History - net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket

26.3-snapshot-3

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26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

Names

Fields

int: entityId, field_12870, entityId

int: entityId, comp_1_92, entityId

PlayerInteractEntityC2SPacket$InteractTypeHandler: action, field_12871, type

boolean: usingSecondaryAction, field_25660, playerSneaking

boolean: usingSecondaryAction, comp_1_95, playerSneaking

PlayerInteractEntityC2SPacket$InteractTypeHandler: ATTACK_ACTION, field_29170, ATTACK

Hand: hand, comp_1_93, hand

Vec3d: location, comp_1_94, location

Constructors

(int, boolean, PlayerInteractEntityC2SPacket$InteractTypeHandler)

(PacketByteBuf)

(int, Hand, Vec3d, boolean)

Methods

PlayerInteractEntityC2SPacket (Entity, boolean): createAttackPacket, method_34206, attack

PlayerInteractEntityC2SPacket (Entity, boolean, Hand): createInteractionPacket, method_34207, interact

PlayerInteractEntityC2SPacket (Entity, boolean, Hand, Vec3d): createInteractionPacket, method_34208, interactAt

void (PacketByteBuf): write, method_55976, write

Entity (ServerWorld): getTarget, method_12248, getEntity

boolean (): isUsingSecondaryAction, method_30007, isPlayerSneaking

boolean (ServerPlayerEntity, Box, double): isWithinRange, method_76681, canInteractWithEntityIn

void (PlayerInteractEntityC2SPacket$Handler): dispatch, method_34209, handle

int (): entityId, comp_1_92, entityId

Hand (): hand, comp_1_93, hand

Vec3d (): location, comp_1_94, location

boolean (): usingSecondaryAction, comp_1_95, playerSneaking

1.21.11_unobfuscated

Names

net.minecraft.network.protocol.game.ServerboundInteractPacket

net.minecraft.class_2824

net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket

Fields

PacketCodec<PacketByteBuf, PlayerInteractEntityC2SPacket>: STREAM_CODEC, field_48195, CODEC

int: entityId, field_12870, entityId

PlayerInteractEntityC2SPacket$InteractTypeHandler: action, field_12871, type

boolean: usingSecondaryAction, field_25660, playerSneaking

PlayerInteractEntityC2SPacket$InteractTypeHandler: ATTACK_ACTION, field_29170, ATTACK

Constructors

(int, boolean, PlayerInteractEntityC2SPacket$InteractTypeHandler)

(PacketByteBuf)

Methods

PlayerInteractEntityC2SPacket (Entity, boolean): createAttackPacket, method_34206, attack

PlayerInteractEntityC2SPacket (Entity, boolean, Hand): createInteractionPacket, method_34207, interact

PlayerInteractEntityC2SPacket (Entity, boolean, Hand, Vec3d): createInteractionPacket, method_34208, interactAt

void (PacketByteBuf): write, method_55976, write

PacketType<PlayerInteractEntityC2SPacket> (): type, method_65080, getPacketType

void (ServerPlayPacketListener): handle, method_12251, apply

Entity (ServerWorld): getTarget, method_12248, getEntity

boolean (): isUsingSecondaryAction, method_30007, isPlayerSneaking

boolean (ServerPlayerEntity, Box, double): isWithinRange, method_76681, canInteractWithEntityIn

void (PlayerInteractEntityC2SPacket$Handler): dispatch, method_34209, handle

void (PacketListener): handle, method_65081, apply