History - net.minecraft.client.render.state.OverlayRenderState

26.3-pre-2

Names

Fields

Constructors

Methods

26.3-pre-1

Names

Fields

Constructors

Methods

26.3-snapshot-10

Names

Fields

Constructors

Methods

26.3-snapshot-9

Names

Fields

Constructors

Methods

26.3-snapshot-8

Names

net.minecraft.client.renderer.state.level.PlayerRenderState

net.minecraft.class_1_1460

net.minecraft.client.render.state.OverlayRenderState

Fields

boolean: hasPlayer, field_1_9924, hasPlayer

PlayerEntityRenderState: avatarRenderState, field_1_9920, player

ArmsRenderState: firstPersonHandsAndItems, field_1_9923, arms

float: portalEffectIntensity, field_1_9930, nauseaIntensity

float: nauseaEffectIntensity, field_1_9929, nauseaFadeFactor

float: spinningEffectAngle, field_1_9931, nauseaWobbleAngle

boolean: isEyeInWater, field_1_9925, showUnderwaterOverlay

boolean: isOnFire, field_1_9926, onFire

boolean: isUnderWater, field_1_9927, submergedInWater

double: eyePositionY, field_1_9922, cameraY

OverlayRenderState$ObstructionOverlay: blockOverlay, field_1_9921, obstructionOverlay

OverlayRenderState$UnderwaterOverlay: waterOverlay, field_1_9932, underwaterOverlay

OverlayRenderState$FloatingItemOverlay: itemActivation, field_1_9928, floatingItem

Constructors

()

Methods

void (): reset, method_1_9672, clear