History - com.mojang.blaze3d.buffers.MultiDrawBuffer
26.3-snapshot-3
Names
Fields
GpuBuffer: currentVertexBuffer, field_1_5739, uploadedVertices
GpuBuffer: currentIndexBuffer, field_1_5738, uploadedIndices
GpuBuffer: currentVertexBuffer, field_1_5739, uploadedVertices
GpuBuffer: currentIndexBuffer, field_1_5738, uploadedIndices
Constructors
Methods
MultiDrawBuffer$MultiBuffer (VertexFormat, DrawMode): appendDraw, method_1_4944, appendDraw
MultiDrawBuffer$MultiBuffer (VertexFormat, DrawMode, VertexSorter): appendDraw, method_1_4945, appendDraw
void (GpuDevice, List<MultiDrawBuffer$MultiBuffer>, GpuBuffer, GpuBuffer, int, int): uploadDrawsToBuffers, method_1_4956, upload
MultiDrawBuffer$MultiBuffer (VertexFormat, DrawMode): appendDraw, method_1_4944, appendDraw
MultiDrawBuffer$MultiBuffer (VertexFormat, DrawMode, VertexSorter): appendDraw, method_1_4945, appendDraw
void (GpuDevice, List<MultiDrawBuffer$MultiBuffer>, GpuBuffer, GpuBuffer, int, int): uploadDrawsToBuffers, method_1_4956, upload
26.3-snapshot-2
Names
Fields
Constructors
Methods
void (MultiDrawBuffer$MultiBuffer): requestIndexCount, method_1_7420, prepare
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
net.minecraft.client.renderer.StagedVertexBuffer
net.minecraft.class_1_807
com.mojang.blaze3d.buffers.MultiDrawBuffer
Fields
BufferAllocator: stagingBuffer, field_1_5744, allocator
MultiDrawBuffer$BufferPool: stagingGpuBufferPool, field_1_5745, staging
List<MultiDrawBuffer$MultiBuffer>: draws, field_1_5740, draws
MultiDrawBuffer$MultiBuffer: lastBuildingDraw, field_1_5742, lastDraw
BufferBuilder: lastVertexBuilder, field_1_5743, bufferBuilderForLastDraw
MultiDrawBuffer$BufferPool: vertexBufferPool, field_1_5746, vertexPool
MultiDrawBuffer$BufferPool: indexBufferPool, field_1_5741, indexPool
GpuBuffer: currentVertexBuffer, field_1_5739, uploadedVertices
GpuBuffer: currentIndexBuffer, field_1_5738, uploadedIndices
Constructors
Methods
MultiDrawBuffer$MultiBuffer (VertexFormat, DrawMode): appendDraw, method_1_4944, appendDraw
MultiDrawBuffer$MultiBuffer (VertexFormat, DrawMode, VertexSorter): appendDraw, method_1_4945, appendDraw
VertexConsumer (MultiDrawBuffer$MultiBuffer): getVertexBuilder, method_1_4951, appendDraw
void (): finishLastVertexBuilder, method_1_4949, finishPendingDraw
void (): upload, method_1_4955, upload
void (GpuDevice, List<MultiDrawBuffer$MultiBuffer>, GpuBuffer, GpuBuffer, int, int): uploadDrawsToBuffers, method_1_4956, upload
Vec3fArray (MultiDrawBuffer$MultiBuffer): decodeSortingPoints, method_1_4946, collectCentroids
MultiDrawBuffer$DrawCall (MultiDrawBuffer$MultiBuffer): getExecuteInfo, method_1_4950, execute
void (): endDraw, method_1_4947, clear
void (): endFrame, method_1_4948, finish
void (): close
String (Supplier): lambda$new$2, method_1_4954, method_1_4954
String (Supplier): lambda$new$1, method_1_4953, method_1_4953
String (Supplier): lambda$new$0, method_1_4952, method_1_4952