History - net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

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Fields

Constructors

Methods

26.2

Names

Fields

WorldRenderer: levelRenderer, comp_4470, worldRenderer

AtomicBoolean: playerSectionReady, comp_1_671, playerSectionReady

Constructors

(ClientPlayerEntity, ClientWorld, WorldRenderer, long)

(ClientPlayerEntity, ClientWorld, AtomicBoolean, long)

Methods

WorldRenderer (): levelRenderer, comp_4470, worldRenderer

AtomicBoolean (): playerSectionReady, comp_1_671, playerSectionReady

26.1.2

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Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.multiplayer.LevelLoadTracker$WaitingForPlayerChunk

net.minecraft.class_11653$class_11656

net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks

Fields

ClientPlayerEntity: player, comp_4468, player

ClientWorld: level, comp_4469, world

WorldRenderer: levelRenderer, comp_4470, worldRenderer

long: timeoutAfter, comp_4471, timeoutAfter

Constructors

(ClientPlayerEntity, ClientWorld, WorldRenderer, long)

Methods

ClientChunkLoadProgress$State (): tick, method_72907, next

boolean (): isReady, method_72909, isReady

ClientPlayerEntity (): player, comp_4468, player

ClientWorld (): level, comp_4469, world

WorldRenderer (): levelRenderer, comp_4470, worldRenderer

long (): timeoutAfter, comp_4471, timeoutAfter