History - net.minecraft.entity.Entity
26.3-snapshot-3
Names
Fields
Constructors
Methods
void (Vec3d, float, float): moveOrInterpolateTo, method_66246, updateTrackedPositionAndAngles
void (Vec3d, float, float): moveOrInterpolateTo, method_1_7598, updateTrackedPositionAndAngles
void (Vec3d): moveOrInterpolateTo, method_73095, updateTrackedPosition
void (Optional<Vec3d>, Optional<Float>, Optional<Float>): moveOrInterpolateTo, method_73092, updateTrackedPositionAndAngles
void (Float): lambda$moveOrInterpolateTo$1, method_73091, method_73091
void (Float): lambda$moveOrInterpolateTo$0, method_73093, method_73093
void (MovementType, Vec3d): recordMovement, method_1_7600, method_1_7600
boolean (Entity): doTeamsAllowDamage, method_1_7595, canHurt
void (MotionPath, float, float): moveOrInterpolateTo, method_66246, updateTrackedPositionAndAngles
void (MotionPath): moveOrInterpolateTo, method_73095, updateTrackedPosition
void (MotionPath, float, float, boolean): moveOrInterpolateTo, method_73092, updateTrackedPositionAndAngles
void (PositionInterpolator): onInterpolationStart, method_1_7599, onLerp
MovementSide (): getMoveSimulationType, method_1_7596, getMovementSide
class_1_1193 (): storePositionAndRotation, method_1_7601, method_1_7601
void (String): lambda$load$1, method_1_7597, method_1_7597
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
boolean: hurtMarked, field_6037, knockedBack
boolean: syncVelocity, field_6037, knockedBack
Constructors
Methods
26.2
Names
Fields
AtomicInteger: ENTITY_COUNTER, field_5978, CURRENT_ID
int: INVALID_ENTITY_ID, field_1_7062, field_1_7062
double: DEFAULT_NAME_TAG_DISTANCE, field_1_5952, field_1_5952
double: DEFAULT_BELOW_NAME_DISTANCE, field_1_5951, field_1_5951
double: MAX_NAME_TAG_DISTANCE, field_1_6006, field_1_6006
boolean: syncPosition, field_1_6915, bounced
Constructors
Methods
List<VoxelShape> (Entity, World, List<VoxelShape>, Box): collectColliders, method_59920, findCollisionsForMovement
List<VoxelShape> (Entity, World, List<VoxelShape>, Box): collectCollidersIgnoringWorldBorder, method_59920, findCollisionsForMovement
boolean (PlayerEntity, Hand, ItemStack, MobEntity): attemptToShearEquipment, method_71765, shearEquipment
void (BlockState, boolean, boolean, Vec3d): restituteMovementAfterCollisions, method_1_3985, processBounces
double (Block): getBlockBounciness, method_1_3982, getGroundBounciness
double (): getEntityBounciness, method_1_3983, getBounciness
double (): getEffectiveGravity, method_61426, getEffectiveGravity
boolean (): omnidirectionalAirMover, method_1_3984, flutters
Vec3d (ShapeContext, Vec3d, Box, World, List<VoxelShape>): collideBoundingBox, method_1_5483, adjustMovementForCollisions
List<VoxelShape> (ShapeContext, World, List<VoxelShape>, Box): collectCollidersIgnoringWorldBorder, method_1_5482, getCollisions
float (): getAirDrag, method_1_5399, getAirDragModifier
boolean (): canBePickedFromInside, method_1_6424, obstructsTargetingFromInside
boolean (): isInvulnerableToPiercingWeapon, method_1_6352, isImmuneToPiercing
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
it.unimi.dsi.fastutil.objects.Object2DoubleMap<TagKey<Fluid>>: fluidHeight, field_5964, fluidHeight
Set<TagKey<Fluid>>: fluidOnEyes, field_25599, submergedFluidTag
EntityFluidController: fluidInteraction, field_1_2019, fluidController
Constructors
Methods
Set<String> (): getTags, method_5752, getCommandTags
Set<String> (): entityTags, method_5752, getCommandTags
boolean (): updateInWaterStateAndDoFluidPushing, method_5876, updateWaterState
boolean (): updateFluidInteraction, method_5876, updateFluidState
void (): updateInWaterStateAndDoWaterCurrentPushing, method_5713, checkWaterState
void (): updateFluidOnEyes, method_5630, updateSubmergedInWaterState
ActionResult (PlayerEntity, Hand): interact, method_5688, interact
ActionResult (PlayerEntity, Vec3d, Hand): interactAt, method_5664, interactAt
boolean (TagKey<Fluid>, double): updateFluidHeightAndDoFluidPushing, method_5692, updateMovementInFluid
boolean (Entity): lambda$countPlayerPassengers$17, method_54756, method_54756
boolean (Entity): lambda$countPlayerPassengers$0, method_54756, method_54756
Iterator (): lambda$getIndirectPassengers$16, method_31485, method_31485
Iterator (): lambda$getIndirectPassengers$0, method_31485, method_31485
void (Entity): lambda$teleportPassengers$15, method_49789, method_49789
void (Entity): lambda$teleportPassengers$0, method_49789, method_49789
Style (Style): lambda$getDisplayName$14, method_5813, method_5813
Style (Style): lambda$getDisplayName$0, method_5813, method_5813
String (): lambda$fillCrashReportCategory$13, method_5849, method_5849
String (): lambda$fillCrashReportCategory$3, method_5849, method_5849
String (): lambda$fillCrashReportCategory$12, method_5766, method_5766
String (): lambda$fillCrashReportCategory$2, method_5766, method_5766
String (): lambda$fillCrashReportCategory$11, method_5689, method_5689
String (): lambda$fillCrashReportCategory$1, method_5689, method_5689
String (): lambda$fillCrashReportCategory$10, method_5761, method_5761
String (): lambda$fillCrashReportCategory$0, method_5761, method_5761
void (Float): lambda$moveOrInterpolateTo$9, method_73091, method_73091
void (Float): lambda$moveOrInterpolateTo$1, method_73091, method_73091
void (Float): lambda$moveOrInterpolateTo$8, method_73093, method_73093
void (Float): lambda$moveOrInterpolateTo$0, method_73093, method_73093
boolean (Entity, Entity): lambda$removePassenger$7, method_31475, method_31475
boolean (Entity, Entity): lambda$removePassenger$0, method_31475, method_31475
void (Entity): lambda$startRiding$6, method_37216, method_37216
void (Entity): lambda$startRiding$1, method_37216, method_37216
boolean (Entity): lambda$startRiding$5, method_37217, method_37217
boolean (Entity): lambda$startRiding$0, method_37217, method_37217
boolean (PlayerEntity, Leashable): lambda$interact$4, method_70981, method_70981
boolean (PlayerEntity, Leashable): lambda$interact$0, method_70981, method_70981
boolean (Box, BlockPos): lambda$isInWall$3, method_30022, method_30022
boolean (Box, BlockPos): lambda$isInWall$0, method_30022, method_30022
void (UUID): lambda$load$2, method_67634, method_67634
void (UUID): lambda$load$0, method_67634, method_67634
BlockState (BlockPos): lambda$checkFallDamage$1, method_51700, method_51700
BlockState (BlockPos): lambda$checkFallDamage$0, method_51700, method_51700
RegistryEntry<EntityType<?>> (): typeHolder, method_40180, getRegistryEntry
void (): applyEffectsFromBlocksForLastMovements, method_1_3098, tickCurrentlyCheckedCollisions
ActionResult (PlayerEntity, Hand, Vec3d): interact, method_5688, interact
Text (): belowNameDisplay, method_74193, getMannequinName
double (double): getRandomY, method_1_2570, getRandomYAroundFeet
Box (): getFluidInteractionBox, method_1_2465, getFluidCollisionBox
Box (Box): modifyPassengerFluidInteractionBox, method_1_2466, adjustFluidCollisionBoxOfPassenger
IllegalStateException (): lambda$getEncodeId$0, method_1_383, method_1_383
1.21.11_unobfuscated
Names
net.minecraft.world.entity.Entity
net.minecraft.class_1297
net.minecraft.entity.Entity
Fields
org.slf4j.Logger: LOGGER, field_60355, LOGGER
String: TAG_ID, field_29985, ID_KEY
String: TAG_UUID, field_29994, UUID_KEY
String: TAG_PASSENGERS, field_29986, PASSENGERS_KEY
String: TAG_DATA, field_58050, CUSTOM_DATA_KEY
String: TAG_POS, field_60535, POS_KEY
String: TAG_MOTION, field_60524, MOTION_KEY
String: TAG_ROTATION, field_60525, ROTATION_KEY
String: TAG_PORTAL_COOLDOWN, field_60526, PORTAL_COOLDOWN_KEY
String: TAG_NO_GRAVITY, field_60527, NO_GRAVITY_KEY
String: TAG_AIR, field_60528, AIR_KEY
String: TAG_ON_GROUND, field_60529, ON_GROUND_KEY
String: TAG_FALL_DISTANCE, field_60530, FALL_DISTANCE_KEY
String: TAG_FIRE, field_60531, FIRE_KEY
String: TAG_SILENT, field_60532, SILENT_KEY
String: TAG_GLOWING, field_60533, GLOWING_KEY
String: TAG_INVULNERABLE, field_60534, INVULNERABLE_KEY
String: TAG_CUSTOM_NAME, field_61220, CUSTOM_NAME_KEY
AtomicInteger: ENTITY_COUNTER, field_5978, CURRENT_ID
int: CONTENTS_SLOT_INDEX, field_49791, field_49791
int: BOARDING_COOLDOWN, field_29987, MAX_RIDING_COOLDOWN
int: TOTAL_AIR_SUPPLY, field_29988, DEFAULT_PORTAL_COOLDOWN
int: MAX_ENTITY_TAG_COUNT, field_29989, MAX_COMMAND_TAGS
com.mojang.serialization.Codec<List<String>>: TAG_LIST_CODEC, field_56631, TAG_LIST_CODEC
float: DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, field_44870, field_44870
double: DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, field_44871, field_44871
double: DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, field_44872, field_44872
int: BASE_TICKS_REQUIRED_TO_FREEZE, field_29992, DEFAULT_MIN_FREEZE_DAMAGE_TICKS
int: FREEZE_HURT_FREQUENCY, field_29993, FREEZING_DAMAGE_INTERVAL
int: BASE_SAFE_FALL_DISTANCE, field_49073, field_49073
Box: INITIAL_AABB, field_6025, NULL_BOX
double: WATER_FLOW_SCALE, field_29984, SPEED_IN_WATER
double: LAVA_FAST_FLOW_SCALE, field_29982, SPEED_IN_LAVA_IN_NETHER
double: LAVA_SLOW_FLOW_SCALE, field_29983, SPEED_IN_LAVA
int: MAX_BLOCK_ITERATIONS_ALONG_TRAVEL_PER_TICK, field_61895, field_61895
double: MAX_MOVEMENT_RESETTING_TRACE_DISTANCE, field_61894, field_61894
double: viewScale, field_5999, renderDistanceMultiplier
EntityType<?>: type, field_5961, type
boolean: requiresPrecisePosition, field_59667, alwaysSyncAbsolute
int: id, field_5986, id
boolean: blocksBuilding, field_23807, intersectionChecked
com.google.common.collect.ImmutableList<Entity>: passengers, field_5979, passengerList
int: boardingCooldown, field_5951, ridingCooldown
Entity: vehicle, field_6034, vehicle
World: level, field_6002, world
double: xo, field_6014, lastX
double: yo, field_6036, lastY
double: zo, field_5969, lastZ
Vec3d: position, field_22467, pos
BlockPos: blockPosition, field_22468, blockPos
ChunkPos: chunkPosition, field_35101, chunkPos
Vec3d: deltaMovement, field_18276, velocity
float: yRot, field_6031, yaw
float: xRot, field_5965, pitch
float: yRotO, field_5982, lastYaw
float: xRotO, field_6004, lastPitch
Box: bb, field_6005, boundingBox
boolean: onGround, field_5952, onGround
boolean: horizontalCollision, field_5976, horizontalCollision
boolean: verticalCollision, field_5992, verticalCollision
boolean: verticalCollisionBelow, field_36331, groundCollision
boolean: minorHorizontalCollision, field_34927, collidedSoftly
boolean: hurtMarked, field_6037, knockedBack
Vec3d: stuckSpeedMultiplier, field_17046, movementMultiplier
Entity$RemovalReason: removalReason, field_26995, removalReason
float: DEFAULT_BB_WIDTH, field_29973, DEFAULT_FRICTION
float: DEFAULT_BB_HEIGHT, field_29974, MIN_RISING_BUBBLE_COLUMN_SPEED
float: moveDist, field_5994, distanceTraveled
float: flyDist, field_28627, speed
double: fallDistance, field_6017, fallDistance
float: nextStep, field_6003, nextStepSoundDistance
double: xOld, field_6038, lastRenderX
double: yOld, field_5971, lastRenderY
double: zOld, field_5989, lastRenderZ
boolean: noPhysics, field_5960, noClip
Random: random, field_5974, random
int: tickCount, field_6012, age
int: remainingFireTicks, field_5956, fireTicks
boolean: wasTouchingWater, field_5957, touchingWater
it.unimi.dsi.fastutil.objects.Object2DoubleMap<TagKey<Fluid>>: fluidHeight, field_5964, fluidHeight
boolean: wasEyeInWater, field_6000, submergedInWater
Set<TagKey<Fluid>>: fluidOnEyes, field_25599, submergedFluidTag
int: invulnerableTime, field_6008, timeUntilRegen
boolean: firstTick, field_5953, firstUpdate
DataTracker: entityData, field_6011, dataTracker
TrackedData<Byte>: DATA_SHARED_FLAGS_ID, field_5990, FLAGS
int: FLAG_ONFIRE, field_29979, ON_FIRE_FLAG_INDEX
int: FLAG_SHIFT_KEY_DOWN, field_29975, SNEAKING_FLAG_INDEX
int: FLAG_SPRINTING, field_29976, SPRINTING_FLAG_INDEX
int: FLAG_SWIMMING, field_29977, SWIMMING_FLAG_INDEX
int: FLAG_INVISIBLE, field_29978, INVISIBLE_FLAG_INDEX
int: FLAG_GLOWING, field_29980, GLOWING_FLAG_INDEX
int: FLAG_FALL_FLYING, field_29981, GLIDING_FLAG_INDEX
TrackedData<Integer>: DATA_AIR_SUPPLY_ID, field_6032, AIR
TrackedData<Optional<Text>>: DATA_CUSTOM_NAME, field_6027, CUSTOM_NAME
TrackedData<Boolean>: DATA_CUSTOM_NAME_VISIBLE, field_5975, NAME_VISIBLE
TrackedData<Boolean>: DATA_SILENT, field_5962, SILENT
TrackedData<Boolean>: DATA_NO_GRAVITY, field_5995, NO_GRAVITY
TrackedData<EntityPose>: DATA_POSE, field_18064, POSE
TrackedData<Integer>: DATA_TICKS_FROZEN, field_27858, FROZEN_TICKS
EntityChangeListener: levelCallback, field_26996, changeListener
TrackedPosition: packetPositionCodec, field_38931, trackedPosition
boolean: needsSync, field_64356, velocityDirty
PortalManager: portalProcess, field_51994, portalManager
int: portalCooldown, field_6018, portalCooldown
boolean: invulnerable, field_6009, invulnerable
UUID: uuid, field_6021, uuid
String: stringUUID, field_5981, uuidString
boolean: hasGlowingTag, field_5958, glowing
Set<String>: tags, field_6029, commandTags
double[]: pistonDeltas, field_5993, pistonMovementDelta
long: pistonDeltasGameTime, field_5996, pistonMovementTick
EntityDimensions: dimensions, field_18065, dimensions
float: eyeHeight, field_18066, standingEyeHeight
boolean: isInPowderSnow, field_27857, inPowderSnow
boolean: wasInPowderSnow, field_28628, wasInPowderSnow
Optional<BlockPos>: mainSupportingBlockPos, field_44784, supportingBlockPos
boolean: onGroundNoBlocks, field_44873, forceUpdateSupportingBlockPos
float: crystalSoundIntensity, field_26997, lastChimeIntensity
int: lastCrystalSoundPlayTick, field_26994, lastChimeAge
boolean: hasVisualFire, field_33758, hasVisualFire
Vec3d: lastKnownSpeed, field_64357, movement
Vec3d: lastKnownPosition, field_64358, lastPos
BlockState: inBlockState, field_47742, stateAtPos
int: MAX_MOVEMENTS_HANDELED_PER_TICK, field_60858, MAX_QUEUED_COLLISION_CHECKS
ArrayDeque<Entity$QueuedCollisionCheck>: movementThisTick, field_54947, queuedCollisionChecks
List<Entity$QueuedCollisionCheck>: finalMovementsThisTick, field_57579, currentlyCheckedCollisions
it.unimi.dsi.fastutil.longs.LongSet: visitedBlocks, field_54948, collidedBlockPositions
EntityCollisionHandler$Impl: insideEffectCollector, field_56630, collisionHandler
NbtComponent: customData, field_58051, customData
Constructors
(EntityType<?>, World)
Methods
boolean (BlockPos, BlockState): isColliding, method_30632, collidesWithStateAtPos
int (): getTeamColor, method_22861, getTeamColorValue
boolean (): isSpectator, method_7325, isSpectator
boolean (): canInteractWithLevel, method_73187, isInteractable
void (): unRide, method_18375, detach
void (double, double, double): syncPacketPositionCodec, method_43391, updateTrackedPosition
TrackedPosition (): getPositionCodec, method_43389, getTrackedPosition
EntityType<?> (): getType, method_5864, getType
boolean (): getRequiresPrecisePosition, method_70667, shouldAlwaysSyncAbsolute
void (boolean): setRequiresPrecisePosition, method_70669, setAlwaysSyncAbsolute
int (): getId, method_5628, getId
void (int): setId, method_5838, setId
Set<String> (): getTags, method_5752, getCommandTags
boolean (String): addTag, method_5780, addCommandTag
boolean (String): removeTag, method_5738, removeCommandTag
void (ServerWorld): kill, method_5768, kill
void (): discard, method_31472, discard
void (DataTracker$Builder): defineSynchedData, method_5693, initDataTracker
DataTracker (): getEntityData, method_5841, getDataTracker
void (Entity$RemovalReason): remove, method_5650, remove
void (): onClientRemoval, method_36209, onRemoved
void (Entity$RemovalReason): onRemoval, method_64615, onRemove
void (EntityPose): setPose, method_18380, setPose
EntityPose (): getPose, method_18376, getPose
boolean (EntityPose): hasPose, method_41328, isInPose
boolean (Entity, double): closerThan, method_24516, isInRange
boolean (Entity, double, double): closerThan, method_43259, isInRange
void (float, float): setRot, method_5710, setRotation
void (Vec3d): setPos, method_33574, setPosition
void (double, double, double): setPos, method_5814, setPosition
Box (): makeBoundingBox, method_33332, calculateBoundingBox
Box (Vec3d): makeBoundingBox, method_65341, calculateDefaultBoundingBox
void (): reapplyPosition, method_23311, refreshPosition
void (double, double): turn, method_5872, changeLookDirection
void (): updateDataBeforeSync, method_75725, beforePacketsSent
void (): tick, method_5773, tick
void (): baseTick, method_5670, baseTick
void (): computeSpeed, method_76440, tickLastPos
void (boolean): setSharedFlagOnFire, method_33572, setOnFire
void (): checkBelowWorld, method_31473, attemptTickInVoid
void (): setPortalCooldown, method_30229, resetPortalCooldown
void (int): setPortalCooldown, method_51850, setPortalCooldown
int (): getPortalCooldown, method_51848, getPortalCooldown
boolean (): isOnPortalCooldown, method_30230, hasPortalCooldown
void (): processPortalCooldown, method_5760, tickPortalCooldown
void (): lavaIgnite, method_67633, igniteByLava
void (): lavaHurt, method_5730, setOnFireFromLava
boolean (): shouldPlayLavaHurtSound, method_64270, shouldPlayBurnSoundInLava
void (float): igniteForSeconds, method_5639, setOnFireFor
void (int): igniteForTicks, method_56073, setOnFireForTicks
void (int): setRemainingFireTicks, method_20803, setFireTicks
int (): getRemainingFireTicks, method_20802, getFireTicks
void (): clearFire, method_5646, extinguish
void (): onBelowWorld, method_5825, tickInVoid
boolean (double, double, double): isFree, method_5654, doesNotCollide
boolean (Box): isFree, method_5629, doesNotCollide
void (boolean): setOnGround, method_24830, setOnGround
void (boolean, Vec3d): setOnGroundWithMovement, method_65342, setMovement
void (boolean, boolean, Vec3d): setOnGroundWithMovement, method_60607, setMovement
boolean (BlockPos): isSupportedBy, method_51849, isSupportedBy
void (boolean, Vec3d): checkSupportingBlock, method_51703, updateSupportingBlockPos
boolean (): onGround, method_24828, isOnGround
void (MovementType, Vec3d): move, method_5784, move
void (Entity$MoveEffect, Vec3d, BlockPos, BlockState): applyMovementEmissionAndPlaySound, method_61407, applyMoveEffect
void (): applyEffectsFromBlocks, method_61409, tickBlockCollision
void (Entity$QueuedCollisionCheck): addMovementThisTick, method_71966, addQueuedCollisionChecks
void (): removeLatestMovementRecording, method_68259, popQueuedCollisionCheck
void (): clearMovementThisTick, method_71965, clearQueuedCollisionChecks
boolean (): hasMovedHorizontallyRecently, method_76798, isMovingHorizontally
void (Vec3d, Vec3d): applyEffectsFromBlocks, method_64166, tickBlockCollision
void (List<Entity$QueuedCollisionCheck>): applyEffectsFromBlocks, method_68260, tickBlockCollisions
boolean (): isAffectedByBlocks, method_61410, shouldTickBlockCollision
boolean (BlockState): isStateClimbable, method_51702, canClimb
boolean (BlockPos, BlockState, boolean, boolean, Vec3d): vibrationAndSoundEffectsFromBlock, method_51701, stepOnBlock
boolean (Vec3d): isHorizontalCollisionMinor, method_39759, hasCollidedSoftly
void (): playEntityOnFireExtinguishedSound, method_36975, playExtinguishSound
void (): extinguishFire, method_46395, extinguishWithSound
void (): processFlappingMovement, method_33573, addAirTravelEffects
BlockPos (): getOnPosLegacy, method_43260, getLandingPos
BlockPos (): getBlockPosBelowThatAffectsMyMovement, method_23314, getVelocityAffectingPos
BlockPos (): getOnPos, method_23312, getSteppingPos
BlockPos (float): getOnPos, method_43258, getPosWithYOffset
float (): getBlockJumpFactor, method_23313, getJumpVelocityMultiplier
float (): getBlockSpeedFactor, method_23326, getVelocityMultiplier
Vec3d (Vec3d, MovementType): maybeBackOffFromEdge, method_18796, adjustMovementForSneaking
Vec3d (Vec3d): limitPistonMovement, method_18794, adjustMovementForPiston
double (Direction$Axis, double): applyPistonMovementRestriction, method_18797, calculatePistonMovementFactor
double (double): getAvailableSpaceBelow, method_74657, calcDistanceFromBottomCollision
Vec3d (Vec3d): collide, method_17835, adjustMovementForCollisions
float[] (Box, List<VoxelShape>, float, float): collectCandidateStepUpHeights, method_59921, collectStepHeights
Vec3d (Entity, Vec3d, Box, World, List<VoxelShape>): collideBoundingBox, method_20736, adjustMovementForCollisions
List<VoxelShape> (Entity, World, Box): collectAllColliders, method_74656, findCollisions
List<VoxelShape> (Entity, World, List<VoxelShape>, Box): collectColliders, method_59920, findCollisionsForMovement
Vec3d (Vec3d, Box, List<VoxelShape>): collideWithShapes, method_20737, adjustMovementForCollisions
float (): nextStep, method_5867, calculateNextStepSoundDistance
SoundEvent (): getSwimSound, method_5737, getSwimSound
SoundEvent (): getSwimSplashSound, method_5625, getSplashSound
SoundEvent (): getSwimHighSpeedSplashSound, method_5672, getHighSpeedSplashSound
void (List<Entity$QueuedCollisionCheck>, EntityCollisionHandler$Impl): checkInsideBlocks, method_65037, checkBlockCollisions
int (Vec3d, Vec3d, EntityCollisionHandler$Impl, it.unimi.dsi.fastutil.longs.LongSet, int): checkInsideBlocks, method_72084, checkBlockCollision
void (ServerWorld, BlockPos, boolean, boolean): debugBlockIntersection, method_72085, afterCollisionCheck
boolean (FluidState, BlockPos, Vec3d, Vec3d): collidedWithFluid, method_66648, collidesWithFluid
boolean (Vec3d, Vec3d, List<Box>): collidedWithShapeMovingFrom, method_63612, collides
void (BlockState): onInsideBlock, method_5622, onBlockCollision
BlockPos (ServerWorld, BlockPos): adjustSpawnLocation, method_14245, getWorldSpawnPos
void (RegistryEntry<GameEvent>, Entity): gameEvent, method_32875, emitGameEvent
void (RegistryEntry<GameEvent>): gameEvent, method_32876, emitGameEvent
void (BlockPos, BlockState): walkingStepSound, method_51297, playStepSounds
void (): waterSwimSound, method_51295, playSwimSound
BlockPos (BlockPos): getPrimaryStepSoundBlockPos, method_49788, getStepSoundPos
void (BlockState, BlockState): playCombinationStepSounds, method_49787, playCombinationStepSounds
void (BlockState): playMuffledStepSound, method_51296, playSecondaryStepSound
void (BlockPos, BlockState): playStepSound, method_5712, playStepSound
boolean (BlockState): shouldPlayAmethystStepSound, method_49790, shouldPlayAmethystChimeSound
void (): playAmethystStepSound, method_37215, playAmethystChimeSound
void (float): playSwimSound, method_5734, playSwimSound
void (): onFlap, method_5801, addFlapEffects
boolean (): isFlapping, method_5776, isFlappingWings
void (SoundEvent, float, float): playSound, method_5783, playSound
void (SoundEvent): playSound, method_43077, playSoundIfNotSilent
boolean (): isSilent, method_5701, isSilent
void (boolean): setSilent, method_5803, setSilent
boolean (): isNoGravity, method_5740, hasNoGravity
void (boolean): setNoGravity, method_5875, setNoGravity
double (): getDefaultGravity, method_7490, getGravity
double (): getGravity, method_56989, getFinalGravity
void (): applyGravity, method_56990, applyGravity
Entity$MoveEffect (): getMovementEmission, method_33570, getMoveEffect
boolean (): dampensVibrations, method_33189, occludeVibrationSignals
void (double, double, double, boolean): doCheckFallDamage, method_65942, handleFall
void (double, boolean, BlockState, BlockPos): checkFallDamage, method_5623, fall
boolean (): fireImmune, method_5753, isFireImmune
boolean (double, float, DamageSource): causeFallDamage, method_5747, handleFallDamage
void (double, float, DamageSource): propagateFallToPassengers, method_67345, handleFallDamageForPassengers
boolean (): isInWater, method_5799, isTouchingWater
boolean (): isInRain, method_5778, isBeingRainedOn
boolean (): isInWaterOrRain, method_5721, isTouchingWaterOrRain
boolean (): isInLiquid, method_52535, isInFluid
boolean (): isUnderWater, method_5869, isSubmergedInWater
boolean (): isInShallowWater, method_74016, isPartlyTouchingWater
boolean (): isInClouds, method_70668, isAtCloudHeight
void (): updateSwimming, method_5790, updateSwimming
boolean (): updateInWaterStateAndDoFluidPushing, method_5876, updateWaterState
void (): updateInWaterStateAndDoWaterCurrentPushing, method_5713, checkWaterState
void (): updateFluidOnEyes, method_5630, updateSubmergedInWaterState
void (): doWaterSplashEffect, method_5746, onSwimmingStart
BlockState (): getBlockStateOnLegacy, method_43261, getLandingBlockState
BlockState (): getBlockStateOn, method_25936, getSteppingBlockState
boolean (): canSpawnSprintParticle, method_27298, shouldSpawnSprintingParticles
void (): spawnSprintParticle, method_5839, spawnSprintingParticles
boolean (TagKey<Fluid>): isEyeInFluid, method_5777, isSubmergedIn
boolean (): isInLava, method_5771, isInLava
void (float, Vec3d): moveRelative, method_5724, updateVelocity
Vec3d (Vec3d, float, float): getInputVector, method_18795, movementInputToVelocity
float (): getLightLevelDependentMagicValue, method_5718, getBrightnessAtEyes
void (double, double, double, float, float): absSnapTo, method_5641, updatePositionAndAngles
void (float, float): absSnapRotationTo, method_60608, setAngles
void (double, double, double): absSnapTo, method_30634, updatePosition
void (Vec3d): snapTo, method_29495, refreshPositionAfterTeleport
void (double, double, double): snapTo, method_24203, refreshPositionAfterTeleport
void (BlockPos, float, float): snapTo, method_5725, refreshPositionAndAngles
void (Vec3d, float, float): snapTo, method_60949, refreshPositionAndAngles
void (double, double, double, float, float): snapTo, method_5808, refreshPositionAndAngles
void (): setOldPosAndRot, method_22862, resetPosition
void (Vec3d, float, float): setOldPosAndRot, method_63615, setLastPositionAndAngles
void (): setOldPos, method_63613, updateLastPosition
void (): setOldRot, method_63614, updateLastAngles
void (Vec3d): setOldPos, method_63618, setLastPosition
void (float, float): setOldRot, method_63617, setLastAngles
Vec3d (): oldPosition, method_61411, getLastRenderPos
float (Entity): distanceTo, method_5739, distanceTo
double (double, double, double): distanceToSqr, method_5649, squaredDistanceTo
double (Entity): distanceToSqr, method_5858, squaredDistanceTo
double (Vec3d): distanceToSqr, method_5707, squaredDistanceTo
void (PlayerEntity): playerTouch, method_5694, onPlayerCollision
void (Entity): push, method_5697, pushAwayFrom
void (Vec3d): push, method_60491, addVelocity
void (double, double, double): push, method_5762, addVelocity
void (): markHurt, method_5785, scheduleVelocityUpdate
void (DamageSource, float): hurt, method_64419, serverDamage
boolean (DamageSource, float): hurtOrSimulate, method_64420, sidedDamage
boolean (ServerWorld, DamageSource, float): hurtServer, method_64397, damage
boolean (DamageSource): hurtClient, method_5643, clientDamage
Vec3d (float): getViewVector, method_5828, getRotationVec
Direction (): getNearestViewDirection, method_58149, getFacing
float (float): getViewXRot, method_5695, getPitch
float (float): getViewYRot, method_5705, getYaw
float (float): getXRot, method_61414, getLerpedPitch
float (float): getYRot, method_61415, getLerpedYaw
Vec3d (float, float): calculateViewVector, method_5631, getRotationVector
Vec3d (float): getUpVector, method_18864, getOppositeRotationVector
Vec3d (float, float): calculateUpVector, method_18863, getOppositeRotationVector
Vec3d (): getEyePosition, method_33571, getEyePos
Vec3d (float): getEyePosition, method_5836, getCameraPosVec
Vec3d (float): getLightProbePosition, method_31166, getClientCameraPosVec
Vec3d (float): getPosition, method_30950, getLerpedPos
HitResult (double, float, boolean): pick, method_5745, raycast
boolean (): canBeHitByProjectile, method_49108, canBeHitByProjectile
boolean (): isPickable, method_5863, canHit
boolean (): isPushable, method_5810, isPushable
void (Entity, DamageSource): awardKillScore, method_5716, updateKilledAdvancementCriterion
boolean (double, double, double): shouldRender, method_5727, shouldRender
boolean (double): shouldRenderAtSqrDistance, method_5640, shouldRender
boolean (WriteView): saveAsPassenger, method_5786, saveSelfData
boolean (WriteView): save, method_5662, saveData
void (WriteView): saveWithoutId, method_5647, writeData
void (ReadView): load, method_5651, readData
boolean (): repositionEntityAfterLoad, method_5638, shouldSetPositionOnLoad
String (): getEncodeId, method_5653, getSavedEntityId
void (ReadView): readAdditionalSaveData, method_5749, readCustomData
void (WriteView): addAdditionalSaveData, method_5652, writeCustomData
ItemEntity (ServerWorld, ItemConvertible): spawnAtLocation, method_5706, dropItem
ItemEntity (ServerWorld, ItemStack): spawnAtLocation, method_5775, dropStack
ItemEntity (ServerWorld, ItemStack, Vec3d): spawnAtLocation, method_71764, dropStack
ItemEntity (ServerWorld, ItemStack, float): spawnAtLocation, method_5699, dropStack
boolean (): isAlive, method_5805, isAlive
boolean (): isInWall, method_5757, isInsideWall
ActionResult (PlayerEntity, Hand): interact, method_5688, interact
boolean (PlayerEntity): shearOffAllLeashConnections, method_70984, snipAllHeldLeashes
boolean (PlayerEntity): dropAllLeashConnections, method_70988, detachAllHeldLeashes
boolean (PlayerEntity, Hand, ItemStack, MobEntity): attemptToShearEquipment, method_71765, shearEquipment
boolean (Entity): canCollideWith, method_30949, collidesWith
boolean (Entity): canBeCollidedWith, method_30948, isCollidable
void (): rideTick, method_5842, tickRiding
void (Entity): positionRider, method_24201, updatePassengerPosition
void (Entity, Entity$PositionUpdater): positionRider, method_5865, updatePassengerPosition
void (Entity): onPassengerTurned, method_5644, onPassengerLookAround
Vec3d (Entity): getVehicleAttachmentPoint, method_55668, getVehicleAttachmentPos
Vec3d (Entity): getPassengerRidingPosition, method_52538, getPassengerRidingPos
Vec3d (Entity, EntityDimensions, float): getPassengerAttachmentPoint, method_52533, getPassengerAttachmentPos
Vec3d (Entity, Entity, EntityAttachments): getDefaultPassengerAttachmentPoint, method_55665, getPassengerAttachmentPos
boolean (Entity): startRiding, method_5804, startRiding
boolean (): showVehicleHealth, method_5709, isLiving
boolean (Entity, boolean, boolean): startRiding, method_5873, startRiding
boolean (Entity): canRide, method_5860, canStartRiding
void (): ejectPassengers, method_5772, removeAllPassengers
void (): removeVehicle, method_29239, dismountVehicle
void (): stopRiding, method_5848, stopRiding
void (Entity): addPassenger, method_5627, addPassenger
void (Entity): removePassenger, method_5793, removePassenger
boolean (Entity): canAddPassenger, method_5818, canAddPassenger
boolean (): couldAcceptPassenger, method_48921, couldAcceptPassenger
boolean (): isInterpolating, method_66245, isInterpolating
void (Vec3d, float, float): moveOrInterpolateTo, method_66246, updateTrackedPositionAndAngles
void (float, float): moveOrInterpolateTo, method_73094, updateTrackedAngles
void (Vec3d): moveOrInterpolateTo, method_73095, updateTrackedPosition
void (Optional<Vec3d>, Optional<Float>, Optional<Float>): moveOrInterpolateTo, method_73092, updateTrackedPositionAndAngles
PositionInterpolator (): getInterpolation, method_66233, getInterpolator
void (float, int): lerpHeadTo, method_5683, updateTrackedHeadRotation
float (): getPickRadius, method_5871, getTargetingMargin
Vec3d (): getLookAngle, method_5720, getRotationVector
Vec3d (): getHeadLookAngle, method_75117, getHeadRotationVector
Vec3d (Item): getHandHoldingItemAngle, method_40123, getHandPosOffset
Vec2f (): getRotationVector, method_5802, getRotationClient
Vec3d (): getForward, method_5663, getRotationVecClient
void (Portal, BlockPos): setAsInsidePortal, method_60697, tryUsePortal
void (): handlePortal, method_60698, tickPortalTeleportation
int (): getDimensionChangingDelay, method_5806, getDefaultPortalCooldown
void (Vec3d): lerpMotion, method_5750, setVelocityClient
void (DamageSource): handleDamageEvent, method_48922, onDamaged
void (byte): handleEntityEvent, method_5711, handleStatus
void (float): animateHurt, method_5879, animateDamage
boolean (): isOnFire, method_5809, isOnFire
boolean (): isPassenger, method_5765, hasVehicle
boolean (): isVehicle, method_5782, hasPassengers
boolean (): dismountsUnderwater, method_49693, shouldDismountUnderwater
boolean (): canControlVehicle, method_52534, shouldControlVehicles
void (boolean): setShiftKeyDown, method_5660, setSneaking
boolean (): isShiftKeyDown, method_5715, isSneaking
boolean (): isSteppingCarefully, method_21749, bypassesSteppingEffects
boolean (): isSuppressingBounce, method_21750, bypassesLandingEffects
boolean (): isDiscrete, method_21751, isSneaky
boolean (): isDescending, method_21752, isDescending
boolean (): isCrouching, method_18276, isInSneakingPose
boolean (): isSprinting, method_5624, isSprinting
void (boolean): setSprinting, method_5728, setSprinting
boolean (): isSwimming, method_5681, isSwimming
boolean (): isVisuallySwimming, method_20232, isInSwimmingPose
boolean (): isVisuallyCrawling, method_20448, isCrawling
void (boolean): setSwimming, method_5796, setSwimming
boolean (): hasGlowingTag, method_36361, isGlowingLocal
void (boolean): setGlowingTag, method_5834, setGlowing
boolean (): isCurrentlyGlowing, method_5851, isGlowing
boolean (): isInvisible, method_5767, isInvisible
boolean (PlayerEntity): isInvisibleTo, method_5756, isInvisibleTo
boolean (): isOnRails, method_52172, isOnRail
void (BiConsumer<EntityGameEventHandler<?>, ServerWorld>): updateDynamicGameEventListener, method_42147, updateEventHandler
Team (): getTeam, method_5781, getScoreboardTeam
boolean (Entity): isAlliedTo, method_5722, isTeammate
boolean (Entity): considersEntityAsAlly, method_61416, isInSameTeam
boolean (AbstractTeam): isAlliedTo, method_5645, isTeamPlayer
void (boolean): setInvisible, method_5648, setInvisible
boolean (int): getSharedFlag, method_5795, getFlag
void (int, boolean): setSharedFlag, method_5729, setFlag
int (): getMaxAirSupply, method_5748, getMaxAir
int (): getAirSupply, method_5669, getAir
void (int): setAirSupply, method_5855, setAir
void (): clearFreeze, method_67635, defrost
int (): getTicksFrozen, method_32312, getFrozenTicks
void (int): setTicksFrozen, method_32317, setFrozenTicks
float (): getPercentFrozen, method_32313, getFreezingScale
boolean (): isFullyFrozen, method_32314, isFrozen
int (): getTicksRequiredToFreeze, method_32315, getMinFreezeDamageTicks
void (ServerWorld, LightningEntity): thunderHit, method_5800, onStruckByLightning
void (boolean, BlockPos): onAboveBubbleColumn, method_5700, onBubbleColumnSurfaceCollision
void (Entity, boolean, BlockPos): handleOnAboveBubbleColumn, method_67123, applyBubbleColumnSurfaceEffects
void (World, BlockPos): sendBubbleColumnParticles, method_66250, spawnBubbleColumnParticles
void (boolean): onInsideBubbleColumn, method_5764, onBubbleColumnCollision
void (Entity, boolean): handleOnInsideBubbleColumn, method_67124, applyBubbleColumnEffects
boolean (ServerWorld, LivingEntity, DamageSource): killedEntity, method_5874, onKilledOther
void (): checkFallDistanceAccumulation, method_70983, limitFallDistance
void (): resetFallDistance, method_38785, onLanding
void (double, double, double): moveTowardsClosestSpace, method_5632, pushOutOfBlocks
void (BlockState, Vec3d): makeStuckInBlock, method_5844, slowMovement
Text (Text): removeAction, method_5856, removeClickEvents
Text (): getName, method_5477, getName
Text (): getTypeName, method_23315, getDefaultName
boolean (Entity): is, method_5779, isPartOf
float (): getYHeadRot, method_5791, getHeadYaw
void (float): setYHeadRot, method_5847, setHeadYaw
void (float): setYBodyRot, method_5636, setBodyYaw
boolean (): isAttackable, method_5732, isAttackable
boolean (Entity): skipAttackInteraction, method_5698, handleAttack
boolean (DamageSource): isInvulnerableToBase, method_64421, isAlwaysInvulnerableTo
boolean (): isInvulnerable, method_5655, isInvulnerable
void (boolean): setInvulnerable, method_5684, setInvulnerable
void (Entity): copyPosition, method_5719, copyPositionAndRotation
void (Entity): restoreFrom, method_5878, copyFrom
Entity (TeleportTarget): teleport, method_5731, teleportTo
Entity (ServerWorld, TeleportTarget): teleportSameDimension, method_64611, teleportSameDimension
Entity (ServerWorld, ServerWorld, TeleportTarget): teleportCrossDimension, method_64614, teleportCrossDimension
void (TeleportTarget, ServerWorld): teleportSpectators, method_70666, teleportSpectatingPlayers
TeleportTarget (TeleportTarget, Entity): calculatePassengerTransition, method_64613, getPassengerTeleportTarget
void (TeleportTarget): sendTeleportTransitionToRidingPlayers, method_64612, sendTeleportPacket
void (EntityPosition, Set<PositionFlag>): teleportSetPosition, method_61412, setPosition
void (EntityPosition, EntityPosition, Set<PositionFlag>): teleportSetPosition, method_74862, setPosition
void (float, boolean, float, boolean): forceSetRotation, method_64578, rotate
void (BlockPos): placePortalTicket, method_60950, addPortalChunkTicketAt
void (): removeAfterChangingDimensions, method_30076, removeFromDimension
Vec3d (Direction$Axis, BlockLocating$Rectangle): getRelativePortalPosition, method_30633, positionInPortal
boolean (boolean): canUsePortal, method_5822, canUsePortals
boolean (World, World): canTeleport, method_61113, canTeleportBetween
float (Explosion, BlockView, BlockPos, BlockState, FluidState, float): getBlockExplosionResistance, method_5774, getEffectiveExplosionResistance
boolean (Explosion, BlockView, BlockPos, BlockState, float): shouldBlockExplode, method_5853, canExplosionDestroyBlock
int (): getMaxFallDistance, method_5850, getSafeFallDistance
boolean (): isIgnoringBlockTriggers, method_5696, canAvoidTraps
void (CrashReportSection): fillCrashReportCategory, method_5819, populateCrashReport
boolean (): displayFireAnimation, method_5862, doesRenderOnFire
void (UUID): setUUID, method_5826, setUuid
UUID (): getUUID, method_5667, getUuid
String (): getStringUUID, method_5845, getUuidAsString
String (): getScoreboardName, method_5820, getNameForScoreboard
boolean (): isPushedByFluid, method_5675, isPushedByFluids
double (): getViewScale, method_5824, getRenderDistanceMultiplier
void (double): setViewScale, method_5840, setRenderDistanceMultiplier
Text (): getDisplayName, method_5476, getDisplayName
void (Text): setCustomName, method_5665, setCustomName
Text (): getCustomName, method_5797, getCustomName
boolean (): hasCustomName, method_16914, hasCustomName
void (boolean): setCustomNameVisible, method_5880, setCustomNameVisible
boolean (): isCustomNameVisible, method_5807, isCustomNameVisible
boolean (ServerWorld, double, double, double, Set<PositionFlag>, float, float, boolean): teleportTo, method_48105, teleport
void (double, double, double): dismountTo, method_33567, requestTeleportAndDismount
void (double, double, double): teleportTo, method_5859, requestTeleport
void (): teleportPassengers, method_49792, teleportPassengers
void (double, double, double): teleportRelative, method_45166, requestTeleportOffset
boolean (): shouldShowName, method_5733, shouldRenderName
void (List<DataTracker$SerializedEntry<?>>): onSyncedDataUpdated, method_48850, onDataTrackerUpdate
void (TrackedData<?>): onSyncedDataUpdated, method_5674, onTrackedDataSet
void (): fixupDimensions, method_46396, reinitDimensions
void (): refreshDimensions, method_18382, calculateDimensions
boolean (EntityDimensions): fudgePositionAfterSizeChange, method_60490, recalculateDimensions
Direction (): getDirection, method_5735, getHorizontalFacing
Direction (): getMotionDirection, method_5755, getMovementDirection
HoverEvent (): createHoverEvent, method_5769, getHoverEvent
boolean (ServerPlayerEntity): broadcastToPlayer, method_5680, canBeSpectated
Box (): getBoundingBox, method_5829, getBoundingBox
void (Box): setBoundingBox, method_5857, setBoundingBox
float (EntityPose): getEyeHeight, method_18381, getEyeHeight
float (): getEyeHeight, method_5751, getStandingEyeHeight
StackReference (int): getSlot, method_32318, getStackReference
ActionResult (PlayerEntity, Vec3d, Hand): interactAt, method_5664, interactAt
boolean (Explosion): ignoreExplosion, method_5659, isImmuneToExplosion
void (ServerPlayerEntity): startSeenByPlayer, method_5837, onStartedTrackingBy
void (ServerPlayerEntity): stopSeenByPlayer, method_5742, onStoppedTrackingBy
float (BlockRotation): rotate, method_5832, applyRotation
float (BlockMirror): mirror, method_5763, applyMirror
ProjectileDeflection (ProjectileEntity): deflection, method_56071, getProjectileDeflection
LivingEntity (): getControllingPassenger, method_5642, getControllingPassenger
boolean (): hasControllingPassenger, method_42148, hasControllingPassenger
List<Entity> (): getPassengers, method_5685, getPassengerList
Entity (): getFirstPassenger, method_31483, getFirstPassenger
boolean (Entity): hasPassenger, method_5626, hasPassenger
boolean (Predicate<Entity>): hasPassenger, method_5703, hasPassenger
Stream<Entity> (): getIndirectPassengersStream, method_31484, streamIntoPassengers
Stream<Entity> (): getSelfAndPassengers, method_24204, streamSelfAndPassengers
Stream<Entity> (): getPassengersAndSelf, method_31748, streamPassengersAndSelf
Iterable<Entity> (): getIndirectPassengers, method_5736, getPassengersDeep
int (): countPlayerPassengers, method_54757, getPlayerPassengers
boolean (): hasExactlyOnePlayerPassenger, method_5817, hasPlayerRider
Entity (): getRootVehicle, method_5668, getRootVehicle
boolean (Entity): isPassengerOfSameVehicle, method_5794, isConnectedThroughVehicle
boolean (Entity): hasIndirectPassenger, method_5821, hasPassengerDeep
boolean (): isLocalInstanceAuthoritative, method_66247, isLogicalSideForUpdatingMovement
boolean (): isLocalClientAuthoritative, method_66248, isControlledByMainPlayer
boolean (): isClientAuthoritative, method_65038, isControlledByPlayer
boolean (): canSimulateMovement, method_66249, canMoveVoluntarily
boolean (): isEffectiveAi, method_6034, canActVoluntarily
Vec3d (double, double, float): getCollisionHorizontalEscapeVector, method_24826, getPassengerDismountOffset
Vec3d (LivingEntity): getDismountLocationForPassenger, method_24829, updatePassengerForDismount
Entity (): getVehicle, method_5854, getVehicle
Entity (): getControlledVehicle, method_49694, getControllingVehicle
PistonBehavior (): getPistonPushReaction, method_5657, getPistonBehavior
SoundCategory (): getSoundSource, method_5634, getSoundCategory
int (): getFireImmuneTicks, method_5676, getBurningDuration
ServerCommandSource (ServerWorld): createCommandSourceStackForNameResolution, method_5671, getCommandSource
void (EntityAnchorArgumentType$EntityAnchor, Vec3d): lookAt, method_5702, lookAt
float (float): getPreciseBodyRotation, method_60951, lerpYaw
boolean (TagKey<Fluid>, double): updateFluidHeightAndDoFluidPushing, method_5692, updateMovementInFluid
boolean (): touchingUnloadedChunk, method_33724, isRegionUnloaded
double (TagKey<Fluid>): getFluidHeight, method_5861, getFluidHeight
double (): getFluidJumpThreshold, method_29241, getSwimHeight
float (): getBbWidth, method_17681, getWidth
float (): getBbHeight, method_17682, getHeight
Packet<ClientPlayPacketListener> (EntityTrackerEntry): getAddEntityPacket, method_18002, createSpawnPacket
EntityDimensions (EntityPose): getDimensions, method_18377, getDimensions
EntityAttachments (): getAttachments, method_56072, getAttachments
Vec3d (): position, method_73189, getEntityPos
Vec3d (): trackingPosition, method_43390, getSyncedPos
BlockPos (): blockPosition, method_24515, getBlockPos
BlockState (): getInBlockState, method_55667, getBlockStateAtPos
ChunkPos (): chunkPosition, method_31476, getChunkPos
Vec3d (): getDeltaMovement, method_18798, getVelocity
void (Vec3d): setDeltaMovement, method_18799, setVelocity
void (Vec3d): addDeltaMovement, method_45319, addVelocityInternal
void (double, double, double): setDeltaMovement, method_18800, setVelocity
int (): getBlockX, method_31477, getBlockX
double (): getX, method_23317, getX
double (double): getX, method_23316, getBodyX
double (double): getRandomX, method_23322, getParticleX
int (): getBlockY, method_31478, getBlockY
double (): getY, method_23318, getY
double (double): getY, method_23323, getBodyY
double (): getRandomY, method_23319, getRandomBodyY
double (): getEyeY, method_23320, getEyeY
int (): getBlockZ, method_31479, getBlockZ
double (): getZ, method_23321, getZ
double (double): getZ, method_23324, getBodyZ
double (double): getRandomZ, method_23325, getParticleZ
void (double, double, double): setPosRaw, method_23327, setPos
void (): checkDespawn, method_5982, checkDespawn
Vec3d[] (): getQuadLeashHolderOffsets, method_70985, getHeldQuadLeashOffsets
boolean (): supportQuadLeashAsHolder, method_70986, hasQuadLeashAttachmentPoints
void (Leashable): notifyLeashHolder, method_70980, tickHeldLeash
void (Leashable): notifyLeasheeRemoved, method_70982, onHeldLeashUpdate
Vec3d (float): getRopeHoldPosition, method_30951, getLeashPos
void (EntitySpawnS2CPacket): recreateFromPacket, method_31471, onSpawnPacket
ItemStack (): getPickResult, method_31480, getPickBlockStack
void (boolean): setIsInPowderSnow, method_32319, setInPowderSnow
boolean (): canFreeze, method_32316, canFreeze
boolean (): isFreezing, method_40071, shouldEscapePowderSnow
float (): getYRot, method_36454, getYaw
float (): getVisualRotationYInDegrees, method_73188, getBodyYaw
void (float): setYRot, method_36456, setYaw
float (): getXRot, method_36455, getPitch
void (float): setXRot, method_36457, setPitch
boolean (): canSprint, method_48155, canSprintAsVehicle
float (): maxUpStep, method_49476, getStepHeight
void (Entity): onExplosionHit, method_56918, onExplodedBy
boolean (): isRemoved, method_31481, isRemoved
Entity$RemovalReason (): getRemovalReason, method_35049, getRemovalReason
void (Entity$RemovalReason): setRemoved, method_31745, setRemoved
void (): unsetRemoved, method_31482, unsetRemoved
void (EntityChangeListener): setLevelCallback, method_31744, setChangeListener
boolean (): shouldBeSaved, method_31746, shouldSave
boolean (): isAlwaysTicking, method_31747, isPlayer
boolean (ServerWorld, BlockPos): mayInteract, method_36971, canModifyAt
boolean (): isFlyingVehicle, method_70987, isFlyingVehicle
World (): level, method_73183, getEntityWorld
void (World): setLevel, method_51502, setWorld
DamageSources (): damageSources, method_48923, getDamageSources
DynamicRegistryManager (): registryAccess, method_56673, getRegistryManager
void (int, double, double, double, double, double): lerpPositionAndRotationStep, method_52532, lerpPosAndRotation
Random (): getRandom, method_59922, getRandom
Vec3d (): getKnownMovement, method_60478, getMovement
Vec3d (): getKnownSpeed, method_76333, getKineticAttackMovement
ItemStack (): getWeaponItem, method_59958, getWeaponStack
Optional<RegistryKey<LootTable>> (): getLootTable, method_5991, getLootTableKey
void (ComponentsAccess): applyImplicitComponents, method_66649, copyComponentsFrom
void (ItemStack): applyComponentsFromItemStack, method_66652, copyComponentsFrom
<T> T (ComponentType<? extends T>): get, method_58694, get
<T> T (ComponentType<T>, Object): castComponentValue, method_66651, castComponentValue
<T> void (ComponentType<T>, T): setComponent, method_66653, setComponent
<T> boolean (ComponentType<T>, T): applyImplicitComponent, method_66654, setApplicableComponent
<T> boolean (ComponentsAccess, ComponentType<T>): applyImplicitComponentIfPresent, method_66650, copyComponentFrom
ErrorReporter$Context (): problemPath, method_71370, getErrorReporterContext
void (ServerWorld, DebugTrackable$Tracker): registerDebugValues, method_74589, registerTracking
boolean (Entity): lambda$countPlayerPassengers$17, method_54756, method_54756
Iterator (): lambda$getIndirectPassengers$16, method_31485, method_31485
void (Entity): lambda$teleportPassengers$15, method_49789, method_49789
Style (Style): lambda$getDisplayName$14, method_5813, method_5813
String (): lambda$fillCrashReportCategory$13, method_5849, method_5849
String (): lambda$fillCrashReportCategory$12, method_5766, method_5766
String (): lambda$fillCrashReportCategory$11, method_5689, method_5689
String (): lambda$fillCrashReportCategory$10, method_5761, method_5761
void (Float): lambda$moveOrInterpolateTo$9, method_73091, method_73091
void (Float): lambda$moveOrInterpolateTo$8, method_73093, method_73093
boolean (Entity, Entity): lambda$removePassenger$7, method_31475, method_31475
void (Entity): lambda$startRiding$6, method_37216, method_37216
boolean (Entity): lambda$startRiding$5, method_37217, method_37217
boolean (PlayerEntity, Leashable): lambda$interact$4, method_70981, method_70981
boolean (Box, BlockPos): lambda$isInWall$3, method_30022, method_30022
void (UUID): lambda$load$2, method_67634, method_67634
BlockState (BlockPos): lambda$checkFallDamage$1, method_51700, method_51700
boolean (int, AtomicInteger, boolean, Vec3d, Vec3d, it.unimi.dsi.fastutil.longs.LongSet, boolean, Box, EntityCollisionHandler$Impl, BlockPos, int): lambda$checkInsideBlocks$0, method_67632, method_67632