History - net.minecraft.entity.ai.goal.CrossbowAttackGoal
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Fields
Constructors
Methods
26.3-snapshot-1
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Fields
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Methods
26.2
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Methods
26.1.2
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Methods
26.1.1
Names
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26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal
net.minecraft.class_1383
net.minecraft.entity.ai.goal.CrossbowAttackGoal
Fields
UniformIntProvider: PATHFINDING_DELAY_RANGE, field_25696, COOLDOWN_RANGE
T: mob, field_6593, actor
CrossbowAttackGoal$Stage: crossbowState, field_16528, stage
double: speedModifier, field_6590, speed
float: attackRadiusSqr, field_6591, squaredRange
int: seeTime, field_6592, seeingTargetTicker
int: attackDelay, field_16529, chargedTicksLeft
int: updatePathDelay, field_25697, cooldown
Constructors
(T, double, float)
Methods
boolean (): canUse, method_6264, canStart
boolean (): isHoldingCrossbow, method_6310, isEntityHoldingCrossbow
boolean (): canContinueToUse, method_6266, shouldContinue
boolean (): isValidTarget, method_19996, hasAliveTarget
void (): stop, method_6270, stop
boolean (): requiresUpdateEveryTick, method_38846, shouldRunEveryTick
void (): tick, method_6268, tick
boolean (): canRun, method_16352, isUncharged