History - net.minecraft.client.render.entity.LivingEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
void (T, S, float): extractNameTags, method_1_5143, extractNameplateSettings
void (Entity, EntityRenderState, float): extractNameTags, method_1_5132, extractNameplateSettings
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.LivingEntityRenderer
net.minecraft.class_922
net.minecraft.client.render.entity.LivingEntityRenderer
Fields
float: EYE_BED_OFFSET, field_32939, field_32939
M: model, field_4737, model
ItemModelManager: itemModelResolver, field_55298, itemModelResolver
List<FeatureRenderer<S, M>>: layers, field_4738, features
Constructors
(EntityRendererFactory$Context, M, float)
Methods
boolean (FeatureRenderer<S, M>): addLayer, method_4046, addFeature
M (): getModel, method_4038, getModel
Box (T): getBoundingBoxForCulling, method_62463, getBoundingBox
void (S, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_4054, render
boolean (S): shouldRenderLayers, method_62483, shouldRenderFeatures
int (S): getModelTint, method_62484, getMixColor
Identifier (S): getTextureLocation, method_3885, getTexture
RenderLayer (S, boolean, boolean, boolean): getRenderType, method_24302, getRenderLayer
int (LivingEntityRenderState, float): getOverlayCoords, method_23622, getOverlay
boolean (S): isBodyVisible, method_4056, isVisible
float (Direction): sleepDirectionToRotation, method_18656, getYaw
boolean (S): isShaking, method_25450, isShaking
void (S, MatrixStack, float, float): setupRotations, method_4058, setupTransforms
float (): getFlipDegrees, method_3919, getLyingPositionRotationDegrees
float (S): getWhiteOverlayProgress, method_23185, getAnimationCounter
void (S, MatrixStack): scale, method_4042, scale
boolean (T, double): shouldShowName, method_4055, hasLabel
boolean (T): isEntityUpsideDown, method_38563, shouldFlipUpsideDown
boolean (String): isUpsideDownName, method_74932, shouldFlipUpsideDown
float (S): getShadowRadius, method_55832, getShadowRadius
void (T, S, float): extractRenderState, method_62355, updateRenderState
float (LivingEntity, float, float): solveBodyRot, method_62482, clampBodyYaw
void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState
float (EntityRenderState): getShadowRadius, method_55831, getShadowRadius
boolean (Entity, double): shouldShowName, method_3921, hasLabel
void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3936, render
Box (Entity): getBoundingBoxForCulling, method_62358, getBoundingBox