History - net.minecraft.client.render.entity.LivingEntityRenderer

26.3-snapshot-3

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Fields

Constructors

Methods

26.3-snapshot-2

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26.3-snapshot-1

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26.2

Names

Fields

Constructors

Methods

void (T, S, float): extractNameTags, method_1_5143, extractNameplateSettings

void (Entity, EntityRenderState, float): extractNameTags, method_1_5132, extractNameplateSettings

26.1.2

Names

Fields

Constructors

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26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.entity.LivingEntityRenderer

net.minecraft.class_922

net.minecraft.client.render.entity.LivingEntityRenderer

Fields

float: EYE_BED_OFFSET, field_32939, field_32939

M: model, field_4737, model

ItemModelManager: itemModelResolver, field_55298, itemModelResolver

List<FeatureRenderer<S, M>>: layers, field_4738, features

Constructors

(EntityRendererFactory$Context, M, float)

Methods

boolean (FeatureRenderer<S, M>): addLayer, method_4046, addFeature

M (): getModel, method_4038, getModel

Box (T): getBoundingBoxForCulling, method_62463, getBoundingBox

void (S, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_4054, render

boolean (S): shouldRenderLayers, method_62483, shouldRenderFeatures

int (S): getModelTint, method_62484, getMixColor

Identifier (S): getTextureLocation, method_3885, getTexture

RenderLayer (S, boolean, boolean, boolean): getRenderType, method_24302, getRenderLayer

int (LivingEntityRenderState, float): getOverlayCoords, method_23622, getOverlay

boolean (S): isBodyVisible, method_4056, isVisible

float (Direction): sleepDirectionToRotation, method_18656, getYaw

boolean (S): isShaking, method_25450, isShaking

void (S, MatrixStack, float, float): setupRotations, method_4058, setupTransforms

float (): getFlipDegrees, method_3919, getLyingPositionRotationDegrees

float (S): getWhiteOverlayProgress, method_23185, getAnimationCounter

void (S, MatrixStack): scale, method_4042, scale

boolean (T, double): shouldShowName, method_4055, hasLabel

boolean (T): isEntityUpsideDown, method_38563, shouldFlipUpsideDown

boolean (String): isUpsideDownName, method_74932, shouldFlipUpsideDown

float (S): getShadowRadius, method_55832, getShadowRadius

void (T, S, float): extractRenderState, method_62355, updateRenderState

float (LivingEntity, float, float): solveBodyRot, method_62482, clampBodyYaw

void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState

float (EntityRenderState): getShadowRadius, method_55831, getShadowRadius

boolean (Entity, double): shouldShowName, method_3921, hasLabel

void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3936, render

Box (Entity): getBoundingBoxForCulling, method_62358, getBoundingBox