History - net.minecraft.entity.LivingEntity$HandSwingState

26.4-snapshot-7

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26.4-snapshot-6

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26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

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26.3

Names

net.minecraft.world.entity.LivingEntity$SwingState

net.minecraft.class_1309$class_1_1433

net.minecraft.entity.LivingEntity$HandSwingState

Fields

LivingEntity$HandSwing: currentSwing, field_1_9779, currentSwing

int: ticks, field_1_9781, ticksSinceLastSwing

float: oldAnimation, field_1_9780, lastSwingProgress

float: animation, field_1_9778, swingProgress

Constructors

()

Methods

boolean (Hand, SwingAnimationComponent, int): startIfAble, method_1_9425, trySwing

void (Hand, SwingAnimationComponent, int): start, method_1_9424, swing

void (): tick, method_1_9426, tick

float (float): getAnimation, method_1_9422, getProgress

boolean (): isSwinging, method_1_9423, isSwinging