History - net.minecraft.client.network.PendingUpdateManager
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Fields
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Methods
26.3-snapshot-1
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Fields
Constructors
Methods
26.2
Names
Fields
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Methods
26.1.2
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26.1.1
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26.1
Names
Fields
int: lastTeleportSequence, field_1_2590, sequenceAtLastTeleport
Constructors
Methods
void (): onTeleport, method_1_3134, onTeleport
1.21.11_unobfuscated
Names
net.minecraft.client.multiplayer.prediction.BlockStatePredictionHandler
net.minecraft.class_7202
net.minecraft.client.network.PendingUpdateManager
Fields
it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<PendingUpdateManager$PendingUpdate>: serverVerifiedStates, field_37953, blockPosToPendingUpdate
int: currentSequenceNr, field_37954, sequence
boolean: isPredicting, field_37955, pendingSequence
Constructors
()
Methods
void (BlockPos, BlockState, ClientPlayerEntity): retainKnownServerState, method_41941, addPendingUpdate
boolean (BlockPos, BlockState): updateKnownServerState, method_41940, hasPendingUpdate
void (int, ClientWorld): endPredictionsUpTo, method_41938, processPendingUpdates
PendingUpdateManager (): startPredicting, method_41937, incrementSequence
void (): close
int (): currentSequence, method_41942, getSequence
boolean (): isPredicting, method_41943, hasPendingSequence
PendingUpdateManager$PendingUpdate (BlockState, ClientPlayerEntity, Long, PendingUpdateManager$PendingUpdate): lambda$retainKnownServerState$0, method_41939, method_41939