History - net.minecraft.block.FluidBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, field_46391, FLUID_CODEC
com.mojang.serialization.MapCodec<FluidBlock>: CODEC, field_46390, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<FluidBlock> (): codec, method_53969, getCodec
com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$3, method_54027, method_54027
FlowableFluid (FluidBlock): lambda$static$4, method_54028, method_54028
Fluid (FlowableFluid): lambda$static$2, method_54029, method_54029
com.mojang.serialization.DataResult (Fluid): lambda$static$0, method_54030, method_54030
String (Fluid): lambda$static$1, method_54031, method_54031
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
VoxelShape: SHAPE_STABLE, field_24412, COLLISION_SHAPE
int: BUBBLE_COLUMN_CHECK_DELAY, field_1_1009, field_1_1009
Constructors
Methods
com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$4, method_54027, method_54027
com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$3, method_54027, method_54027
FlowableFluid (FluidBlock): lambda$static$3, method_54028, method_54028
FlowableFluid (FluidBlock): lambda$static$4, method_54028, method_54028
com.mojang.serialization.DataResult (Fluid): lambda$static$1, method_54030, method_54030
com.mojang.serialization.DataResult (Fluid): lambda$static$0, method_54030, method_54030
String (Fluid): lambda$static$0, method_54031, method_54031
String (Fluid): lambda$static$1, method_54031, method_54031
Optional<LivingEntity> (ShapeContext): ifMobIsColliding, method_1_1177, getEntityFromContext
void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick
boolean (BlockState): shouldBubbleColumnOccupy, method_1_964, bubbleColumnCanOccupy
void (ScheduledTickView, BlockPos, BlockState): tryScheduleBubbleBlockColumn, method_1_1179, scheduleTickForBubbleColumn
boolean (ShapeContext, BlockPos, BlockView, BlockState, VoxelShape): lambda$getCollisionShape$0, method_1_1178, method_1_1178
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.LiquidBlock
net.minecraft.class_2404
net.minecraft.block.FluidBlock
Fields
com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, field_46391, FLUID_CODEC
com.mojang.serialization.MapCodec<FluidBlock>: CODEC, field_46390, CODEC
IntProperty: LEVEL, field_11278, LEVEL
FlowableFluid: fluid, field_11279, fluid
List<FluidState>: stateCache, field_11276, statesByLevel
VoxelShape: SHAPE_STABLE, field_24412, COLLISION_SHAPE
com.google.common.collect.ImmutableList<Direction>: POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS
Constructors
(FlowableFluid, AbstractBlock$Settings)
Methods
com.mojang.serialization.MapCodec<FluidBlock> (): codec, method_53969, getCodec
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape
boolean (BlockState): isRandomlyTicking, method_9542, hasRandomTicks
void (BlockState, ServerWorld, BlockPos, Random): randomTick, method_9514, randomTick
boolean (BlockState): propagatesSkylightDown, method_9579, isTransparent
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
FluidState (BlockState): getFluidState, method_9545, getFluidState
boolean (BlockState, BlockState, Direction): skipRendering, method_9522, isSideInvisible
BlockRenderType (BlockState): getRenderShape, method_9604, getRenderType
List<ItemStack> (BlockState, LootWorldContext$Builder): getDrops, method_9560, getDroppedStacks
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): neighborChanged, method_9612, neighborUpdate
boolean (World, BlockPos, BlockState): shouldSpreadLiquid, method_10316, receiveNeighborFluids
void (WorldAccess, BlockPos): fizz, method_10318, playExtinguishSound
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): pickupBlock, method_9700, tryDrainFluid
Optional<SoundEvent> (): getPickupSound, method_32351, getBucketFillSound
com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$4, method_54027, method_54027
FlowableFluid (FluidBlock): lambda$static$3, method_54028, method_54028
Fluid (FlowableFluid): lambda$static$2, method_54029, method_54029
com.mojang.serialization.DataResult (Fluid): lambda$static$1, method_54030, method_54030