History - com.mojang.blaze3d.opengl.GlConst
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
int: GL_DEPTH_TEXTURE_MODE
int: GL_ALPHA_BIAS
Constructors
Methods
int (DestFactor): toGl, toGl, toGl
int (SourceFactor): toGl, toGl, toGl
int (VertexFormat$DrawMode): toGl, toGl, toGl
int (VertexFormat$IndexType): toGl, toGl, toGl
int (NativeImage$Format): toGl
int (VertexFormatElement$Type): toGl
int (TextureFormat): toGlInternalId, toGlInternalId, toGlInternalId
int (TextureFormat): toGlExternalId, toGlExternalId, toGlExternalId
int (TextureFormat): toGlType, toGlType, toGlType
int (BlendParameter): toGl
int (BlendOperation): toGl
int (DrawMode): toGl
int (IndexType): toGl, toGl, toGl
int (int): glFormatChannelCount
boolean (int): isGlFormatInteger
boolean (TexelFormat): isFormatNormalized
int (TexelFormat): toGlInternalId
int (TexelFormat): toGlExternalId
int (TexelFormat): toGlType
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
int (DepthTestFunction): toGl, toGl, toGl
int (PolygonMode): toGl, toGl, toGl
int (PolygonMode): toGl
int (NativeImage$Format): toGl, toGl, toGl
int (NativeImage$Format): toGl
int (AddressMode): toGl, toGl, toGl
int (AddressMode): toGl
int (VertexFormatElement$Type): toGl, toGl, toGl
int (VertexFormatElement$Type): toGl
int (ShaderType): toGl, toGl, toGl
int (ShaderType): toGl
int (int): bufferUsageToGlFlag, bufferUsageToGlFlag, bufferUsageToGlFlag
int (int): bufferUsageToGlFlag
int (int): bufferUsageToGlEnum, bufferUsageToGlEnum, bufferUsageToGlEnum
int (int): bufferUsageToGlEnum
int (DepthTest): toGl
1.21.11_unobfuscated
Names
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
Fields
int: GL_READ_FRAMEBUFFER
int: GL_DRAW_FRAMEBUFFER
int: GL_TRUE
int: GL_FALSE
int: GL_NONE
int: GL_LINES
int: GL_LINE_STRIP
int: GL_TRIANGLE_STRIP
int: GL_TRIANGLE_FAN
int: GL_TRIANGLES
int: GL_POINTS
int: GL_WRITE_ONLY
int: GL_READ_ONLY
int: GL_READ_WRITE
int: GL_MAP_READ_BIT
int: GL_MAP_WRITE_BIT
int: GL_EQUAL
int: GL_LEQUAL
int: GL_LESS
int: GL_GREATER
int: GL_GEQUAL
int: GL_ALWAYS
int: GL_TEXTURE_MAG_FILTER
int: GL_TEXTURE_MIN_FILTER
int: GL_TEXTURE_WRAP_S
int: GL_TEXTURE_WRAP_T
int: GL_NEAREST
int: GL_LINEAR
int: GL_NEAREST_MIPMAP_LINEAR
int: GL_LINEAR_MIPMAP_LINEAR
int: GL_CLAMP_TO_EDGE
int: GL_REPEAT
int: GL_FRONT
int: GL_FRONT_AND_BACK
int: GL_LINE
int: GL_FILL
int: GL_BYTE
int: GL_UNSIGNED_BYTE
int: GL_SHORT
int: GL_UNSIGNED_SHORT
int: GL_INT
int: GL_UNSIGNED_INT
int: GL_FLOAT
int: GL_ZERO
int: GL_ONE
int: GL_SRC_COLOR
int: GL_ONE_MINUS_SRC_COLOR
int: GL_SRC_ALPHA
int: GL_ONE_MINUS_SRC_ALPHA
int: GL_DST_ALPHA
int: GL_ONE_MINUS_DST_ALPHA
int: GL_DST_COLOR
int: GL_ONE_MINUS_DST_COLOR
int: GL_REPLACE
int: GL_DEPTH_BUFFER_BIT
int: GL_COLOR_BUFFER_BIT
int: GL_RGBA8
int: GL_PROXY_TEXTURE_2D
int: GL_RGBA
int: GL_TEXTURE_WIDTH
int: GL_BGR
int: GL_FUNC_ADD
int: GL_MIN
int: GL_MAX
int: GL_FUNC_SUBTRACT
int: GL_FUNC_REVERSE_SUBTRACT
int: GL_DEPTH_COMPONENT24
int: GL_STATIC_DRAW
int: GL_DYNAMIC_DRAW
int: GL_STREAM_DRAW
int: GL_STATIC_READ
int: GL_DYNAMIC_READ
int: GL_STREAM_READ
int: GL_STATIC_COPY
int: GL_DYNAMIC_COPY
int: GL_STREAM_COPY
int: GL_SYNC_GPU_COMMANDS_COMPLETE
int: GL_TIMEOUT_EXPIRED
int: GL_WAIT_FAILED
int: GL_UNPACK_SWAP_BYTES
int: GL_UNPACK_LSB_FIRST
int: GL_UNPACK_ROW_LENGTH
int: GL_UNPACK_SKIP_ROWS
int: GL_UNPACK_SKIP_PIXELS
int: GL_UNPACK_ALIGNMENT
int: GL_PACK_ALIGNMENT
int: GL_PACK_ROW_LENGTH
int: GL_MAX_TEXTURE_SIZE
int: GL_TEXTURE_2D
int[]: CUBEMAP_TARGETS
int: GL_DEPTH_COMPONENT
int: GL_DEPTH_COMPONENT32
int: GL_FRAMEBUFFER
int: GL_RENDERBUFFER
int: GL_COLOR_ATTACHMENT0
int: GL_DEPTH_ATTACHMENT
int: GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
int: GL_FRAMEBUFFER_UNSUPPORTED
int: GL_LINK_STATUS
int: GL_COMPILE_STATUS
int: GL_VERTEX_SHADER
int: GL_FRAGMENT_SHADER
int: GL_TEXTURE0
int: GL_TEXTURE1
int: GL_TEXTURE2
int: GL_DEPTH_TEXTURE_MODE
int: GL_TEXTURE_COMPARE_MODE
int: GL_ARRAY_BUFFER
int: GL_ELEMENT_ARRAY_BUFFER
int: GL_PIXEL_PACK_BUFFER
int: GL_COPY_READ_BUFFER
int: GL_COPY_WRITE_BUFFER
int: GL_PIXEL_UNPACK_BUFFER
int: GL_UNIFORM_BUFFER
int: GL_ALPHA_BIAS
int: GL_RGB
int: GL_RG
int: GL_R8
int: GL_RED
int: GL_OUT_OF_MEMORY
Constructors
()
Methods
int (DepthTestFunction): toGl, toGl, toGl
int (PolygonMode): toGl, toGl, toGl
int (DestFactor): toGl, toGl, toGl
int (SourceFactor): toGl, toGl, toGl
int (VertexFormat$DrawMode): toGl, toGl, toGl
int (VertexFormat$IndexType): toGl, toGl, toGl
int (NativeImage$Format): toGl, toGl, toGl
int (AddressMode): toGl, toGl, toGl
int (VertexFormatElement$Type): toGl, toGl, toGl
int (TextureFormat): toGlInternalId, toGlInternalId, toGlInternalId
int (TextureFormat): toGlExternalId, toGlExternalId, toGlExternalId
int (TextureFormat): toGlType, toGlType, toGlType
int (ShaderType): toGl, toGl, toGl
int (int): bufferUsageToGlFlag, bufferUsageToGlFlag, bufferUsageToGlFlag
int (int): bufferUsageToGlEnum, bufferUsageToGlEnum, bufferUsageToGlEnum