History - net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
WorldRenderer: levelRenderer, comp_4470, worldRenderer
AtomicBoolean: playerSectionReady, comp_1_671, playerSectionReady
Constructors
(ClientPlayerEntity, ClientWorld, WorldRenderer, long)
(ClientPlayerEntity, ClientWorld, AtomicBoolean, long)
Methods
WorldRenderer (): levelRenderer, comp_4470, worldRenderer
AtomicBoolean (): playerSectionReady, comp_1_671, playerSectionReady
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.multiplayer.LevelLoadTracker$WaitingForPlayerChunk
net.minecraft.class_11653$class_11656
net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks
Fields
ClientPlayerEntity: player, comp_4468, player
ClientWorld: level, comp_4469, world
WorldRenderer: levelRenderer, comp_4470, worldRenderer
long: timeoutAfter, comp_4471, timeoutAfter
Constructors
(ClientPlayerEntity, ClientWorld, WorldRenderer, long)
Methods
ClientChunkLoadProgress$State (): tick, method_72907, next
boolean (): isReady, method_72909, isReady
ClientPlayerEntity (): player, comp_4468, player
ClientWorld (): level, comp_4469, world
WorldRenderer (): levelRenderer, comp_4470, worldRenderer
long (): timeoutAfter, comp_4471, timeoutAfter