History - net.minecraft.client.network.PendingUpdateManager

26.3-snapshot-3

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Methods

26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

Names

Fields

int: lastTeleportSequence, field_1_2590, sequenceAtLastTeleport

Constructors

Methods

void (): onTeleport, method_1_3134, onTeleport

1.21.11_unobfuscated

Names

net.minecraft.client.multiplayer.prediction.BlockStatePredictionHandler

net.minecraft.class_7202

net.minecraft.client.network.PendingUpdateManager

Fields

it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<PendingUpdateManager$PendingUpdate>: serverVerifiedStates, field_37953, blockPosToPendingUpdate

int: currentSequenceNr, field_37954, sequence

boolean: isPredicting, field_37955, pendingSequence

Constructors

()

Methods

void (BlockPos, BlockState, ClientPlayerEntity): retainKnownServerState, method_41941, addPendingUpdate

boolean (BlockPos, BlockState): updateKnownServerState, method_41940, hasPendingUpdate

void (int, ClientWorld): endPredictionsUpTo, method_41938, processPendingUpdates

PendingUpdateManager (): startPredicting, method_41937, incrementSequence

void (): close

int (): currentSequence, method_41942, getSequence

boolean (): isPredicting, method_41943, hasPendingSequence

PendingUpdateManager$PendingUpdate (BlockState, ClientPlayerEntity, Long, PendingUpdateManager$PendingUpdate): lambda$retainKnownServerState$0, method_41939, method_41939