History - net.minecraft.client.render.state.WorldRenderState

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

boolean: renderWireframeTerrain, field_1_8218, wireFrame

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

boolean: haveGlowingEntities, field_61736, hasOutline

SectionRenderState: chunkSectionsToRender, field_1_2383, section

List<ChunkSectionUpdate>: sectionUpdateRenderStates, field_1_5915, sectionUpdates

boolean: render3dCrosshair, field_1_3809, show3dCrosshair

Runnable: playerCompiledSectionCallback, field_1_5913, sectionReadyCallback

ChunkManagerRenderState: chunkLoadingRenderState, field_1_7019, chunkManager

boolean: shouldResetChunkLayerSampler, field_1_5916, recreateTerrainSampler

boolean: shouldShowEntityOutlines, field_1_5918, drawEntityOutlines

boolean: shouldResetSkyRenderer, field_1_5917, scheduledReload

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.renderer.state.LevelRenderState

net.minecraft.client.renderer.state.level.LevelRenderState

Fields

SubmittableBatch: particlesRenderState, field_1_2384, particles

int: lastEntityRenderStateCount, field_1_880, numEntityRenderStates

int: cloudColor, field_1_1886, cloudColor

float: cloudHeight, field_1_1887, cloudHeight

SectionRenderState: chunkSectionsToRender, field_1_2383, section

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.state.LevelRenderState

net.minecraft.class_11658

net.minecraft.client.render.state.WorldRenderState

Fields

CameraRenderState: cameraRenderState, field_63082, cameraRenderState

List<EntityRenderState>: entityRenderStates, field_61735, entityRenderStates

List<BlockEntityRenderState>: blockEntityRenderStates, field_62646, blockEntityRenderStates

boolean: haveGlowingEntities, field_61736, hasOutline

OutlineRenderState: blockOutlineRenderState, field_63083, outlineRenderState

List<BreakingBlockRenderState>: blockBreakingRenderStates, field_63084, breakingBlockRenderStates

WeatherRenderState: weatherRenderState, field_63085, weatherRenderState

WorldBorderRenderState: worldBorderRenderState, field_63086, worldBorderRenderState

SkyRenderState: skyRenderState, field_63087, skyRenderState

long: gameTime, field_64463, time

Constructors

()

Methods

void (): reset, method_72913, clear