History - net.minecraft.block.FluidBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, field_46391, FLUID_CODEC

com.mojang.serialization.MapCodec<FluidBlock>: CODEC, field_46390, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<FluidBlock> (): codec, method_53969, getCodec

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$3, method_54027, method_54027

FlowableFluid (FluidBlock): lambda$static$4, method_54028, method_54028

Fluid (FlowableFluid): lambda$static$2, method_54029, method_54029

com.mojang.serialization.DataResult (Fluid): lambda$static$0, method_54030, method_54030

String (Fluid): lambda$static$1, method_54031, method_54031

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

VoxelShape: SHAPE_STABLE, field_24412, COLLISION_SHAPE

int: BUBBLE_COLUMN_CHECK_DELAY, field_1_1009, field_1_1009

Constructors

Methods

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$4, method_54027, method_54027

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$3, method_54027, method_54027

FlowableFluid (FluidBlock): lambda$static$3, method_54028, method_54028

FlowableFluid (FluidBlock): lambda$static$4, method_54028, method_54028

com.mojang.serialization.DataResult (Fluid): lambda$static$1, method_54030, method_54030

com.mojang.serialization.DataResult (Fluid): lambda$static$0, method_54030, method_54030

String (Fluid): lambda$static$0, method_54031, method_54031

String (Fluid): lambda$static$1, method_54031, method_54031

Optional<LivingEntity> (ShapeContext): ifMobIsColliding, method_1_1177, getEntityFromContext

void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick

boolean (BlockState): shouldBubbleColumnOccupy, method_1_964, bubbleColumnCanOccupy

void (ScheduledTickView, BlockPos, BlockState): tryScheduleBubbleBlockColumn, method_1_1179, scheduleTickForBubbleColumn

boolean (ShapeContext, BlockPos, BlockView, BlockState, VoxelShape): lambda$getCollisionShape$0, method_1_1178, method_1_1178

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.LiquidBlock

net.minecraft.class_2404

net.minecraft.block.FluidBlock

Fields

com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, field_46391, FLUID_CODEC

com.mojang.serialization.MapCodec<FluidBlock>: CODEC, field_46390, CODEC

IntProperty: LEVEL, field_11278, LEVEL

FlowableFluid: fluid, field_11279, fluid

List<FluidState>: stateCache, field_11276, statesByLevel

VoxelShape: SHAPE_STABLE, field_24412, COLLISION_SHAPE

com.google.common.collect.ImmutableList<Direction>: POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS

Constructors

(FlowableFluid, AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<FluidBlock> (): codec, method_53969, getCodec

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape

boolean (BlockState): isRandomlyTicking, method_9542, hasRandomTicks

void (BlockState, ServerWorld, BlockPos, Random): randomTick, method_9514, randomTick

boolean (BlockState): propagatesSkylightDown, method_9579, isTransparent

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough

FluidState (BlockState): getFluidState, method_9545, getFluidState

boolean (BlockState, BlockState, Direction): skipRendering, method_9522, isSideInvisible

BlockRenderType (BlockState): getRenderShape, method_9604, getRenderType

List<ItemStack> (BlockState, LootWorldContext$Builder): getDrops, method_9560, getDroppedStacks

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

void (BlockState, World, BlockPos, Block, WireOrientation, boolean): neighborChanged, method_9612, neighborUpdate

boolean (World, BlockPos, BlockState): shouldSpreadLiquid, method_10316, receiveNeighborFluids

void (WorldAccess, BlockPos): fizz, method_10318, playExtinguishSound

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): pickupBlock, method_9700, tryDrainFluid

Optional<SoundEvent> (): getPickupSound, method_32351, getBucketFillSound

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$4, method_54027, method_54027

FlowableFluid (FluidBlock): lambda$static$3, method_54028, method_54028

Fluid (FlowableFluid): lambda$static$2, method_54029, method_54029

com.mojang.serialization.DataResult (Fluid): lambda$static$1, method_54030, method_54030

String (Fluid): lambda$static$0, method_54031, method_54031