History - net.minecraft.entity.ai.brain.task.TargetUtil
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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26.3-snapshot-1
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Fields
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26.2
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26.1.2
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26.1.1
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26.1
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Fields
Constructors
Methods
LivingEntity (Entity): lambda$getLivingEntityFromUUIDMemory$4, method_31500, method_31500
LivingEntity (Entity): lambda$getLivingEntityFromUUIDMemory$1, method_31500, method_31500
Entity (LivingEntity, UUID): lambda$getLivingEntityFromUUIDMemory$3, method_24563, method_24563
Entity (LivingEntity, UUID): lambda$getLivingEntityFromUUIDMemory$0, method_24563, method_24563
boolean (ServerWorld, int, ChunkSectionPos): lambda$findSectionClosestToVillage$2, method_20418, method_20418
boolean (ServerWorld, int, ChunkSectionPos): lambda$findSectionClosestToVillage$0, method_20418, method_20418
1.21.11_unobfuscated
Names
net.minecraft.world.entity.ai.behavior.BehaviorUtils
net.minecraft.class_4215
net.minecraft.entity.ai.brain.task.TargetUtil
Fields
Constructors
()
Methods
void (LivingEntity, LivingEntity, float, int): lockGazeAndWalkToEachOther, method_19548, lookAtAndWalkTowardsEachOther
boolean (Brain<?>, LivingEntity): entityIsVisible, method_19550, canSee
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, EntityType<?>): targetIsValid, method_19551, canSee
boolean (Brain<?>, MemoryModuleType<? extends LivingEntity>, Predicate<LivingEntity>): targetIsValid, method_24564, canSee
void (LivingEntity, LivingEntity): lookAtEachOther, method_19552, lookAtEachOther
void (LivingEntity, LivingEntity): lookAtEntity, method_19554, lookAt
void (LivingEntity, LivingEntity, float, int): setWalkAndLookTargetMemoriesToEachOther, method_19555, walkTowardsEachOther
void (LivingEntity, Entity, float, int): setWalkAndLookTargetMemories, method_24557, walkTowards
void (LivingEntity, BlockPos, float, int): setWalkAndLookTargetMemories, method_24561, walkTowards
void (LivingEntity, LookTarget, float, int): setWalkAndLookTargetMemories, method_42647, walkTowards
void (LivingEntity, ItemStack, Vec3d): throwItem, method_19949, give
void (LivingEntity, ItemStack, Vec3d, Vec3d, float): throwItem, method_43392, give
ChunkSectionPos (ServerWorld, ChunkSectionPos, int): findSectionClosestToVillage, method_20419, getPosClosestToOccupiedPointOfInterest
boolean (MobEntity, LivingEntity, int): isWithinAttackRange, method_25940, isTargetWithinAttackRange
boolean (LivingEntity, LivingEntity, double): isOtherTargetMuchFurtherAwayThanCurrentAttackTarget, method_24558, isNewTargetTooFar
boolean (LivingEntity, LivingEntity): canSee, method_24565, isVisibleInMemory
LivingEntity (LivingEntity, Optional<LivingEntity>, LivingEntity): getNearestTarget, method_24562, getCloserEntity
LivingEntity (LivingEntity, LivingEntity, LivingEntity): getTargetNearestMe, method_24559, getCloserEntity
Optional<LivingEntity> (LivingEntity, MemoryModuleType<UUID>): getLivingEntityFromUUIDMemory, method_24560, getEntity
Vec3d (PathAwareEntity, int, int): getRandomSwimmablePos, method_33193, find
boolean (LivingEntity): isBreeding, method_41331, hasBreedTarget
LivingEntity (Entity): lambda$getLivingEntityFromUUIDMemory$4, method_31500, method_31500
Entity (LivingEntity, UUID): lambda$getLivingEntityFromUUIDMemory$3, method_24563, method_24563
boolean (ServerWorld, int, ChunkSectionPos): lambda$findSectionClosestToVillage$2, method_20418, method_20418
boolean (Brain, LivingEntity): lambda$targetIsValid$1, method_19553, method_19553
boolean (EntityType, LivingEntity): lambda$targetIsValid$0, method_19547, method_19547