History - net.minecraft.entity.ai.brain.task.CrossbowAttackTask
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
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Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
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26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.entity.ai.behavior.CrossbowAttack
net.minecraft.class_4810
net.minecraft.entity.ai.brain.task.CrossbowAttackTask
Fields
int: TIMEOUT, field_30114, RUN_TIME
int: attackDelay, field_22293, chargingCooldown
CrossbowAttackTask$CrossbowState: crossbowState, field_22294, state
Constructors
()
Methods
boolean (ServerWorld, E): checkExtraStartConditions, method_24570, shouldRun
boolean (ServerWorld, E, long): canStillUse, method_24571, shouldKeepRunning
void (ServerWorld, E, long): tick, method_24573, keepRunning
void (ServerWorld, E, long): stop, method_24574, finishRunning
void (E, LivingEntity): crossbowAttack, method_24569, tickState
void (MobEntity, LivingEntity): lookAtTarget, method_24572, setLookTarget
LivingEntity (LivingEntity): getAttackTarget, method_24568, getAttackTarget
boolean (ServerWorld, LivingEntity): checkExtraStartConditions, method_18919, shouldRun
boolean (ServerWorld, LivingEntity, long): canStillUse, method_18927, shouldKeepRunning
void (ServerWorld, LivingEntity, long): stop, method_18926, finishRunning
void (ServerWorld, LivingEntity, long): tick, method_18924, keepRunning