History - net.minecraft.block.DriedGhastBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<DriedGhastBlock>: CODEC, field_59753, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<DriedGhastBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
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Fields
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Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
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26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.DriedGhastBlock
net.minecraft.class_11198
net.minecraft.block.DriedGhastBlock
Fields
com.mojang.serialization.MapCodec<DriedGhastBlock>: CODEC, field_59753, CODEC
int: MAX_HYDRATION_LEVEL, field_59754, MAX_HYDRATION
IntProperty: HYDRATION_LEVEL, field_59755, HYDRATION
BooleanProperty: WATERLOGGED, field_59756, WATERLOGGED
int: HYDRATION_TICK_DELAY, field_59757, HYDRATION_TICK_TIME
VoxelShape: SHAPE, field_59758, SHAPE
Constructors
Methods
com.mojang.serialization.MapCodec<DriedGhastBlock> (): codec, method_53969, getCodec
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
int (BlockState): getHydrationLevel, method_70748, getHydration
boolean (BlockState): isReadyToSpawn, method_70749, isFullyHydrated
void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick
void (BlockState, ServerWorld, BlockPos, Random): tickWaterlogged, method_70747, tickHydration
void (ServerWorld, BlockPos, BlockState): spawnGhastling, method_70746, spawnGhastling
void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick
void (BlockState, ServerWorld, BlockPos, Random): randomTick, method_9514, randomTick
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
FluidState (BlockState): getFluidState, method_9545, getFluidState
boolean (WorldAccess, BlockPos, BlockState, FluidState): placeLiquid, method_10311, tryFillWithFluid
void (World, BlockPos, BlockState, LivingEntity, ItemStack): setPlacedBy, method_9567, onPlaced
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough