History - net.minecraft.client.render.block.entity.BeaconBlockEntityRenderer

26.3-snapshot-3

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Fields

Constructors

Methods

26.3-snapshot-2

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26.3-snapshot-1

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Fields

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Methods

26.2

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26.1.2

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26.1.1

Names

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26.1

Names

Fields

Constructors

Methods

void (int, int, int, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$2, method_73534, method_73534

void (int, int, int, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$1, method_73534, method_73534

void (int, int, int, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$1, method_73535, method_73535

void (int, int, int, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$0, method_73535, method_73535

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.blockentity.BeaconRenderer

net.minecraft.class_822

net.minecraft.client.render.block.entity.BeaconBlockEntityRenderer

Fields

Identifier: BEAM_LOCATION, field_4338, BEAM_TEXTURE

int: MAX_RENDER_Y, field_32822, MAX_BEAM_HEIGHT

float: BEAM_SCALE_THRESHOLD, field_56505, field_56505

float: SOLID_BEAM_RADIUS, field_56503, field_56503

float: BEAM_GLOW_RADIUS, field_56504, field_56504

Constructors

()

Methods

BeaconBlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (T, BeaconBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74341, updateRenderState

<T extends BlockEntity extends BeamEmitter> void (T, BeaconBlockEntityRenderState, float, Vec3d): extract, method_74340, updateBeaconRenderState

void (BeaconBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_74342, render

void (MatrixStack, OrderedRenderCommandQueue, float, float, int, int, int): submitBeaconBeam, method_3543, renderBeam

void (MatrixStack, OrderedRenderCommandQueue, Identifier, float, float, int, int, int, float, float): submitBeaconBeam, method_3545, renderBeam

void (MatrixStack$Entry, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): renderPart, method_22741, renderBeamLayer

void (MatrixStack$Entry, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float): renderQuad, method_22740, renderBeamFace

void (MatrixStack$Entry, VertexConsumer, int, int, float, float, float, float): addVertex, method_23076, renderBeamVertex

boolean (): shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox

int (): getViewDistance, method_33893, getRenderDistance

boolean (T, Vec3d): shouldRender, method_33892, isInRenderDistance

void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render

void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState

BlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (int, int, int, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$2, method_73534, method_73534

void (int, int, int, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$1, method_73535, method_73535

BeaconBlockEntityRenderState$BeamSegment (BeamEmitter$BeamSegment): lambda$extract$0, method_74339, method_74339