History - com.mojang.blaze3d.opengl.GlConst

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

int: GL_DEPTH_TEXTURE_MODE

int: GL_ALPHA_BIAS

Constructors

Methods

int (DestFactor): toGl, toGl, toGl

int (SourceFactor): toGl, toGl, toGl

int (VertexFormat$DrawMode): toGl, toGl, toGl

int (VertexFormat$IndexType): toGl, toGl, toGl

int (NativeImage$Format): toGl

int (VertexFormatElement$Type): toGl

int (TextureFormat): toGlInternalId, toGlInternalId, toGlInternalId

int (TextureFormat): toGlExternalId, toGlExternalId, toGlExternalId

int (TextureFormat): toGlType, toGlType, toGlType

int (BlendParameter): toGl

int (BlendOperation): toGl

int (DrawMode): toGl

int (IndexType): toGl, toGl, toGl

int (int): glFormatChannelCount

boolean (int): isGlFormatInteger

boolean (TexelFormat): isFormatNormalized

int (TexelFormat): toGlInternalId

int (TexelFormat): toGlExternalId

int (TexelFormat): toGlType

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

int (DepthTestFunction): toGl, toGl, toGl

int (PolygonMode): toGl, toGl, toGl

int (PolygonMode): toGl

int (NativeImage$Format): toGl, toGl, toGl

int (NativeImage$Format): toGl

int (AddressMode): toGl, toGl, toGl

int (AddressMode): toGl

int (VertexFormatElement$Type): toGl, toGl, toGl

int (VertexFormatElement$Type): toGl

int (ShaderType): toGl, toGl, toGl

int (ShaderType): toGl

int (int): bufferUsageToGlFlag, bufferUsageToGlFlag, bufferUsageToGlFlag

int (int): bufferUsageToGlFlag

int (int): bufferUsageToGlEnum, bufferUsageToGlEnum, bufferUsageToGlEnum

int (int): bufferUsageToGlEnum

int (DepthTest): toGl

1.21.11_unobfuscated

Names

com.mojang.blaze3d.opengl.GlConst

com.mojang.blaze3d.opengl.GlConst

com.mojang.blaze3d.opengl.GlConst

Fields

int: GL_READ_FRAMEBUFFER

int: GL_DRAW_FRAMEBUFFER

int: GL_TRUE

int: GL_FALSE

int: GL_NONE

int: GL_LINES

int: GL_LINE_STRIP

int: GL_TRIANGLE_STRIP

int: GL_TRIANGLE_FAN

int: GL_TRIANGLES

int: GL_POINTS

int: GL_WRITE_ONLY

int: GL_READ_ONLY

int: GL_READ_WRITE

int: GL_MAP_READ_BIT

int: GL_MAP_WRITE_BIT

int: GL_EQUAL

int: GL_LEQUAL

int: GL_LESS

int: GL_GREATER

int: GL_GEQUAL

int: GL_ALWAYS

int: GL_TEXTURE_MAG_FILTER

int: GL_TEXTURE_MIN_FILTER

int: GL_TEXTURE_WRAP_S

int: GL_TEXTURE_WRAP_T

int: GL_NEAREST

int: GL_LINEAR

int: GL_NEAREST_MIPMAP_LINEAR

int: GL_LINEAR_MIPMAP_LINEAR

int: GL_CLAMP_TO_EDGE

int: GL_REPEAT

int: GL_FRONT

int: GL_FRONT_AND_BACK

int: GL_LINE

int: GL_FILL

int: GL_BYTE

int: GL_UNSIGNED_BYTE

int: GL_SHORT

int: GL_UNSIGNED_SHORT

int: GL_INT

int: GL_UNSIGNED_INT

int: GL_FLOAT

int: GL_ZERO

int: GL_ONE

int: GL_SRC_COLOR

int: GL_ONE_MINUS_SRC_COLOR

int: GL_SRC_ALPHA

int: GL_ONE_MINUS_SRC_ALPHA

int: GL_DST_ALPHA

int: GL_ONE_MINUS_DST_ALPHA

int: GL_DST_COLOR

int: GL_ONE_MINUS_DST_COLOR

int: GL_REPLACE

int: GL_DEPTH_BUFFER_BIT

int: GL_COLOR_BUFFER_BIT

int: GL_RGBA8

int: GL_PROXY_TEXTURE_2D

int: GL_RGBA

int: GL_TEXTURE_WIDTH

int: GL_BGR

int: GL_FUNC_ADD

int: GL_MIN

int: GL_MAX

int: GL_FUNC_SUBTRACT

int: GL_FUNC_REVERSE_SUBTRACT

int: GL_DEPTH_COMPONENT24

int: GL_STATIC_DRAW

int: GL_DYNAMIC_DRAW

int: GL_STREAM_DRAW

int: GL_STATIC_READ

int: GL_DYNAMIC_READ

int: GL_STREAM_READ

int: GL_STATIC_COPY

int: GL_DYNAMIC_COPY

int: GL_STREAM_COPY

int: GL_SYNC_GPU_COMMANDS_COMPLETE

int: GL_TIMEOUT_EXPIRED

int: GL_WAIT_FAILED

int: GL_UNPACK_SWAP_BYTES

int: GL_UNPACK_LSB_FIRST

int: GL_UNPACK_ROW_LENGTH

int: GL_UNPACK_SKIP_ROWS

int: GL_UNPACK_SKIP_PIXELS

int: GL_UNPACK_ALIGNMENT

int: GL_PACK_ALIGNMENT

int: GL_PACK_ROW_LENGTH

int: GL_MAX_TEXTURE_SIZE

int: GL_TEXTURE_2D

int[]: CUBEMAP_TARGETS

int: GL_DEPTH_COMPONENT

int: GL_DEPTH_COMPONENT32

int: GL_FRAMEBUFFER

int: GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

int: GL_FRAMEBUFFER_UNSUPPORTED

int: GL_LINK_STATUS

int: GL_COMPILE_STATUS

int: GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER

int: GL_TEXTURE0

int: GL_TEXTURE1

int: GL_TEXTURE2

int: GL_DEPTH_TEXTURE_MODE

int: GL_TEXTURE_COMPARE_MODE

int: GL_ARRAY_BUFFER

int: GL_ELEMENT_ARRAY_BUFFER

int: GL_PIXEL_PACK_BUFFER

int: GL_COPY_READ_BUFFER

int: GL_COPY_WRITE_BUFFER

int: GL_PIXEL_UNPACK_BUFFER

int: GL_UNIFORM_BUFFER

int: GL_ALPHA_BIAS

int: GL_RGB

int: GL_RG

int: GL_R8

int: GL_RED

int: GL_OUT_OF_MEMORY

Constructors

()

Methods

int (DepthTestFunction): toGl, toGl, toGl

int (PolygonMode): toGl, toGl, toGl

int (DestFactor): toGl, toGl, toGl

int (SourceFactor): toGl, toGl, toGl

int (VertexFormat$DrawMode): toGl, toGl, toGl

int (VertexFormat$IndexType): toGl, toGl, toGl

int (NativeImage$Format): toGl, toGl, toGl

int (AddressMode): toGl, toGl, toGl

int (VertexFormatElement$Type): toGl, toGl, toGl

int (TextureFormat): toGlInternalId, toGlInternalId, toGlInternalId

int (TextureFormat): toGlExternalId, toGlExternalId, toGlExternalId

int (TextureFormat): toGlType, toGlType, toGlType

int (ShaderType): toGl, toGl, toGl

int (int): bufferUsageToGlFlag, bufferUsageToGlFlag, bufferUsageToGlFlag

int (int): bufferUsageToGlEnum, bufferUsageToGlEnum, bufferUsageToGlEnum