isBreeding, method_41331, hasBreedTarget

LivingEntity (Entity): lambda$getLivingEntityFromUUIDMemory$4, method_31500, method_31500

Entity (LivingEntity, UUID): lambda$getLivingEntityFromUUIDMemory$3, method_24563, method_24563

boolean (ServerWorld, int, ChunkSectionPos): lambda$findSectionClosestToVillage$2, method_20418, method_20418

boolean (Brain, LivingEntity): lambda$targetIsValid$1, method_19553, method_19553

boolean (EntityType, LivingEntity): lambda$targetIsValid$0, method_19547, method_19547