History - com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

TexelFormat: depthStencilFormat, comp_1_1893, depthStencilFormat

RenderPassLayout$Subpass: subpass, comp_1_2149, subpass

Constructors

(String, BackendRenderPipeline, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<CompiledRenderPipeline$Layout$Shader>, List<ColorTargetState>, boolean, TexelFormat, int)

(String, BackendRenderPipeline, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<CompiledRenderPipeline$Layout$Shader>, List<ColorTargetState>, boolean, int, RenderPassLayout$Subpass)

Methods

TexelFormat (): depthStencilFormat, comp_1_1893, depthStencilFormat

RenderPassLayout$Subpass (): subpass, comp_1_2149, subpass

26.4-snapshot-5

Names

Fields

Constructors

Methods

26.4-snapshot-4

Names

Fields

Constructors

Methods

26.4-snapshot-3

Names

Fields

Constructors

Methods

26.4-snapshot-2

Names

Fields

Constructors

Methods

26.4-snapshot-1

Names

Fields

List<VertexFormat>: vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.ints.IntList: usedVertexBufferSlots, comp_1_1894, usedVertexBufferSlots

TexelFormat: depthStencilFormat, comp_1_1893, depthStencilFormat

Constructors

(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean, int)

(String, BackendRenderPipeline, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<CompiledRenderPipeline$Layout$Shader>, List<ColorTargetState>, boolean, TexelFormat, int)

Methods

List<VertexFormat> (): vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.ints.IntList (): usedVertexBufferSlots, comp_1_1894, usedVertexBufferSlots

TexelFormat (): depthStencilFormat, comp_1_1893, depthStencilFormat

26.3

Names

com.mojang.renderpearl.frontend.FrontendRenderPipeline

net.minecraft.class_1_1383

com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl

Fields

String: name, comp_1_1433, name

BackendRenderPipeline: backendRenderPipeline, comp_1_1431, backendRenderPipeline

List<VertexFormat>: vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.objects.Object2IntMap<String>: uniformIndices, comp_1_1434, uniformIndices

List<BindGroupLayout$BufferBinding>: uniforms, comp_1_1435, uniforms

List<ColorTargetState>: colorTargetStates, comp_1_1432, colorTargetStates

boolean: wantsDepthTexture, comp_1_1437, wantsDepthTexture

int: pushConstantSize, comp_1_1529, pushConstantSize

Constructors

(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean, int)

Methods

boolean (): isClosed, method_1_9125, isClosed

void (): close

String (): name, comp_1_1433, name

BackendRenderPipeline (): backendRenderPipeline, comp_1_1431, backendRenderPipeline

List<VertexFormat> (): vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.objects.Object2IntMap<String> (): uniformIndices, comp_1_1434, uniformIndices

List<BindGroupLayout$BufferBinding> (): uniforms, comp_1_1435, uniforms

List<ColorTargetState> (): colorTargetStates, comp_1_1432, colorTargetStates

boolean (): wantsDepthTexture, comp_1_1437, wantsDepthTexture

int (): pushConstantSize, comp_1_1529, pushConstantSize