History - net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket
26.3-snapshot-3
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26.3-snapshot-2
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26.3-snapshot-1
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26.2
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26.1.2
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26.1.1
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26.1
Names
Fields
int: entityId, field_12870, entityId
int: entityId, comp_1_92, entityId
PlayerInteractEntityC2SPacket$InteractTypeHandler: action, field_12871, type
boolean: usingSecondaryAction, field_25660, playerSneaking
boolean: usingSecondaryAction, comp_1_95, playerSneaking
PlayerInteractEntityC2SPacket$InteractTypeHandler: ATTACK_ACTION, field_29170, ATTACK
Hand: hand, comp_1_93, hand
Vec3d: location, comp_1_94, location
Constructors
(int, boolean, PlayerInteractEntityC2SPacket$InteractTypeHandler)
Methods
PlayerInteractEntityC2SPacket (Entity, boolean): createAttackPacket, method_34206, attack
PlayerInteractEntityC2SPacket (Entity, boolean, Hand): createInteractionPacket, method_34207, interact
PlayerInteractEntityC2SPacket (Entity, boolean, Hand, Vec3d): createInteractionPacket, method_34208, interactAt
void (PacketByteBuf): write, method_55976, write
Entity (ServerWorld): getTarget, method_12248, getEntity
boolean (): isUsingSecondaryAction, method_30007, isPlayerSneaking
boolean (ServerPlayerEntity, Box, double): isWithinRange, method_76681, canInteractWithEntityIn
void (PlayerInteractEntityC2SPacket$Handler): dispatch, method_34209, handle
int (): entityId, comp_1_92, entityId
Hand (): hand, comp_1_93, hand
Vec3d (): location, comp_1_94, location
boolean (): usingSecondaryAction, comp_1_95, playerSneaking
1.21.11_unobfuscated
Names
net.minecraft.network.protocol.game.ServerboundInteractPacket
net.minecraft.class_2824
net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket
Fields
PacketCodec<PacketByteBuf, PlayerInteractEntityC2SPacket>: STREAM_CODEC, field_48195, CODEC
int: entityId, field_12870, entityId
PlayerInteractEntityC2SPacket$InteractTypeHandler: action, field_12871, type
boolean: usingSecondaryAction, field_25660, playerSneaking
PlayerInteractEntityC2SPacket$InteractTypeHandler: ATTACK_ACTION, field_29170, ATTACK
Constructors
(int, boolean, PlayerInteractEntityC2SPacket$InteractTypeHandler)
Methods
PlayerInteractEntityC2SPacket (Entity, boolean): createAttackPacket, method_34206, attack
PlayerInteractEntityC2SPacket (Entity, boolean, Hand): createInteractionPacket, method_34207, interact
PlayerInteractEntityC2SPacket (Entity, boolean, Hand, Vec3d): createInteractionPacket, method_34208, interactAt
void (PacketByteBuf): write, method_55976, write
PacketType<PlayerInteractEntityC2SPacket> (): type, method_65080, getPacketType
void (ServerPlayPacketListener): handle, method_12251, apply
Entity (ServerWorld): getTarget, method_12248, getEntity
boolean (): isUsingSecondaryAction, method_30007, isPlayerSneaking
boolean (ServerPlayerEntity, Box, double): isWithinRange, method_76681, canInteractWithEntityIn
void (PlayerInteractEntityC2SPacket$Handler): dispatch, method_34209, handle
void (PacketListener): handle, method_65081, apply