History - net.minecraft.block.DriedGhastBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<DriedGhastBlock>: CODEC, field_59753, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<DriedGhastBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.DriedGhastBlock

net.minecraft.class_11198

net.minecraft.block.DriedGhastBlock

Fields

com.mojang.serialization.MapCodec<DriedGhastBlock>: CODEC, field_59753, CODEC

int: MAX_HYDRATION_LEVEL, field_59754, MAX_HYDRATION

IntProperty: HYDRATION_LEVEL, field_59755, HYDRATION

BooleanProperty: WATERLOGGED, field_59756, WATERLOGGED

int: HYDRATION_TICK_DELAY, field_59757, HYDRATION_TICK_TIME

VoxelShape: SHAPE, field_59758, SHAPE

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<DriedGhastBlock> (): codec, method_53969, getCodec

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

int (BlockState): getHydrationLevel, method_70748, getHydration

boolean (BlockState): isReadyToSpawn, method_70749, isFullyHydrated

void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick

void (BlockState, ServerWorld, BlockPos, Random): tickWaterlogged, method_70747, tickHydration

void (ServerWorld, BlockPos, BlockState): spawnGhastling, method_70746, spawnGhastling

void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick

void (BlockState, ServerWorld, BlockPos, Random): randomTick, method_9514, randomTick

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

FluidState (BlockState): getFluidState, method_9545, getFluidState

boolean (WorldAccess, BlockPos, BlockState, FluidState): placeLiquid, method_10311, tryFillWithFluid

void (World, BlockPos, BlockState, LivingEntity, ItemStack): setPlacedBy, method_9567, onPlaced

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough