History - net.minecraft.block.FarmlandBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

boolean (BlockState): lambda$isNearWater$0, method_1_7786, method_1_7786

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<FarmlandBlock>: CODEC, field_46349, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<FarmlandBlock> (): codec, method_53969, getCodec

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$0, method_1_6682, method_1_6682

Block (FarmlandBlock): lambda$static$1, method_1_6683, method_1_6683

26.3-snapshot-1

Names

Fields

Block: baseBlock, field_1_7437, field_1_7437

Constructors

(AbstractBlock$Settings)

(Block, AbstractBlock$Settings)

Methods

void (Entity, BlockState, World, BlockPos): turnToDirt, method_10125, setToDirt

void (Entity, BlockState, World, BlockPos): turnToBaseBlock, method_10125, setToDirt

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$0, method_1_6682, method_1_6682

Block (FarmlandBlock): lambda$static$1, method_1_6683, method_1_6683

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.world.level.block.FarmBlock

net.minecraft.world.level.block.FarmlandBlock

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.FarmBlock

net.minecraft.class_2344

net.minecraft.block.FarmlandBlock

Fields

com.mojang.serialization.MapCodec<FarmlandBlock>: CODEC, field_46349, CODEC

IntProperty: MOISTURE, field_11009, MOISTURE

VoxelShape: SHAPE, field_11010, SHAPE

int: MAX_MOISTURE, field_31084, MAX_MOISTURE

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<FarmlandBlock> (): codec, method_53969, getCodec

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

boolean (BlockState): useShapeForLightOcclusion, method_9526, hasSidedTransparency

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick

void (BlockState, ServerWorld, BlockPos, Random): randomTick, method_9514, randomTick

void (World, BlockState, BlockPos, Entity, double): fallOn, method_9554, onLandedUpon

void (Entity, BlockState, World, BlockPos): turnToDirt, method_10125, setToDirt

boolean (BlockView, BlockPos): shouldMaintainFarmland, method_10124, hasCrop

boolean (WorldView, BlockPos): isNearWater, method_10126, isWaterNearby

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough