History - net.minecraft.fluid.FlowableFluid
26.4-snapshot-7
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26.4-snapshot-6
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26.4-snapshot-5
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()
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26.4-snapshot-4
Names
Fields
BooleanProperty: FALLING, field_15902, FALLING
BooleanProperty: SOURCE, field_15902, SOURCE
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<FlowableFluid$NeighborGroup>>: OCCLUSION_CACHE, field_15901, field_15901
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<FlowableFluid$NeighborGroup>>: OCCLUSION_CACHE, field_15901, NEIGHBOR_FLOW_CACHE
Constructors
Methods
Fluid (): getFlowing, method_15750, getFlowing
FluidState (int, boolean): getFlowing, method_15728, getFlowing
Fluid (): getSource, method_15751, getStill
FluidState (boolean): getSource, method_15729, getStill
boolean (BlockView, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): canPassThrough, method_15746, canFlowThrough
boolean (BlockView, BlockPos, BlockState, Fluid): canHoldFluid, method_15754, canFill
boolean (BlockView, BlockPos, BlockState, Fluid): canHoldSpecificFluid, method_61815, canFillWithFluid
FluidState (FluidState): makeDefaultState, method_1_11498, source
FluidState (int): getFlowing, method_15728, getFlowing
FluidState (): getSource, method_15751, getStill
boolean (FluidState): isSource, method_15793, isStill
boolean (FluidState): isFalling, method_1_11497, isFullFlowing
boolean (BlockView, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): canPassThrough, method_15746, canFlowIntoFillable
boolean (BlockView, BlockPos, BlockState, FluidState): canHoldFluid, method_15754, canFill
boolean (BlockView, BlockPos, BlockState, FluidState): canHoldSpecificFluid, method_61815, canFillWithFluid
26.4-snapshot-3
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26.4-snapshot-2
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26.4-snapshot-1
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26.3
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26.2
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26.1.2
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26.1.1
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Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
VoxelShape (BlockView, BlockPos, FluidState): lambda$getShape$1, method_17773, method_17773
VoxelShape (BlockView, BlockPos, FluidState): lambda$getShape$0, method_17773, method_17773
1.21.11_unobfuscated
Names
net.minecraft.world.level.material.FlowingFluid
net.minecraft.class_3609
net.minecraft.fluid.FlowableFluid
Fields
BooleanProperty: FALLING, field_15902, FALLING
IntProperty: LEVEL, field_15900, LEVEL
int: CACHE_SIZE, field_31726, CACHE_SIZE
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<FlowableFluid$NeighborGroup>>: OCCLUSION_CACHE, field_15901, field_15901
Map<FluidState, VoxelShape>: shapes, field_17587, shapeCache
Constructors
()
Methods
void (StateManager$Builder<Fluid, FluidState>): createFluidStateDefinition, method_15775, appendProperties
Vec3d (BlockView, BlockPos, FluidState): getFlow, method_15782, getVelocity
boolean (FluidState): affectsFlow, method_15748, isEmptyOrThis
boolean (BlockView, BlockPos, Direction): isSolidFace, method_15749, isFlowBlocked
void (ServerWorld, BlockPos, BlockState, FluidState): spread, method_15725, tryFlow
void (ServerWorld, BlockPos, FluidState, BlockState): spreadToSides, method_15744, flowToSides
FluidState (ServerWorld, BlockPos, BlockState): getNewLiquid, method_15727, getUpdatedState
boolean (Direction, BlockView, BlockPos, BlockState, BlockPos, BlockState): canPassThroughWall, method_15732, receivesFlow
Fluid (): getFlowing, method_15750, getFlowing
FluidState (int, boolean): getFlowing, method_15728, getFlowing
Fluid (): getSource, method_15751, getStill
FluidState (boolean): getSource, method_15729, getStill
boolean (ServerWorld): canConvertToSource, method_15737, isInfinite
void (WorldAccess, BlockPos, BlockState, Direction, FluidState): spreadTo, method_15745, flow
void (WorldAccess, BlockPos, BlockState): beforeDestroyingBlock, method_15730, beforeBreakingBlock
int (WorldView, BlockPos, int, Direction, BlockState, FlowableFluid$SpreadCache): getSlopeDistance, method_15742, getMinFlowDownDistance
boolean (BlockView, BlockPos, BlockState, BlockPos, BlockState): isWaterHole, method_15736, canFlowDownTo
boolean (BlockView, Fluid, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): canPassThrough, method_15746, canFlowThrough
boolean (BlockView, BlockPos, BlockState, Direction, BlockPos, BlockState, FluidState): canMaybePassThrough, method_61813, canFlowThrough
boolean (FluidState): isSourceBlockOfThisType, method_15752, isMatchingAndStill
int (WorldView): getSlopeFindDistance, method_15733, getMaxFlowDistance
int (WorldView, BlockPos): sourceNeighborCount, method_15740, countNeighboringSources
Map<Direction, FluidState> (ServerWorld, BlockPos, BlockState): getSpread, method_15726, getSpread
boolean (BlockState): canHoldAnyFluid, method_61814, canFill
boolean (BlockView, BlockPos, BlockState, Fluid): canHoldFluid, method_15754, canFill
boolean (BlockView, BlockPos, BlockState, Fluid): canHoldSpecificFluid, method_61815, canFillWithFluid
int (WorldView): getDropOff, method_15739, getLevelDecreasePerBlock
int (World, BlockPos, FluidState, FluidState): getSpreadDelay, method_15753, getNextTickDelay
void (ServerWorld, BlockPos, BlockState, FluidState): tick, method_15778, onScheduledTick
int (FluidState): getLegacyLevel, method_15741, getBlockStateLevel
boolean (FluidState, BlockView, BlockPos): hasSameAbove, method_17774, isFluidAboveEqual
float (FluidState, BlockView, BlockPos): getHeight, method_15788, getHeight
float (FluidState): getOwnHeight, method_20784, getHeight
int (FluidState): getAmount, method_15779, getLevel
VoxelShape (FluidState, BlockView, BlockPos): getShape, method_17775, getShape
VoxelShape (BlockView, BlockPos, FluidState): lambda$getShape$1, method_17773, method_17773
it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap (): lambda$static$0, method_15735, method_15735