History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

26.3-snapshot-3

Names

com.mojang.renderpearl.api.pipeline.RenderPipeline$Snippet

net.minecraft.class_1_1257$class_1_1259

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Optional<Identifier>: vertexShader, comp_1_1304, vertexShader

Optional<Identifier>: fragmentShader, comp_1_1299, fragmentShader

Optional<Defines>: shaderDefines, comp_1_1301, shaderDefines

Optional<List<BindGroupLayout>>: bindGroupLayouts, comp_1_1295, bindGroupLayouts

ColorTargetState[]: colorTargetStates, comp_1_1296, colorTargetStates

int: activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount

Optional<DepthStencilState>: depthStencilState, comp_1_1298, depthStencilState

Optional<PolygonMode>: polygonMode, comp_1_1300, polygonMode

Optional<Boolean>: cull, comp_1_1297, cull

VertexFormat[]: vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer

Optional<DrawMode>: vertexFormatMode, comp_1_1302, vertexFormatMode

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)

Methods

Optional<Identifier> (): vertexShader, comp_1_1304, vertexShader

Optional<Identifier> (): fragmentShader, comp_1_1299, fragmentShader

Optional<Defines> (): shaderDefines, comp_1_1301, shaderDefines

Optional<List<BindGroupLayout>> (): bindGroupLayouts, comp_1_1295, bindGroupLayouts

ColorTargetState[] (): colorTargetStates, comp_1_1296, colorTargetStates

int (): activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount

Optional<DepthStencilState> (): depthStencilState, comp_1_1298, depthStencilState

Optional<PolygonMode> (): polygonMode, comp_1_1300, polygonMode

Optional<Boolean> (): cull, comp_1_1297, cull

VertexFormat[] (): vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer

Optional<DrawMode> (): vertexFormatMode, comp_1_1302, vertexFormatMode