History - net.minecraft.client.render.block.entity.BeaconBlockEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
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Methods
26.1.2
Names
Fields
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26.1.1
Names
Fields
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26.1
Names
Fields
Constructors
Methods
void (int, int, int, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$2, method_73534, method_73534
void (int, int, int, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$1, method_73534, method_73534
void (int, int, int, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$1, method_73535, method_73535
void (int, int, int, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$0, method_73535, method_73535
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.blockentity.BeaconRenderer
net.minecraft.class_822
net.minecraft.client.render.block.entity.BeaconBlockEntityRenderer
Fields
Identifier: BEAM_LOCATION, field_4338, BEAM_TEXTURE
int: MAX_RENDER_Y, field_32822, MAX_BEAM_HEIGHT
float: BEAM_SCALE_THRESHOLD, field_56505, field_56505
float: SOLID_BEAM_RADIUS, field_56503, field_56503
float: BEAM_GLOW_RADIUS, field_56504, field_56504
Constructors
()
Methods
BeaconBlockEntityRenderState (): createRenderState, method_74335, createRenderState
void (T, BeaconBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74341, updateRenderState
<T extends BlockEntity extends BeamEmitter> void (T, BeaconBlockEntityRenderState, float, Vec3d): extract, method_74340, updateBeaconRenderState
void (BeaconBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_74342, render
void (MatrixStack, OrderedRenderCommandQueue, float, float, int, int, int): submitBeaconBeam, method_3543, renderBeam
void (MatrixStack, OrderedRenderCommandQueue, Identifier, float, float, int, int, int, float, float): submitBeaconBeam, method_3545, renderBeam
void (MatrixStack$Entry, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): renderPart, method_22741, renderBeamLayer
void (MatrixStack$Entry, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float): renderQuad, method_22740, renderBeamFace
void (MatrixStack$Entry, VertexConsumer, int, int, float, float, float, float): addVertex, method_23076, renderBeamVertex
boolean (): shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox
int (): getViewDistance, method_33893, getRenderDistance
boolean (T, Vec3d): shouldRender, method_33892, isInRenderDistance
void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render
void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState
BlockEntityRenderState (): createRenderState, method_74335, createRenderState
void (int, int, int, float, float, float, float, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$2, method_73534, method_73534
void (int, int, int, float, float, float, float, float, float, MatrixStack$Entry, VertexConsumer): lambda$submitBeaconBeam$1, method_73535, method_73535
BeaconBlockEntityRenderState$BeamSegment (BeamEmitter$BeamSegment): lambda$extract$0, method_74339, method_74339