History - com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
TexelFormat: depthStencilFormat, comp_1_1893, depthStencilFormat
RenderPassLayout$Subpass: subpass, comp_1_2149, subpass
Constructors
(String, BackendRenderPipeline, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<CompiledRenderPipeline$Layout$Shader>, List<ColorTargetState>, boolean, TexelFormat, int)
(String, BackendRenderPipeline, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<CompiledRenderPipeline$Layout$Shader>, List<ColorTargetState>, boolean, int, RenderPassLayout$Subpass)
Methods
TexelFormat (): depthStencilFormat, comp_1_1893, depthStencilFormat
RenderPassLayout$Subpass (): subpass, comp_1_2149, subpass
26.4-snapshot-5
Names
Fields
Constructors
Methods
26.4-snapshot-4
Names
Fields
Constructors
Methods
26.4-snapshot-3
Names
Fields
Constructors
Methods
26.4-snapshot-2
Names
Fields
Constructors
Methods
26.4-snapshot-1
Names
Fields
List<VertexFormat>: vertexFormats, comp_1_1436, vertexFormats
it.unimi.dsi.fastutil.ints.IntList: usedVertexBufferSlots, comp_1_1894, usedVertexBufferSlots
TexelFormat: depthStencilFormat, comp_1_1893, depthStencilFormat
Constructors
(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean, int)
(String, BackendRenderPipeline, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<CompiledRenderPipeline$Layout$Shader>, List<ColorTargetState>, boolean, TexelFormat, int)
Methods
List<VertexFormat> (): vertexFormats, comp_1_1436, vertexFormats
it.unimi.dsi.fastutil.ints.IntList (): usedVertexBufferSlots, comp_1_1894, usedVertexBufferSlots
TexelFormat (): depthStencilFormat, comp_1_1893, depthStencilFormat
26.3
Names
com.mojang.renderpearl.frontend.FrontendRenderPipeline
net.minecraft.class_1_1383
com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl
Fields
String: name, comp_1_1433, name
BackendRenderPipeline: backendRenderPipeline, comp_1_1431, backendRenderPipeline
List<VertexFormat>: vertexFormats, comp_1_1436, vertexFormats
it.unimi.dsi.fastutil.objects.Object2IntMap<String>: uniformIndices, comp_1_1434, uniformIndices
List<BindGroupLayout$BufferBinding>: uniforms, comp_1_1435, uniforms
List<ColorTargetState>: colorTargetStates, comp_1_1432, colorTargetStates
boolean: wantsDepthTexture, comp_1_1437, wantsDepthTexture
int: pushConstantSize, comp_1_1529, pushConstantSize
Constructors
(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean, int)
Methods
boolean (): isClosed, method_1_9125, isClosed
void (): close
String (): name, comp_1_1433, name
BackendRenderPipeline (): backendRenderPipeline, comp_1_1431, backendRenderPipeline
List<VertexFormat> (): vertexFormats, comp_1_1436, vertexFormats
it.unimi.dsi.fastutil.objects.Object2IntMap<String> (): uniformIndices, comp_1_1434, uniformIndices
List<BindGroupLayout$BufferBinding> (): uniforms, comp_1_1435, uniforms
List<ColorTargetState> (): colorTargetStates, comp_1_1432, colorTargetStates
boolean (): wantsDepthTexture, comp_1_1437, wantsDepthTexture
int (): pushConstantSize, comp_1_1529, pushConstantSize