History - net.minecraft.entity.ai.brain.task.CrossbowAttackTask

26.3-snapshot-3

Names

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Constructors

Methods

26.3-snapshot-2

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26.3-snapshot-1

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26.2

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Methods

26.1.2

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26.1.1

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26.1

Names

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Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.entity.ai.behavior.CrossbowAttack

net.minecraft.class_4810

net.minecraft.entity.ai.brain.task.CrossbowAttackTask

Fields

int: TIMEOUT, field_30114, RUN_TIME

int: attackDelay, field_22293, chargingCooldown

CrossbowAttackTask$CrossbowState: crossbowState, field_22294, state

Constructors

()

Methods

boolean (ServerWorld, E): checkExtraStartConditions, method_24570, shouldRun

boolean (ServerWorld, E, long): canStillUse, method_24571, shouldKeepRunning

void (ServerWorld, E, long): tick, method_24573, keepRunning

void (ServerWorld, E, long): stop, method_24574, finishRunning

void (E, LivingEntity): crossbowAttack, method_24569, tickState

void (MobEntity, LivingEntity): lookAtTarget, method_24572, setLookTarget

LivingEntity (LivingEntity): getAttackTarget, method_24568, getAttackTarget

boolean (ServerWorld, LivingEntity): checkExtraStartConditions, method_18919, shouldRun

boolean (ServerWorld, LivingEntity, long): canStillUse, method_18927, shouldKeepRunning

void (ServerWorld, LivingEntity, long): stop, method_18926, finishRunning

void (ServerWorld, LivingEntity, long): tick, method_18924, keepRunning