History - com.mojang.blaze3d.buffers.GpuBufferAllocator

26.3-snapshot-3

Names

com.mojang.blaze3d.systems.TransientMemory

com.mojang.renderpearl.api.buffers.TransientMemory

Fields

Constructors

Methods

GpuBufferSlice$Mapped (long, long, int): allocateStaging, method_1_6155, allocateHostBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int): allocateGpu, method_1_6151, allocateDeviceBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int): allocateGpuMapped, method_1_6153, allocateMappedBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (ByteBuffer, long, int): uploadStaging, method_1_6163, allocateHostBuffer

GpuBufferSlice (ByteBuffer, long, int, long, long): uploadStaging, method_1_6164, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int): uploadStaging, method_1_6165, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (ByteBuffer, long, int): uploadGpu, method_1_6159, allocateMappedBuffer

GpuBufferSlice (ByteBuffer, long, int, long, long): uploadGpu, method_1_6160, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int): uploadGpu, method_1_6161, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, method_1_6162, allocateMappedBuffer

GpuBufferSlice$Mapped (long, long, int): allocateStaging, method_1_6155, allocateHostBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int): allocateGpu, method_1_6151, allocateDeviceBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int): allocateGpuMapped, method_1_6153, allocateMappedBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (ByteBuffer, long, int): uploadStaging, method_1_6163, allocateHostBuffer

GpuBufferSlice (ByteBuffer, long, int, long, long): uploadStaging, method_1_6164, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int): uploadStaging, method_1_6165, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (ByteBuffer, long, int): uploadGpu, method_1_6159, allocateMappedBuffer

GpuBufferSlice (ByteBuffer, long, int, long, long): uploadGpu, method_1_6160, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int): uploadGpu, method_1_6161, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, method_1_6162, allocateMappedBuffer

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

com.mojang.blaze3d.systems.TransientMemory

net.minecraft.class_1_1013

com.mojang.blaze3d.buffers.GpuBufferAllocator

Fields

Constructors

Methods

ByteBuffer (long, long): allocateCpu, method_1_6149, allocateByteBuffer

ByteBuffer (long, long, long, long): allocateCpu, method_1_6150, allocateByteBuffer

GpuBufferSlice$Mapped (long, long, int): allocateStaging, method_1_6155, allocateHostBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int): allocateGpu, method_1_6151, allocateDeviceBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int): allocateGpuMapped, method_1_6153, allocateMappedBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (ByteBuffer, long, int): uploadStaging, method_1_6163, allocateHostBuffer

GpuBufferSlice (ByteBuffer, long, int, long, long): uploadStaging, method_1_6164, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int): uploadStaging, method_1_6165, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (ByteBuffer, long, int): uploadGpu, method_1_6159, allocateMappedBuffer

GpuBufferSlice (ByteBuffer, long, int, long, long): uploadGpu, method_1_6160, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int): uploadGpu, method_1_6161, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, method_1_6162, allocateMappedBuffer

List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadStaging, method_1_6158, allocateHostBuffers

List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadGpu, method_1_6157, allocateMappedBuffers