History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
26.3-snapshot-3
Names
com.mojang.renderpearl.api.pipeline.RenderPipeline$Snippet
net.minecraft.class_1_1257$class_1_1259
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Optional<Identifier>: vertexShader, comp_1_1304, vertexShader
Optional<Identifier>: fragmentShader, comp_1_1299, fragmentShader
Optional<Defines>: shaderDefines, comp_1_1301, shaderDefines
Optional<List<BindGroupLayout>>: bindGroupLayouts, comp_1_1295, bindGroupLayouts
ColorTargetState[]: colorTargetStates, comp_1_1296, colorTargetStates
int: activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount
Optional<DepthStencilState>: depthStencilState, comp_1_1298, depthStencilState
Optional<PolygonMode>: polygonMode, comp_1_1300, polygonMode
Optional<Boolean>: cull, comp_1_1297, cull
VertexFormat[]: vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer
Optional<DrawMode>: vertexFormatMode, comp_1_1302, vertexFormatMode
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)
Methods
Optional<Identifier> (): vertexShader, comp_1_1304, vertexShader
Optional<Identifier> (): fragmentShader, comp_1_1299, fragmentShader
Optional<Defines> (): shaderDefines, comp_1_1301, shaderDefines
Optional<List<BindGroupLayout>> (): bindGroupLayouts, comp_1_1295, bindGroupLayouts
ColorTargetState[] (): colorTargetStates, comp_1_1296, colorTargetStates
int (): activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount
Optional<DepthStencilState> (): depthStencilState, comp_1_1298, depthStencilState
Optional<PolygonMode> (): polygonMode, comp_1_1300, polygonMode
Optional<Boolean> (): cull, comp_1_1297, cull
VertexFormat[] (): vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer
Optional<DrawMode> (): vertexFormatMode, comp_1_1302, vertexFormatMode