History - net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator

26.3-snapshot-3

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26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

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1.21.11_unobfuscated

Names

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer

net.minecraft.class_3471$class_3475

net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator

Fields

StructureTemplateManager: structureTemplateManager, field_15444, manager

Random: random, field_15447, random

int: startX, field_15446, entranceI

int: startY, field_15445, entranceJ

Constructors

(StructureTemplateManager, Random)

Methods

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): createMansion, method_15050, generate

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): traverseOuterWalls, method_15051, addOuterWall

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): createRoof, method_15055, addRoof

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): entrance, method_15054, addEntrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseWallPiece, method_15052, addWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseTurn, method_15058, turnLeft

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseInnerTurn, method_15060, turnRight

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): addRoom1x1, method_15057, addSmallRoom

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): addRoom1x2, method_15059, addMediumRoom

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): addRoom2x2, method_15056, addBigRoom

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): addRoom2x2Secret, method_15053, addBigSecretRoom